
Echo
1.8K posts

Echo
@EchoDiff
Gamer | Game designer | Enjoy visual programming languages like Gdevelop, Godot Flowkit, Construct, RPG Maker, Ink language.










is this a controversial take - not worrying about optimization? if my game's performance mysteriously deteriorates near release, then I'll refactor at the end. early optimisation is just a distraction


Suppose that to publish a video game, you needed to submit your game to anonymous reviewers... all of them video game designers. The video game designers would review your game, and either reject it, or demand changes. And you'd need to satisfy them before you get your game published. Of course, people would tune their video games to please the other video game designers. Do you think that the games would be good? Well. Since the 1970s, science works this way.
































