Compusemble
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Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s

Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)










@Lunexalith @mweinbach This example worked on by the team at Capcom - game developers have detailed artistic control





@EndymionYT What a terrible take. It's just real light, nothing more and nothing less! Why doesn't anyone get that!? The character models are not altered by the AI. That's just how it looks when you add real lighting to video games.






Great article by @ryanshrout. Technical artists love DLSS 5 because it helps them achieve their intended look and they are no longer constrained by limitations that have held them back in the past.







