Paul Smith

2.3K posts

Paul Smith

Paul Smith

@paulcsmith

I like making software. Created @luckyframework. Working at @github.

Apex, NC เข้าร่วม Mart 2008
1.2K กำลังติดตาม921 ผู้ติดตาม
Marilyn Moedinger
Marilyn Moedinger@mwmoedinger·
Them: so like for renovations, do you do the whole building or just like pick out colors and pretty stuff Me: 💪
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Paul Smith
Paul Smith@paulcsmith·
@TheOtherTravGuy Went back to play Eternal and I think I like Dark Ages's _combat_ more. Eternal's secrets and movement is still better IMO. A few tweaks to levels and pacing and Dark Age's would be a clear winner!
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Trav Guy
Trav Guy@TheOtherTravGuy·
I feel like I've finally hit the point with Doom: Dark Ages where I understand how I'm supposed to play. Like, I'm coming out of nightmare fights barely taking any damage and completely controlling the battlefield. Fuck it, I think it's better than Eternal at this point.
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Paul Smith
Paul Smith@paulcsmith·
@UnderTheMayo @literaryparadox I mostly agree, but it does lack a bit of depth from Eternal. I still wish it had a bit more encouragement of weapon/rune/melee swapping. Maybe more depth in upgrades as well. Platforming was more fun in Eternal as well. Just a few tweaks and I think I'd prefer TDA
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Under The Mayo
Under The Mayo@UnderTheMayo·
@literaryparadox yeah it's wild for me. Something about it just feels right. As a whole game I probably prefer eternal. But strictly talking about combat, I think I MIGHT like TDA better.
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Renz
Renz@literaryparadox·
I'm slowly preferring The Dark Ages' combat to Eternal's. The gameplay goes that HARD! 🔥🔥🔥🔥
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Paul Smith
Paul Smith@paulcsmith·
@itsGregorski Yes it is a pain! Especially with everyone's monitors slightly different too
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Gregg
Gregg@itsGregorski·
@paulcsmith Thanks!! I’ll have things tweaked more by the next time I post I’m sure - yeah it always feels darker on socials but usually doesn’t feel that way in editor, for me. My eternal battle with getting the values right, haha.
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Gregg
Gregg@itsGregorski·
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Paul Smith
Paul Smith@paulcsmith·
@brotzky Thank you for kicking out the trend of boring flat design. This is gorgeous! I hope to see more UI like this in the next few years 🤞
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Brotzky
Brotzky@brotzky·
We've launched Manual Portfolios in Fey! Say goodbye to your clunky excel sheet 👋
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Lamonte Grulke
Lamonte Grulke@GrulkeLamonte·
Found out ChatGPT can do lumber takeoffs. I’m shocked at how accurate it is. 🤯
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Gregg
Gregg@itsGregorski·
Walking cycle done all through curves and a timer 👌 surprised how hasty it comes across!
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Paul Smith
Paul Smith@paulcsmith·
@QuodSoler Agree. Strength of the blue matters a lot too. IMO if you’re doing global it can still look good but needs to be quite low strength by default
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
Motion Blur can look really good if it's used "per-object" like in Sekiro. The way those animations get smoothed out and extra blur is applied on parries makes them look so good.
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Paul Smith
Paul Smith@paulcsmith·
@Metal_Eden Great idea. It has good bones and with a bit of polish it’ll be fantastic!
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Metal Eden
Metal Eden@Metal_Eden·
A message from the METAL EDEN team.
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Paul Smith
Paul Smith@paulcsmith·
@itsGregorski Box type sounds cool. If I played on PC I’d definitely give your game a try. Looks great!
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Gregg
Gregg@itsGregorski·
Iterated the projectile shader again, and got a box type projectile working.
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Paul Smith
Paul Smith@paulcsmith·
@UnderTheMayo All linear. Was really hoping for some secrets or exploration. Especially since it had currency for upgrades. Seems ripe for adding an incentive to explore and find more
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Under The Mayo
Under The Mayo@UnderTheMayo·
In the Metal Eden demo, has anyone found secrets or exploration in the levels? Is it just one room to the next?
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Paul Smith
Paul Smith@paulcsmith·
@UnderTheMayo That would be awesome! I’ve played it and enjoyed it. I’m curious what you think about it
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Under The Mayo
Under The Mayo@UnderTheMayo·
I'm thinking maybe Metal Eden demo review.
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Paul Smith
Paul Smith@paulcsmith·
@itsGregorski I started last night. Really liked what I played so far!
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Gregg
Gregg@itsGregorski·
Metal Eden is pretty fantastic. Big Doom 2016 vibes, great integration of movement mechanics with gameplay loop, and levels give a nice Ghostrunner feel. I'm very, very into this one.
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Paul Smith
Paul Smith@paulcsmith·
@peyart13 @UnrealEngine I’ll definitely give it a go! I love that you’re sharing your expertise with the world
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Peyton Varney
Peyton Varney@peyart13·
@paulcsmith @UnrealEngine In smaller tests, it's been reasonable for using on personal environments. But I haven't used it in larger formats with a lot more involved.
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