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@CodeRed_dev Finding the correct moments to enable/disable my people pleaser mode.
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@CodeRed_dev I'm gonna say marketing because it is the one i have 0 experience haha
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@CodeRed_dev Ive attempted falling sand physics like 6 times, so.. everything
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@CodeRed_dev Getting new PMs to understand that the first 90% of the game takes 90% of the project time and the last 10% of the game takes 90% of the project time. 😅
GIF
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@CodeRed_dev Coding. I can't do it at all. The co-owner and another team member does all that XD
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@CodeRed_dev I always switch ideas: make 75% of a prototype, craft a reason why I can validate swapping projects, and start a new! Pivoted from a platformer without a game hook to an amalgamation of SNES era final fantasy and slay the spire. I have dabbled in game dev since the late 90s.
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@CodeRed_dev Saving for sure! Getting the engine to remember what the player has done and interacted with and then reflect that in the map upon the players return.
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@CodeRed_dev UX, UI, etc. Menus, accessibility, settings. I feel like I’m doxxing myself lmao please don’t come for me I just make mechanics and those sorts of things just aren’t my first thought
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@CodeRed_dev Shaders, i haven't really learned it specifically. As and when I needed, I looked stuff up.
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@CodeRed_dev keeping momentum past the prototype stage
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@CodeRed_dev its the coding part. and the marketing part. and the story writing part. and the game design part. and the level design part. and the part where you need knowledge in everything else.
But i try.
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@CodeRed_dev Im bad at dealing with bugs. I have a bad habit of leaving them behind and adding in other parts but im working on it
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