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@SwarmMeGame

Building cozy Tower Defense, City Builder, Resource management game now. Our first game - Swarm Me - https://t.co/aihQPPVnyA

شامل ہوئے Ağustos 2025
64 فالونگ16 فالوورز
kbgsgm
kbgsgm@SwarmMeGame·
Anyone here working on multiple games at once? How’s that been for you?
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kbgsgm
kbgsgm@SwarmMeGame·
@igdmag Swarm Me was inspired by Call Of Duty. Black Ops: Kino Der Toten late round experience where relying on weapons alone was not enough. So I added more traps, special items, bosses and turned it into minimalistic horde survival.
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kbgsgm
kbgsgm@SwarmMeGame·
@callme_siya_ First thing my mind dropped on me was 'wow, cool airplane' cloud.
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Siya
Siya@callme_siya_·
If you saw a dog, you're right-brained. If you saw a cat, you're left-brained.
Siya tweet media
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kbgsgm
kbgsgm@SwarmMeGame·
Devs, quick tradeoff question: If you had to pick just one, what are you taking? 100 Steam sales 200 active Discord users 300 YouTube subscribers 400 X followers 500 wishlists Curious what people value most and why.
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kbgsgm
kbgsgm@SwarmMeGame·
@halenhargreevs From childhood: Elite, Laser Squad, Kings Bounty, Warlord, Sid Meiers Pirates! From teenage years: Dune 2, X-Com, Privateer, Civilization, Heroes of Might and Magic. From 30s: Risen, Two Worlds, Fallout, Elder Scrolls Oblivion, Venetica More to come :)
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kbgsgm
kbgsgm@SwarmMeGame·
@mnchies Still Elite:Dangerous probably, then 7 days to die, New World and ESO :)
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L@mnchies·
be honest rn no judgement which game do you have the most hours in
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kbgsgm
kbgsgm@SwarmMeGame·
@GreyNovGames It really comes down to expectations. A quick look at how many games even make $100 on Steam already puts things into perspective about the odds.
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Rogue Night - Available on Steam!
Now I understand why roughly 80% of developers who launch a game on Steam never release another game on Steam.
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kbgsgm
kbgsgm@SwarmMeGame·
@IzJarvisGaming Thanks! How you feel about this kind of gathering/building/defending loop. Thinking of focusing on aerial enemy attacks since most tower defense games lean heavily on ground units.
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kbgsgm
kbgsgm@SwarmMeGame·
Mining finally feels satisfying. How does it look?
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kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio As a hardcore RPG player I would max out Design to 10, the rest would have to battle through in hard mode :)
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Question for all game devs. If you had 10 skill points, how would you spend them? Design: 0/10 Programming: 0/10 Marketing: 0/10 Business: 0/10
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kbgsgm
kbgsgm@SwarmMeGame·
@sensational965 Swarm Me was inspired by the late-round experience of Kino der Toten from Call of Duty: Black Ops, where survival depends more on movement, positioning, and environmental traps rather than shooting alone. Only played from top down view and mechanical enemies instead of zombies.
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kbgsgm
kbgsgm@SwarmMeGame·
📷 Anyone else do things backwards? Finished mining, player skills, building and upgrade system… and only now working on the tower defense part.
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock Yeah, Swarm Me. It was more of a test/learning game, simple, fun to play, inspired by COD Kino Der Toten late round experience. Still it expanded with player upgrades, special enemies, bosses, special items, bank... but I tried to keep scope small.
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kbgsgm
kbgsgm@SwarmMeGame·
Everyone says your first game most likely will flop. Now I can confirm that :) Turns out the hard part is figuring out which one won’t.
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kbgsgm
kbgsgm@SwarmMeGame·
@igdmag Yeah that makes sense limiting amount, it could be flexible depending on participant number, though. Getting people to even try is always the hardest part, especially with simple-looking games. The depth only shows once you actually play, which is tricky to communicate upfront.
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kbgsgm
kbgsgm@SwarmMeGame·
would you finish a demo if there was a reward for it, like getting the full game?
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kbgsgm
kbgsgm@SwarmMeGame·
@igdmag I plan to release my cozy tower defense Rogue Drone somewhere after June NextFest if all goes as planned :)
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kbgsgm
kbgsgm@SwarmMeGame·
@retropanda84 Swarm Me demo is available on steam. It's quite challenging horde survival game where you can play with or without weapons, and most damage is done by luring enemies into traps rather than brute force :)
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retropanda84
retropanda84@retropanda84·
If there are any indie devs out there with demos or games they want to see get some love,feel free to reach out and post it here so I can play and share with my community #indiegames #indiedevs
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kbgsgm
kbgsgm@SwarmMeGame·
@DevLand95213410 I signed my tower defense game already for the NextFest. Now the "easy" part - actually finishing demo in time :)
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Dev Land Marketing
Dev Land Marketing@DevLand95213410·
You need to let me know if your game will participate in Steam Next Fest , in JUNE 2026 , from time. Calling soon
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kbgsgm
kbgsgm@SwarmMeGame·
@UnityCodeMonkey To me it's simple - when I have enough funding to hire enough developers to actually build it then it is the time to make a bigger game. But even then I would only build a vertical slice to test the feedback before moving further.
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Code Monkey
Code Monkey@UnityCodeMonkey·
"If you have a big idea for a game in your head, when and how would you know its finally time to start working on that project?" Personally I'm always a big fan of small games, so that depends on what is for you a "big" idea. Personally I would never do a 2year+ project, that's just too risky and just way too much time spent on just one single project. However one important factor is what counts as a small game INCREASES as your skills improve. So perhaps your big idea right now would take 2 years to complete, but if you spend some time honing your skills then maybe next year you are able to build that same idea in just 6 months. Based on that logic I would say you are ready for your "big" game when you are skilled enough to make your "big" game in a small timeframe. (up to 1 year)
Code Monkey tweet media
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