Entertainment Software Association

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Entertainment Software Association

Entertainment Software Association

@theESA

We are the US video game industry, redefining the business and creative boundaries of entertainment. 🕹️🎮📺

Washington, DC شامل ہوئے Şubat 2012
1.5K فالونگ20.1K فالوورز
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Entertainment Software Association
We’re bringing changemakers and visionaries from across industries together to harness the power of interactive entertainment technology. Follow @iiconofficial to learn more.
iicon@IICONOfficial

Introducing iicon: where visionaries and innovators from the video game industry and beyond converge to unlock the limitless potential of interactive entertainment. @theESA is convening the first-of-its kind summit. Follow us and learn more: iicon.com.

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iicon
iicon@IICONOfficial·
New Main Stage Session at #iicon2026: The Game Plan: Scaling the NBA’s Reach & Impact Through 2K Crystal MacKenzie (@NBA2K) & Adrienne O'Keeffe (@NBA) discuss how gaming has become core infrastructure for global growth and year-round fan engagement. Learn more and register now: iicon.com/event-info
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iicon@IICONOfficial·
Session Highlight | Player-First Partnerships: Redefining Brand Engagement in Esports @riotgames, @Mastercard, and CAA discuss how player-first, long-term esports partnerships drive revenue, trust, and ecosystem stability. Info + access: iicon.com/event-info #iicon2026
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iicon@IICONOfficial·
Designing for Humanity: Using Immersive Technology for Impact Leaders from the International Committee of the Red Cross (@ICRC), American @RedCross, and @Stanford explore how immersive simulations can strengthen empathy, judgment, and resilience in high-pressure environments. Register now: iicon.com/event-info #iicon2026
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Entertainment Software Association
This month, ESA joined ESA member Sony Interactive Entertainment on Capitol Hill for a happy hour with video games and a hands-on look at the new PlayStation Family App, showcasing tools that help parents manage and oversee their children’s playtime.
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ESRB
ESRB@ESRBRatings·
There are dozens of games appropriate for everyone! E for Everyone was once again the most assigned ESRB Rating Category in 2025, making up more than half of all physical and console downloadable games. Check out the full breakdown here: bit.ly/4tDxaHX
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Rep. Jay Obernolte
Rep. Jay Obernolte@JayObernolte·
I was honored to speak at the Sony Interactive Entertainment and Entertainment Software Association Kids Online Safety event. The video game industry has long led the way in protecting kids online by giving parents clear information and practical tools. Empowering families to manage online interactions and content helps create safer and healthier gaming experiences. As Congress continues its work on kids’ online safety, it is important that we build on approaches that prioritize parental empowerment and proven solutions.
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$60.7 Billion: Video games continue to power the U.S. economy 📈 In 2025, U.S. consumers spent $60.7B on video games, the second-highest total on record. Subscriptions, mobile, and hardware fueled growth. Read more:theesa.com/2025-u-s-consu…
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iicon
iicon@IICONOfficial·
If you’re building what’s next in interactive entertainment, iicon is where decisions take shape. For strategy, partnerships, and cross-industry connection, head to #iicon2026. Sign up to attend: iicon.com
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A quick BTS look at the prep for ESA’s Virtual Member Town Hall! 🎮 We’re proud to represent the most innovative companies in the world. It’s always a privilege to connect with our members and collaborate on shaping the future of the video game industry.
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