Alan Monroe

669 posts

Alan Monroe

Alan Monroe

@JavaJack59

OH انضم Kasım 2009
751 يتبع131 المتابعون
Alan Monroe
Alan Monroe@JavaJack59·
@BecomingCaptain Although I paused this project to help a Discord buddy refactor his game.
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Alan Monroe
Alan Monroe@JavaJack59·
@MjTheHunter "If I can put a script on literally any node, how do I pick?" Also, the copious varieties of input handlers.
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MJ
MJ@MjTheHunter·
What are some things you struggled with when you were first getting into godot?
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Alan Monroe
Alan Monroe@JavaJack59·
@LunarMinxDev The Bard's Tale remasters from a few years back used rotating map to indicate "you don't have a compass" and fixed map to indicate that "you do have a compass" (or a magic equivalent.)
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Lunar Minx
Lunar Minx@LunarMinxDev·
I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?
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Alan Monroe
Alan Monroe@JavaJack59·
@Adriksh No issue with pointers, but include-spaghetti defeated me.
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Adriksh
Adriksh@Adriksh·
I’ve never met someone who understood pointers and still thought C was hard.
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George Broussard🕹️
George Broussard🕹️@georgebsocial·
I still get DMs like below and it's always nice to hear from people and it brightens my day. To think someone cared about a small shareware game I wrote 37? years ago still blows my mind and is appreciated. What you're working on today may well resonate with people and you will get nice DMs 40 years from now! Pay if forward and reach out to a creator that made something you enjoyed. (I don't think the sender would mind me sharing this.) #gamedev
George Broussard🕹️ tweet media
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Sarahh
Sarahh@Sarahhuniverse·
Traditional Chinese Cloisonnè Art 😍 © dailyrelaxingvideos
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Alan Monroe
Alan Monroe@JavaJack59·
@old_screen Shoutout to that classic Lattice screensaver from ReallySlick.
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Old Screen
Old Screen@old_screen·
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Nostalgia
Nostalgia@nostalgiaa·
They don't make cartoons like this anymore
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Ularis Badler
Ularis Badler@UBadler·
@oldyzach Pete, can you find me good old grid-based blobbers like this one but with turn-based combat? I'm not sure if they actually exist... Thanks! 🍻
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Alan Monroe
Alan Monroe@JavaJack59·
Why do these zoom buttons not give you 50% and 200% zoom respectively? What am I missing? #GodotEngine
GIF
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Alan Monroe
Alan Monroe@JavaJack59·
@benheck Unappealing or off-putting movie topics.
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Ben Heckendorn
Ben Heckendorn@benheck·
What keeps you out of movie theaters?
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Michael F Kane
Michael F Kane@MichaelFKane·
Neat chart. I played chess quite a bit in school and even won a tournament in 9th grade. However the first time I played against an opponent that studied chess from a book I lost all desire to play. When he announced a strategy I used (named apparently though it was simply a formation I devised and liked) and then announced his counter strategy (that worked quite well against me) I was done. I beat him on the second game we played, none the less (and to his shock), but I realized that any serious game of chess I would ever play past that point would actually be a different game than the one I had enjoyed up until that point. This isn't a put down to the millions of people that are better than me because they have studied the game extensively. Serious talent and study involved. I just don't particularly enjoy getting beat by strategies deployed from a book rather than the mind of my opponent. All that is to say, this graph describes exactly why I've probably played less than five games of chess since I beat that guy in the second game 25 years ago. It's a lovely game at high level, but it's just not for me. (please don't take offense if you love to study chess lol. I promise I mean none 😅)
Chess Feed@chess_feed

A directed graph of every Chess opening

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Nao Casanova
Nao Casanova@NaoCasanova·
TILED ART es una maravillosa web que muestra las TESELACIONES de numerosos artistas, y os enseña a crear las vuestras con algo (mucho) de geometría. Como si fuérais el mismísimo Escher. tiled.art/en/home/?id=Ki…
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Alan Monroe
Alan Monroe@JavaJack59·
@exquizitely They made an official cardboard version of M.U.L.E. several years back. There was also the PC game _Space Horse_, although I have no experience with it.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
One of the first multiplayer games I ever played was M.U.L.E. (Ozark Softscape, 1983). What blew me away back then was the 4 player option. Normal multiplayer games of the time would be either 1v1 or you would take turns (hot seat). M.U.L.E. allowed 4 players, and it was total mayhem (in a good way) when you tried to grab a plot of land and when the auctions would start. The game didn't take very long, roughly 30-45 minutes per session. The friendly banter between the auction sessions, the basic principles of supply and demand, and lots of other little features made this game feel way ahead of its time. This would definitely be one I'd like to remake if I had the technical skills. By the way, is it just me or does the mule look like a Star Wars AT-AT Walker?
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Alan Monroe
Alan Monroe@JavaJack59·
@usgraphics *shrug* I was always satisfied with the light-touch temperature slider on my old 1994 Nissan Altima. You could wedge one finger in the slider track and rotate your finger a bit to micro-move the slider. The plus/minus temperature buttons on my 2018 Ford Fusion... meh.
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U.S. Graphics Company
U.S. Graphics Company@usgraphics·
Want me to criticize the 80's "GOAT" car UI? Sliders are annoying, especially the ones with detents. They've got a fundamental issue: the detent force required to disengage is usually the same as to engage the next detent. So you have to precisely move it so it doesn't overshoot into the next detent. Knobs with detents have the same issue but the actuation is from extensor muscles alone in a twisting action. The counter-acting force provided by the thumb makes it much more precise to dial in the exact force needed to disengage but not enough to go past the next detent. Sliders are almost never used in aviation cockpits because the actuation is controlled by muscles further up on the arm. There is nothing to anchor to provide a stable engagement, you're just kinda hovering. You could bend the wrist sideways but the base (arm) remains unanchored and the counter-acting force is still provided by a group of muscles further up towards the shoulder. Temperature scale would be superior with a digital readout. Vaguely hot or cold is not good enough. Another issue that plagues ALL cars is that the "A/C mode" is sequentially laid out but the individual parts that a mode is composed of are parallel and independent: windshield, straight (face), floor (feet) area, defrost . Theses should just be independent switches, not "modes" that you cycle through. You can select the right combition by selecting any combination you'd like. Cyclic/sequential modes make a good UI when it is mutually exclusive, i.e. you must disengage from one mode to engage the other. That's not the case here. I do love the Fan speed knob, a similar knob should be used for temperature control, external air %. Switches should be used for A/C modes.
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Retro Tech Dreams
Retro Tech Dreams@RetroTechDreams·
This reflective acrylic sheet shows how 1980s illustrators were able to trace real-life objects on the computer. Once it was aligned, it reflected whatever was in front of it over the monitor's display, allowing artists to trace it in a tool like MacPaint or MS Paint. Simple, low tech and effective.
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Who else loved watching "Street Hawk" in the 80s? I was a "Knight Rider" fan, so I was all in. The intro, like many, was a minute long before the program started—imagine today's generation sitting through a one-minute intro without losing interest.
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