kbgsgm
44 posts

kbgsgm
@SwarmMeGame
Building cozy Tower Defense, City Builder, Resource management game now. Our first game - Swarm Me - https://t.co/aihQPPVnyA
شامل ہوئے Ağustos 2025
64 فالونگ16 فالوورز

@callme_siya_ First thing my mind dropped on me was 'wow, cool airplane' cloud.
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@halenhargreevs From childhood: Elite, Laser Squad, Kings Bounty, Warlord, Sid Meiers Pirates!
From teenage years: Dune 2, X-Com, Privateer, Civilization, Heroes of Might and Magic.
From 30s: Risen, Two Worlds, Fallout, Elder Scrolls Oblivion, Venetica
More to come :)
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@GreyNovGames It really comes down to expectations. A quick look at how many games even make $100 on Steam already puts things into perspective about the odds.
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@IzJarvisGaming Thanks! How you feel about this kind of gathering/building/defending loop.
Thinking of focusing on aerial enemy attacks since most tower defense games lean heavily on ground units.
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@BeanJuiceStudio As a hardcore RPG player I would max out Design to 10, the rest would have to battle through in hard mode :)
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@sensational965 Swarm Me was inspired by the late-round experience of Kino der Toten from Call of Duty: Black Ops, where survival depends more on movement, positioning, and environmental traps rather than shooting alone.
Only played from top down view and mechanical enemies instead of zombies.
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@swarmoclock Yeah, Swarm Me. It was more of a test/learning game, simple, fun to play, inspired by COD Kino Der Toten late round experience. Still it expanded with player upgrades, special enemies, bosses, special items, bank... but I tried to keep scope small.
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@igdmag Yeah that makes sense limiting amount, it could be flexible depending on participant number, though.
Getting people to even try is always the hardest part, especially with simple-looking games.
The depth only shows once you actually play, which is tricky to communicate upfront.
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@Vampire_RPG @SwarmMeGame @Psyphergames It was alot of fun to play! The full game is very promising just from the demo 🔥 cant wait to see the finished product
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Supporting indie devs again tonight!
Playing @SwarmMeGame demo
@Psyphergames Cosmic Race Demo
AND HOPEFULLY
@Vampire_RPG Edge of Evil demo!
Come support the devs and catch some gameplay!
twitch.tv/izjarvisgaming
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Let us know if you are releasing your indie game this year! We will be contacting every game soon for some coverage on our new website and selecting games for magazine style content. #indiegame #indiegamedev
Indie Games Developer Magazine@igdmag
If you are releasing your Indie Game this year, post screenshots / videos / links and release date #indiegame #indiegames #game #indiegamedev
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@retropanda84 Swarm Me demo is available on steam. It's quite challenging horde survival game where you can play with or without weapons, and most damage is done by luring enemies into traps rather than brute force :)
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If there are any indie devs out there with demos or games they want to see get some love,feel free to reach out and post it here so I can play and share with my community #indiegames #indiedevs
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@CrunchMoonkiss @octagon_game_st Let's see how many accomplishments are needed to actually accomplish something :)
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@SwarmMeGame @octagon_game_st Be proud - you released a game! It is an accomplishment and you made it happen
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@DevLand95213410 I signed my tower defense game already for the NextFest. Now the "easy" part - actually finishing demo in time :)
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@UnityCodeMonkey To me it's simple - when I have enough funding to hire enough developers to actually build it then it is the time to make a bigger game.
But even then I would only build a vertical slice to test the feedback before moving further.
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"If you have a big idea for a game in your head, when and how would you know its finally time to start working on that project?"
Personally I'm always a big fan of small games, so that depends on what is for you a "big" idea. Personally I would never do a 2year+ project, that's just too risky and just way too much time spent on just one single project.
However one important factor is what counts as a small game INCREASES as your skills improve.
So perhaps your big idea right now would take 2 years to complete, but if you spend some time honing your skills then maybe next year you are able to build that same idea in just 6 months. Based on that logic I would say you are ready for your "big" game when you are skilled enough to make your "big" game in a small timeframe. (up to 1 year)

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