
You definitely DONT need to be a part time streamer to be a successful dev. Most devs don't do any YouTube or Twitch or anything and plenty of them find success. It is one path to success but not the only one.
For example the devs behind Meccha Chameleon have no social presence and they still made a hit game becasue they came up with a really awesome idea and coupled it with excellent execution. Then people whose job it is to stream games, like Ludwig or Splattercat, played the game and shared it to players.
Or one example in the middle is Jonas Tyroller, he has a channel that is pretty successful, but nowhere near the $10 million he made from Thronefall. 99% of that success came from the Steam algorithm from making a genuinely awesome game that blew up as soon as people got their hands on the demo.
The dev doesn't have to be the one doing the sharing, they just have to make awesome games that people genuinely want to play.
So if you don't want to become a streamer/YouTuber, that's fine! Make awesome games that people want to play.
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@UnityCodeMonkey Im torn. You give good advice and seem like a successful dev. And it doesnt strike me as performative in the way that other 'nice guy' devs do. On the other hand if becoming a successful indie dev means essentially part timing as a streamer id genuinely rather gouge out my eye.
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