Witchfell Game

19 posts

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Witchfell Game

Witchfell Game

@witchfell

Hi Internet! I'm making an isekai themed VR game, for Quest and Vision. Devlogging and chatting as I go. AMA! Follow the link to the Discord for more.

Southern California เข้าร่วม Nisan 2026
4 กำลังติดตาม6 ผู้ติดตาม
Witchfell Game
Witchfell Game@witchfell·
@kiss_mrton Love it! What a neat idea. Collecting and then puzzle solving by assembling the parts is such a great vibe.
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Marton Kiss
Marton Kiss@kiss_mrton·
This is a mixtape-session in my game. You have to make a song that the bird likes - so you can get the flute! You drag and drop the colorful samples you collected in the world and find the right combinations. #indiegames
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Witchfell Game
Witchfell Game@witchfell·
@noio_games Lol, that's filthy and fantastic at the same time. SOMEONE's gonna catch that at some point, in some level where they can just barely see two pools at the same time, and "umm actually" you to death. Let them come.
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thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
i am only rendering ONE "planar reflection" for water (otherwise it would eat too much render time: it's a full scene render) but that means different water surfaces have to share a reflection so I'm doing a quick sneaky lerp when you look at a different body of water
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Witchfell Game
Witchfell Game@witchfell·
I'm unreasonably happy about this, but I'm a video game artist so bear with me: I wrote a dev server for my WebXR game, and now I can: * hotkey export blender to glb, which live patches into the running game * edit textures, which hotpatch OVER the loaded glb ones! #threejs 🤯
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Witchfell Game
Witchfell Game@witchfell·
So... because it's all web, testing the game means just putting on the VR headset and opening Safari... and because the reload stuff is all plain SSE, well, it works in game, in VR as well! Also added inline ktx2 basis compression, so the textures come in GPU native too 😋
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CurioCrafter
CurioCrafter@CurioCrafterAI·
@witchfell Very interesting to see this technique you developed! Btw your discord link in bio is expired when I tried it.
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Witchfell Game
Witchfell Game@witchfell·
Hey y'all, another gamedev log, this time on inputs. I'm going hands first with this VR game, something about playing without controllers seems right for a magic themed game? Which team are you, hands or controllers?
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Forge
Forge@ThetaForgeCo·
@witchfell this is unreasonably cool so you have every right to be lol.
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Witchfell Game
Witchfell Game@witchfell·
@PRabbitholes Can we do one every year instead? Waiting that long for validation huuuuuurts.
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Purposeless Rabbitholes
Purposeless Rabbitholes@PRabbitholes·
I would like to lead a ~40 person studio that makes ~8 hour games every ~2-3 years please
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Witchfell Game
Witchfell Game@witchfell·
@hasan_tarhann Tricky question! Your base premise suggests that being a little loose and subject to the whims of the wind is the character's vibe, but players will hate you if they can't do precisely what they intend to do... You're going to have to craft the player goals really carefully!
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Hasan Leafborn
Hasan Leafborn@hasan_tarhann·
I’m trying to capture the feeling of wind carrying you forward, without taking control away WIP, but movement is starting to feel really satisfying Would you prefer it to feel smooth and floaty, or a bit chaotic and risky? #madewithunity #indiegame #leafborn
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Witchfell Game
Witchfell Game@witchfell·
@tol__is Ugh, the little event notifications drifting away from a gently drifting balloon is so obscenely aesthetically pleasing.
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Witchfell Game
Witchfell Game@witchfell·
@techartist_ Very nice! Next step: add labels for parts of the cell you're looking at, will clickable description panels. Both what you'd need for class, and a great excuse to do swooshy scifi UI :)
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Techartist
Techartist@techartist_·
What if biology class looked like this? An interactive cellular visualization of procedurally generated biological forms with particle dynamics, shape morphing, organic motion and shader-driven effects.
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Witchfell Game
Witchfell Game@witchfell·
@doomspoons That looks fantastic, but the things kids these days call low poly... it's enough to make an old timer like me 😭
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doomspoons
doomspoons@doomspoons·
Low Poly Sunflower WIP
doomspoons tweet mediadoomspoons tweet media
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Witchfell Game
Witchfell Game@witchfell·
VR graphics is such a weird space. Some staples like blurring and post effects are too expensive performance wise to use, and everything needs to hold up to stereo viewing. Here's me trying to put together a decent VR flame effect! #vr #gamedev
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Witchfell Game
Witchfell Game@witchfell·
@DM_Arts_ The vast majority of art isn't worth it... but that's never stopped us from making it :) It's lovely, and you should be proud of having made it.
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Danish_Mir
Danish_Mir@DM_Arts_·
I spent 108 hours in Blender on this animation, was it worth it?
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Witchfell Game
Witchfell Game@witchfell·
Hey y'all. I'm making an isekai anime inspired VR game and I'm sharing the process to build an audience. Here's the first devlog, just a hello world from inside the game. Does this kind of thing appeal to you? #vr #indiegame
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Simon
Simon@iced_coffee_dev·
Noise is used everywhere in games: terrain, animations, camera shake, and more. But it can still feel like magic. How do you turn greyscale blobs into real effects? Here are a few practical ways to use it. #threejs #shaders
Simon tweet media
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