Tried using #Niagara to add a little more speed to the hit animations.
Spawning particles based on bone velocity and bumping up the motion vectors.
#UE5
@Project_Warden I spotted this game on "gamedevclub"... It's freaking awesome, those particles and attack impact... Kudos... How many folks are grinding on this project?
@LifeArtStudios@80Level I should probably refer to it more as a rogue ‘lite’. There will be a main open world, as well as procedurally generated sections.
@Gerjogames Thanks! The actual game won’t be this easy - I just put a few low health enemies in to show the abilities off. There will absolutely be challenging gameplay!
@Project_Warden These visuals are still stunning me! Although, i start to question: How would you see challenge for the player? How does a more difficult fight look like? Keep in mind that if you run through a game easily, it will be forgotten easily
@will_i_am_bird There’s a few clips on my page of the current combat abilities though I’ll add some more down the track to allow for customising loadouts 😊
@Project_Warden@OslenMV I'm curious too. For your custom animations, are you using UE's sequencer, blender or what? I'd like for my project to be entirely animated real time within Unreal so seeing others success stories would help
@Jade_shitpost The video is cropped in a bit but also it’s because that was the last enemy alive.
When finding the next target I prioritise input direction - previous target - closest target in range, in that order. So you can switch targets Arkham style :)
@Project_Warden Hmm, its likely due to the video but it seems one lacks total control. I mean unlike Arkham that last attack just came out of nowhere from the pc.