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Toby
134 posts

Toby
@nhtoby311
Building pretty things on the web with three.js and React.
Budapest, Magyarország เข้าร่วม Mayıs 2016
71 กำลังติดตาม255 ผู้ติดตาม

Three.js Water Pro v3.1.0 is now live!
- Water appearance on WebGL/WebGPU is now 100% unified
- Improved persistent foam better captures details on swells, waves and ripples
- Plus lots of important bug fixes 🪳🔨
Try it now! 👉🏻 threejswaterpro.com
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Happy to share a new creative experiment, where I put together a hypothetical promotional experience for the @Samsung Galaxy S26 just for fun, exploring ways to showcase the product in the browser w/ @threejs ofc.
✨Try it live here: samsung-galaxy-ads.vercel.app
#threejsJourney #r3f
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This is it, the final devlog is LIVE
👉 youtube.com/watch?v=BE5Jcp…
In this episode
- Last tweaks before going live
- Post-release troubles
- Awards and distinctions
- Announcements for what there is to come (Three.js conference?)
Onto the next quest now! ⚔️

YouTube

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Toby รีทวีตแล้ว

◤制作実績のご紹介◢
Alche株式会社様(@alche_studio)のコーポレートサイトを制作いたしました!
alche.studio
ロゴを軸としたダイナミックな展開と
全体のモーションやインタラクションを通じて、
Alche様のクリエイティブを感じられるWebサイトとなっております!
ぜひご覧ください。
日本語

@andrewpprice @threejs Great ideas. Luckily in three.js, it's just simple as material.side=THREE.FrontSide
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When the Blender Donut God @andrewpprice asked, you deliver. Gave my @threejs donut scene some updates, now it smoothly shifts between camera angles with even more control freedom.
🍩Try it out: donuts-blender.vercel.app
#threejsJourney #b3d #r3f
Andrew Price@andrewpprice
@nhtoby311 Dude what!? That is remarkably close to my final result. Seriously well done. Any chance you can make it interactive so we can orbit around the full scene?
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@andrewpprice Not crazy impressive, but I guess we all start off with these donuts 😉
x.com/nhtoby311/stat…
Toby@nhtoby311
I wanted to learn Blender, and there is no better way to start than @andrewpprice famous donuts tutorials. Rather than export to an image or video, I bring the whole scene into the browser through @threejs 🍩 Check it out: donuts-blender.vercel.app #threejsJourney #threejs #r3f
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@26ducbang Thanks! I'm using this packages for the fluid: github.com/FunTechInc/use… . Then I create a chromatic aberration effect and mask it based on the fluid color
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@nhtoby311 appreciate ur work ! pls teach me how to make this cursor effect 😄
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Here’s my take on Apple’s “liquid glass” trend. Mine is more "liquidy" with a fluid mouse effect. Probably optimize it later as fluid sims and refraction aren’t cheap to render. Scene inspired by #r3f examples.
🌊 Try it out: liquid-glass-nine.vercel.app
#threejsJourney #threejs
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@BStarr119 @threejs @grok @BlockadeLabs Nice, glad it inspired you! For the "atmosphere" effect, im using post processing effect LensFlare by @Andersonmancini
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@nhtoby311 @threejs @grok @BlockadeLabs Is your atmosphere effect a threejs library item? I am making a procedural generated world with grok, all inspired by your XP post 😍
bstarr119.github.io/noman_hills/
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Reimagined the iconic Windows XP background in @threejs . 250K blades of grass swaying in the sunset breeze. 🌿 AI really supercharged my creative flow ⚡partly vibe coded with @grok, and a stunning skybox from @BlockadeLabs
#threejsJourney #r3f #shaders
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@theBenammou @threejs @grok @BlockadeLabs Wow this looks cool as well! Did you use noise to color the grass area?
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@BStarr119 @threejs @grok @BlockadeLabs On my gaming rig, I could even pull 3M with steady 60fps. Iphone 15 could handle 1M!
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Used Montreal’s recent snowstorm as inspiration/excuse to experiment with AI-generated 3D models and custom LUTs ❄️
projects.thibautfoussard.com/snow-motion/
#threejs #webgl #javascript #creativecoding #Realtime #WebDevelopment
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🌍 Back from hiatus! Continuing the Three.js Gamedev course with Infinite worlds—how do you keep them smooth? There's a bunch of moving parts here. You've got to keep an eye on memory, while loading and unloading assets smoothly and keeping framerate hitches to a minimum.
In this section, we'll tackle how to build a streaming system and look at what features Three.js offers to make this easier.
🔔 Want to be notified? Sign up here 👉simondev.teachable.com/p/games-three-…
#threejs #gamedev
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💫 Check it out. nhtoby.com For now, the FX only enabled on Medium or above graphics settings.
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Another Portfolio Update!✨
Just added a new #threejs shaders effect to my portfolio: Long Exposure Star Trail💫 The idea was to apply motion blur on a rotating starry sky. Also included a breakdown in the video to show how I achieved this effect!
#threejsJourney #shaders #r3f
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