Toby

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Toby

Toby

@nhtoby311

Building pretty things on the web with three.js and React.

Budapest, Magyarország เข้าร่วม Mayıs 2016
71 กำลังติดตาม255 ผู้ติดตาม
Toby
Toby@nhtoby311·
@dangreenheck I got this visual bug on Samsung A52
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Dan Greenheck
Dan Greenheck@dangreenheck·
Three.js Water Pro v3.1.0 is now live! - Water appearance on WebGL/WebGPU is now 100% unified - Improved persistent foam better captures details on swells, waves and ripples - Plus lots of important bug fixes 🪳🔨 Try it now! 👉🏻 threejswaterpro.com
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Toby
Toby@nhtoby311·
@bruno_simon Great series! Next quest maybe TSL course update? 👀
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Bruno Simon
Bruno Simon@bruno_simon·
This is it, the final devlog is LIVE 👉 youtube.com/watch?v=BE5Jcp… In this episode - Last tweaks before going live - Post-release troubles - Awards and distinctions - Announcements for what there is to come (Three.js conference?) Onto the next quest now! ⚔️
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Toby รีทวีตแล้ว
JUNNI (株式会社ジュニ)
◤制作実績のご紹介◢ Alche株式会社様(@alche_studio)のコーポレートサイトを制作いたしました! alche.studio ロゴを軸としたダイナミックな展開と 全体のモーションやインタラクションを通じて、 Alche様のクリエイティブを感じられるWebサイトとなっております! ぜひご覧ください。
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Anderson Mancini
Anderson Mancini@Andersonmancini·
Prague at night is so, so beautiful 😍. Loved it.
Anderson Mancini tweet mediaAnderson Mancini tweet media
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Toby
Toby@nhtoby311·
@Ibelick Are you doing this with FLIP technique or height value? I actually wonder whether the concern about animating width/height affects performance issue still valid to this day, as browser and user devices has envolved
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Ibelick
Ibelick@Ibelick·
animate the height (around 100ms) to make your command menu feel smoother
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Toby
Toby@nhtoby311·
@andrewpprice @threejs Great ideas. Luckily in three.js, it's just simple as material.side=THREE.FrontSide
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Andrew Price
Andrew Price@andrewpprice·
What are some other impressive examples of in-browser 3D?
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Duc Bang
Duc Bang@26ducbang·
@nhtoby311 appreciate ur work ! pls teach me how to make this cursor effect 😄
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Toby
Toby@nhtoby311·
Here’s my take on Apple’s “liquid glass” trend. Mine is more "liquidy" with a fluid mouse effect. Probably optimize it later as fluid sims and refraction aren’t cheap to render. Scene inspired by #r3f examples. 🌊 Try it out: liquid-glass-nine.vercel.app #threejsJourney #threejs
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Toby
Toby@nhtoby311·
Reimagined the iconic Windows XP background in @threejs . 250K blades of grass swaying in the sunset breeze. 🌿 AI really supercharged my creative flow ⚡partly vibe coded with @grok, and a stunning skybox from @BlockadeLabs #threejsJourney #r3f #shaders
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Toby
Toby@nhtoby311·
@_Thibka Run smooth on mobile! 🚀 Did you reduce anything on lower tier or it's the exact same scene setup on all devices?
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Bruno Simon
Bruno Simon@bruno_simon·
I finally added visual suspensions between the wheels and the car. It's just tubes with fancy quads here and there. But look how happy the car his now 😍
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Simon
Simon@iced_coffee_dev·
🌍 Back from hiatus! Continuing the Three.js Gamedev course with Infinite worlds—how do you keep them smooth? There's a bunch of moving parts here. You've got to keep an eye on memory, while loading and unloading assets smoothly and keeping framerate hitches to a minimum. In this section, we'll tackle how to build a streaming system and look at what features Three.js offers to make this easier. 🔔 Want to be notified? Sign up here 👉simondev.teachable.com/p/games-three-… #threejs #gamedev
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Toby
Toby@nhtoby311·
💫 Check it out. nhtoby.com For now, the FX only enabled on Medium or above graphics settings.
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Toby
Toby@nhtoby311·
Another Portfolio Update!✨ Just added a new #threejs shaders effect to my portfolio: Long Exposure Star Trail💫 The idea was to apply motion blur on a rotating starry sky. Also included a breakdown in the video to show how I achieved this effect! #threejsJourney #shaders #r3f
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