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Monoc
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Prompt of the Day: SIGNATURE WEAPON SHOWCASE ⚔️🛠️💜💚
Today’s Prompt of the Day turns your character’s design into a grounded, realistic custom weapon built around their colour palette, silhouette, outfit motifs, materials, and personality.
Use one character reference as @Image1.
Optional: manually choose the weapon type at the top, or leave it blank and let the prompt design the most suitable realistic weapon for the character.
Just a side not this is not as well tested as normal please excuse any weirdness, kind of hit a wall last night
Have fun with this one ⚔️
............................PROMPT STARTS HERE............................
@Image1 = primary character reference
WEAPON TYPE:
[Optional: manually enter a realistic weapon type here, such as combat knife, tactical sword, katana, bow, crossbow, spear, axe, rifle, pistol, shield, baton, gauntlets, staff, polearm, or hybrid weapon.]
If no weapon type is provided, design a realistic weapon type that best suits @Image1’s visual identity, personality, silhouette, colour palette, outfit motifs, species traits, accessories, and overall character vibe.
Use @Image1 as the ONLY character identity and design reference.
@Image1 is the full source for the weapon’s colour scheme, styling, materials, shape language, markings, display environment, and overall design direction.
Character reference rules:
- Preserve @Image1’s visual art style, colour palette, outfit motifs, accessories, species traits, silhouette language, personality, and overall character vibe.
- The weapon must feel custom-designed for this specific character.
- Do not create a generic fantasy, sci-fi, magical, or oversized weapon unless those elements are clearly present in @Image1.
Scene concept:
Create a cinematic product-style illustration of @Image1’s custom signature weapon displayed in a realistic room, armoury, workshop, collector’s case, or character-appropriate display space.
The weapon should look functional, believable, high-quality, and carefully engineered, while still being visually designed around @Image1.
The result should feel like a premium custom weapon showcase, not a fantasy relic.
Weapon design direction:
Design the weapon using @Image1’s colours, outfit shapes, accessories, materials, texture language, trims, symbols, and personality as the foundation.
The weapon should have realistic proportions, practical construction, believable weight, functional grips, usable edges or mechanisms, and grounded material choices.
Use character-inspired design details such as custom handle wrapping, engraved trim, colour-matched panels, shaped guards, subtle markings, personalised fittings, etched motifs, matching metal finishes, leather, carbon fibre, polished wood, painted enamel, matte coating, tactical fabric, or other materials that suit @Image1.
The design should feel custom-made from the character’s identity, not like a generic weapon with random decoration added.
Realism rule:
Keep the weapon grounded, usable, and physically believable.
Use restrained character-themed detailing instead of excessive fantasy ornamentation.
The weapon may be beautiful and highly detailed, but it should still feel like something that could be built, held, mounted, and used.
Avoid oversized blades, impossible shapes, floating parts, excessive spikes, giant glowing crystals, magical cores, fantasy runes, or unrealistic proportions unless specifically requested.
Display setting:
Place the weapon on a realistic display stand, wall mount, glass case, workshop bench, armoury rack, custom foam case, museum-style pedestal, tactical storage wall, collector’s cabinet, or character-appropriate room display.
The room should match @Image1’s style, mood, colour palette, and personality without becoming too fantastical.
The display should feel intentional, premium, and believable.
Environment and composition:
Use a cinematic product-shot composition with the weapon as the clear central focus.
Keep the full weapon large, sharp, readable, and fully visible.
Show enough of the surrounding room to communicate the character’s atmosphere, but keep the background secondary.
Use strong visual hierarchy so the viewer immediately understands this is @Image1’s personal custom weapon.
Lighting and mood:
Use realistic dramatic lighting such as soft studio light, rim light, display-case reflections, workshop lighting, moody room shadows, warm spotlights, neon accent light, or subtle atmospheric haze if it fits @Image1.
The mood should feel premium, personal, controlled, powerful, and cinematic.
Hard style rule:
Preserve @Image1’s visual art style while designing the weapon and display room.
If @Image1 is anime, keep the weapon and room anime-style.
If @Image1 is stylized, keep the same stylization.
Do not turn the weapon, room, or scene photorealistic unless @Image1 is already photorealistic.
Quality and rendering:
Polished, premium-quality illustration with clean linework, crisp rendering, readable forms, elegant detailing, realistic construction, strong lighting, and clear composition.
Concentrate the strongest detail on the weapon, display setup, materials, and character-specific design elements.
The final image should feel like official concept art for a grounded custom weapon designed specifically for @Image1.
Do not:
- Do not include @Image1 physically in the scene unless specifically requested.
- Do not create a fantasy relic, magical artifact, or divine weapon.
- Do not make the weapon oversized, impossible to hold, or physically unbelievable.
- Do not add giant glowing crystals, magical cores, fantasy runes, excessive spikes, floating parts, or impossible mechanisms.
- Do not design a generic weapon unrelated to @Image1.
- Do not add unrelated symbols, random logos, random decorations, or motifs that are not inspired by @Image1.
- Do not randomly change the character’s colour palette.
- Do not use a weapon style that clashes with @Image1’s art style.
- Do not make the weapon tiny, blurry, hidden, cropped, or unreadable.
- Do not make the display room busier than the weapon.
- Do not create floating sticker-like decorations, disconnected PNG elements, or collage pieces.
- Do not add extra characters, clones, alternate versions, or unrelated people.
- Do not use photorealism unless specifically requested.
- Do not create messy shapes, muddy textures, malformed weapon parts, broken perspective, unreadable details, or cluttered composition.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WeaponDesign #CharacterDesign #ConceptArt #CustomWeapon #DigitalArt #AnimeStyle #CommunityPrompt

