HF
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SpaceX has almost finished writing V1.0 of an in-house AI training stack in C that exact-maps to 220k GB300s with 800G NICs, making heavy use of pipeline parallelism and getting as close to bare metal as possible. The potential speed improvement vs JAX for large training runs is over an order of magnitude.

Excited to share our most powerful new Claude Code feature: dynamic workflows! Mention "workflow" in a prompt and Claude will dynamically create an orchestration plan that it strictly follows, allowing you to confidently trust that every stage happens in the right order even across 100s of agents.


Google looked at weak mobile hardware 20 years ago and seriously said "yep, they gonna run Java and nothing but Java" and it took them almost 2 years to realize how wrong it is









As Coke Zero gets bigger, and threatens to dethrone Diet Coke as the most important diet soda property in the Coca-Cola extended universe, the feud between Diet Coke fans and Coke Zero drinkers is getting pretty fizzy. on.wsj.com/4wKhvI5




Epic Games has teased Unreal Engine 6.


RPG developer Josh Sawyer says Obsidian Entertainment is not against romance systems like the ones in Baldur’s Gate 3. He explained that these features take a huge amount of time, money, and work to create properly. “It’s not like an opposition to their existence,” Sawyer said. “It’s just that I don’t know if we’re going to be able to do it.” Sawyer said romance systems need a lot of extra writing, voice acting, cutscenes, and character reactions. Because of this, Obsidian would rather focus on other parts of a game instead of adding romances that feel incomplete or low quality. He also said players now expect romance content to be as detailed as Baldur’s Gate 3, which raised the standard for RPG games. Sawyer added that Obsidian still cares about emotional stories and character relationships.