English

@RippingFishnet @EvaGlitchAI @systemseverus The 2nd is my favorite, the chains and are a nice touch.
That pizza cutter on the 1st though. 😂
English

Prompt of the Day: MECHA GUARDIAN ASCENSION 🤖⚔️💜💚
Today’s Prompt of the Day turns your character into a futuristic sci-fi guardian fighter standing before their own towering personalized mecha.
Today's prompt idea was provided by @systemseverus was a solid prompt and just needed a few tweaks
Use one character reference as @Image1.
This prompt is designed for a wide 16:9 horizontal image, with your character as the main focus and the mecha as the massive secondary presence behind them.
Have fun with this one ⚡
............................PROMPT STARTS HERE............................
@Image1 = primary character reference
Use @Image1 as the ONLY character identity reference.
@Image1 is the full identity source for the character design.
Character reference rules:
- Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, proportions, and overall character vibe.
- The final design must still clearly look like the character from @Image1.
- Do not redesign @Image1 into a different person.
Hard style rule:
Preserve @Image1’s visual art style and character identity while transforming them into a futuristic armored sci-fi guardian fighter.
If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization.
Do not turn the character photorealistic unless specifically requested.
Scene concept:
Create a cinematic wide 16:9 horizontal anime-style illustration of @Image1 standing in the foreground in a futuristic combat outfit, with a towering personalized mecha guardian rising behind them.
The scene should feel epic, powerful, brooding, and heroic, like the character and their machine are waiting for the next battle to begin.
Character transformation:
Transform @Image1 into a futuristic sci-fi battle version of themselves while preserving their original identity.
Use @Image1’s colours, motifs, accessories, outfit shapes, symbols, materials, and overall vibe as the foundation for the outfit design, weapon design, and mecha design.
Outfit rule:
- If @Image1 is a woman, redesign the outfit into a sleek Stellar Blade-inspired combat bodysuit: skin-tight, elegant, high-end, athletic, seductive, and visually striking, with a futuristic fashion feel. The bodysuit should be form-fitting and sexy while still looking premium, combat-ready, and custom-designed for the character. Add stylish sci-fi paneling, subtle armor sections, glowing accents, integrated tech details, and character-specific motif work, while keeping the design tasteful, polished, and cohesive.
- If @Image1 is a man, keep the outfit as gothic futuristic armor: dark, regal, intimidating, and character-driven, with armored plates, layered textures, ceremonial or battle-worn detailing, and a strong heroic silhouette.
- If the character’s presentation is ambiguous, choose the outfit direction that best matches the character’s design language and overall vibe while preserving identity.
Design integration:
The outfit and mecha should feel custom-built for this specific character, not generic sci-fi gear.
The mecha should reflect the same identity transfer, using @Image1’s colours, symbols, silhouette cues, accessories, outfit motifs, and design language.
Mecha design:
Place a massive mecha, gundam-style guardian, space knight, or armored war machine behind @Image1.
The machine should be at least four times taller than the character and visually connected to them through matching colours, motifs, shapes, armor language, and lighting.
Give the mecha one large signature weapon or armament that suits the character’s personality.
Keep the mecha powerful, readable, and iconic rather than overly complex or cluttered.
Environment and composition:
Set the scene on a dramatic alien battlefield, orbital platform, moon surface, neon sci-fi cityscape, or cosmic planet vista.
Create the final image in a wide 16:9 horizontal aspect ratio.
Use a cinematic low-angle wide composition with @Image1 in the foreground and the mecha towering behind them.
Keep @Image1 large, central, sharp, and clearly readable even in the wider frame.
Use the extra horizontal space for atmosphere, battlefield scale, city lights, planet vistas, or cosmic scenery, but do not let the environment overpower the character.
Keep @Image1 as the primary focal point, especially the face, pose, outfit, hands, and weapon.
Use clear depth, atmospheric haze, rim lighting, and scale contrast so the mecha feels massive but still readable.
Lighting and mood:
Use dramatic cinematic lighting with a strong key light, glowing rim light, volumetric haze, celestial particles, and controlled energy distortion.
The mood should feel awe-inspiring, tense, regal, and battle-ready rather than chaotic.
Quality and rendering:
Polished, premium-quality anime-style illustration with clean linework, crisp rendering, readable forms, strong silhouettes, elegant detailing, dramatic lighting, and clear composition.
Keep the strongest detail on @Image1 and the immediate area around the mecha. Use slightly less detail in distant background elements.
Do not:
- Do not change the character identity.
- Do not redesign @Image1 into a different person.
- Do not add extra characters, clones, alternate versions, or unrelated people.
- Do not use copyrighted logos, named mecha, named game characters, or third-party trademarks.
- Do not make the mecha look generic or unrelated to @Image1.
- Do not make the mecha more visually important than the character.
- Do not overcomplicate the machinery with messy, unreadable parts.
- Do not use bright colours that clash with @Image1’s original palette.
- Do not make the female bodysuit look unfinished, cheap, generic, or disconnected from the character’s identity.
- Do not make the male armor lose its gothic identity.
- Do not use a vertical, square, portrait, or 2:3 composition.
- Do not make @Image1 tiny or lost in the wide 16:9 frame.
- Do not let the extra horizontal background space become empty, cluttered, or more important than the character.
- Do not make the background busier than the character.
- Do not make the main subject blurry, tiny, hidden, or unreadable.
- Do not crop important character features unless specifically requested.
- Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures.
- Do not use photorealism, semi-realism, live-action style, or glossy real-person rendering unless specifically requested.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #Mecha #SciFi #CharacterDesign #AnimeStyle #DigitalArt #OCArt #AIPrompt #StellarBlade #GundamStyle #CommunityPrompt


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I'm just going to leave this here. For no particular reason.
Not even going to attach an image, that's how subtle I'm being.
twitch.tv/lordintellectu…
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@RippingFishnet I've seen people post the first part, then reply to the post with the rest. I've also seen people ask for someone to post it for them, then repost or quote tweet it out.
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@RippingFishnet Sure. My character sheets are pinned. I have the same rules as you, plus not being used in advertising without permission.
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@ReavingMango Absolutely rage inducing.
Whenever someone new goes shooting with me and my friends, we make it a point to inform them that they will get their ass laid out if they break any rules.
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Prompt of the Day: HORROR GAME COSPLAY CROSSOVER 🎮🩸🕯️💜💚
@Nodoka_Katana Once again helped with this one we had to beat this one into submission
I have 5 different images for 5 different batches, could you create 5 different images based each of these images as @image1 =)
Use one character reference image as @Image1.
Optional:
Add a Horror Game Override if you want a specific game.
Add a Cosplay Character Override if you want your character dressed as a specific character from that game.
Have fun with this one… something is nearby 🕯️
............................PROMPT STARTS HERE............................
@Image1 = character reference image
Horror Game Override = optional name of any horror game, horror game franchise, or specific horror game title
Optional Cosplay Character Override = optional name of a specific character, protagonist, villain, survivor, monster-hunter, or iconic role from the chosen horror game
Create a cinematic 16:9 horizontal anime-style illustration where the character from @Image1 is physically inside the selected horror game universe.
This is not a dream scene.
This is not a bedroom scene.
The character is physically inside the chosen horror game universe.
Use @Image1 as the only character identity reference.
Preserve the character's:
face shape
hairstyle
hair colour
eye colour
body type
signature colours
personality
accessories
species traits
silhouette
original art style
The final character must still clearly look like @Image1.
If @Image1 is anime, keep the result anime.
If @Image1 is stylized, keep the result stylized.
Do not turn the character photorealistic unless @Image1 is already photorealistic.
HORROR GAME SELECTION RULE
If a Horror Game Override is provided:
Use that exact game, franchise, or title.
If no Horror Game Override is provided:
Randomly choose one horror game or horror game franchise.
Give equal selection weight to all horror games.
These games are examples only and should not receive preferential treatment unless selected.
Anti-Default Rule:
The selected horror game must not be influenced by:
gothic aesthetics
Victorian aesthetics
hunter aesthetics
black clothing
purple colour schemes
gold colour schemes
elegant designs
aristocratic designs
celestial themes
weapon-focused designs
survival-horror terminology
zombies
police themes
corridors
firearms
tactical gear
biohazard themes
fog
psychological horror terminology
abandoned streets
rust
nightmare imagery
The selected horror game should be chosen independently of the visual traits of @Image1.
Choose the horror game first.
Adapt the character second.
The background, monsters, villains, props, atmosphere, lighting, and environmental storytelling must fully reflect the selected horror game.
Do not mix multiple horror games together unless specifically requested.
HORROR GAME COSPLAY RULE
Transform the character from @Image1 so they are cosplaying as a recognizable character, protagonist, antagonist, survivor, playable character, monster-hunter, or iconic role from the selected horror game.
If an Optional Cosplay Character Override is provided:
Use that exact character or role.
If no Optional Cosplay Character Override is provided:
Choose a recognizable and iconic character or role from the selected horror game.
Adapt the cosplay naturally to @Image1.
If @Image1 presents as feminine:
Favour feminine character designs.
If @Image1 presents as masculine:
Favour masculine character designs.
If @Image1 appears androgynous, non-human, creature-like, masked, or visually ambiguous:
Choose whichever role best matches the character's:
silhouette
colour palette
species traits
personality vibe
weapon style
thematic role
The cosplay must be adapted onto @Image1.
Preserve:
face shape
hairstyle
hair colour
eye colour
body type
personality
species traits
core visual identity
Redesign as appropriate for the selected horror game:
clothing
armour
uniforms
jackets
dresses
footwear
gloves
belts
survival gear
weapons
equipment
accessories
The outfit must visibly change into a horror-game cosplay adaptation.
The cosplay should be immediately recognizable even without the game title being visible.
Do not preserve the original outfit unchanged unless specifically requested by the user.
The result should feel like:
"The character from @Image1 wearing a horror-game cosplay."
Not:
"The horror-game character replacing @Image1."
Do not replace @Image1 with the original game character.
Do not redesign @Image1 into a different person.
MULTI-CHARACTER CAST RULE
If @Image1 contains multiple main characters:
Preserve every visible main character.
Do not remove characters.
Do not merge characters together.
Do not replace characters with new people.
Each character should receive their own horror-game cosplay adaptation while remaining recognizable.
If no Optional Cosplay Character Override is supplied:
Assign each character an appropriate role from the same selected horror game universe.
The number of main characters in the final image must match the number of main characters visible in @Image1.
CAST COUNT LOCK
1 character supplied = 1 character in final image.
2 characters supplied = 2 characters in final image.
3 characters supplied = 3 characters in final image.
4 characters supplied = 4 characters in final image.
Do not add extra survivors, companions, teammates, alternate versions, clones, or protagonists.
Monsters and enemies from the selected horror game are allowed.
RECOGNITION RULE
The selected horror game must be visually recognizable at a glance.
Recognition may come from:
locations
enemies
monsters
villains
architecture
props
symbols
atmosphere
colour palette
UI elements
environmental storytelling
The cosplay character should also be recognizable through:
clothing
weapons
accessories
silhouette
gear
pose
CHARACTER INTERACTION RULE
The character should be actively:
surviving
exploring
investigating
escaping
hiding
solving puzzles
confronting danger
Do not make the character simply stand and pose for the camera.
MONSTER RULE
Monsters, villains, enemies, ghosts, creatures, or horror entities from the selected game may appear.
They may be:
stalking
hiding
emerging from darkness
partially visible
reflected in glass
seen through fog
approaching from a corridor
looming in the distance
implied through silhouettes
Do not let monsters replace the main character.
Do not merge monsters with the character.
Do not duplicate the character.
ENVIRONMENT RULE
The environment, enemies, props, architecture, atmosphere, lighting, and visual storytelling must accurately reflect the selected horror game.
The selected game should be instantly recognizable at a glance.
GAME TITLE TAG RULE
Include the selected horror game name somewhere in the image.
Examples:
loading screen label
chapter title
mission title
UI identifier
inventory label
corner title tag
Only include:
one game title tag
one optional location tag
COMPOSITION RULE
Use a cinematic gameplay-like composition.
The image should feel like:
official key art
promotional artwork
loading screen art
gameplay screenshot
survival horror scene
crossover poster
Use strong:
foreground
midground
background
The character should be clearly visible while naturally integrated into the environment.
The environment should carry narrative weight.
Use a wide cinematic 16:9 landscape composition.
LIGHTING RULE
Use lighting appropriate to the selected horror game.
Examples:
flashlight beams
fog-diffused street lights
flickering fluorescent lights
red emergency lighting
candlelight
moonlight
industrial corridor lighting
firelight
sparks
smoke
emergency glow
VHS lighting
night vision effects
MOOD
Something is nearby.
The silence is wrong.
Keep moving.
The character should feel:
brave
tense
alert
vulnerable
stylish
while fully immersed in the horror-game moment.
VISUAL QUALITY RULES
Keep the image:
clean
readable
visually cohesive
Use:
polished anime rendering
readable lighting
strong silhouettes
recognizable atmosphere
detailed cosplay design
premium presentation
Focus detail on:
the character
the cosplay
the main prop or weapon
the horror-game environment
FINAL GOAL
Create a premium horror-game cosplay crossover illustration where the character from @Image1 has been transported into the selected horror-game universe.
The selected horror game should be instantly recognizable through:
environment
atmosphere
monsters
props
architecture
visual storytelling
The cosplay should be instantly recognizable while still preserving the identity of @Image1.
DO NOT
Do not change the character identity.
Do not redesign @Image1 into a different person.
Do not replace @Image1 with the original game character.
Do not erase the character's face, hair, eyes, body type, species traits, personality, or visual identity.
Do not make the cosplay so accurate that @Image1 becomes unrecognizable.
Do not preserve the original outfit unchanged unless specifically requested.
Do not add extra characters.
Do not add clones.
Do not add alternate versions.
Do not add unrelated people.
Do not merge monsters with the character.
Do not duplicate the character.
Do not mix horror games unless requested.
Do not use generic horror outfits when a recognizable cosplay can be used.
Do not add unrelated weapons or symbols.
Do not clutter the image with UI.
Do not include excessive text.
Do not make the background busier than the character.
Do not make the character tiny.
Do not hide the cosplay.
Do not hide the main weapon or prop.
Do not create malformed anatomy.
Do not create extra limbs.
Do not create distorted faces.
Do not create muddy textures.
Do not use excessive pointillism.
Do not use excessive stippling.
Do not use excessive grain.
Do not use excessive noise.
Do not use photorealism unless requested.
Do not make the character simply stand and pose.
Use a wide 16:9 landscape composition.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #HorrorGame #SurvivalHorror #Cosplay #GameCrossover #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt


English

@MonocPhoenix @EvaGlitchAI I was not expecting that ending. I got it was going to be something, but the Opposite Cars was hilarious.
English

Monoc 已转推


It's a big conspiracy, man, and we're all just pawns in the bigger plan!

Arkd3v@arkd3v
Finally, a trend I can get behind! #Artd3vAI
English

I just want to say thank you to everyone who followed me today and enjoyed what I made today. It means a lot.
Thank you @EvaGlitchAI, for using my idea. It was amazing to see so many people have fun with a random idea I had one day.
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