Make Games with Easel

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Make Games with Easel

Make Games with Easel

@MadeWithEasel

A beginner-friendly programming language for 2D multiplayer games

Beigetreten Temmuz 2023
1K Folgt71 Follower
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Make Games with Easel
Make Games with Easel@MadeWithEasel·
How to make a game multiplayer in Easel:
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Onion Knight
Onion Knight@HimeOnion·
@doubtpointv2 I kinda hate how the most minor question are weighed in interviews like that. Like they ask me how I'm doing and apparently "I'm a little stressed but it won't get in the way" is wrong they want me to be happy all the time
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True Vanguard
True Vanguard@TheTrueVanguard·
Prove to me you’re an old gamer in one sentence. I’ll drop a like if I’m convinced.
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
I spent 4 hours today making a dither shader and it looks like shit lol so I won’t be using it. Gamedev in a nutshell
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EROSION⏱️ | Timelooping open world roguelike
Each time you die, time skips forward 10 years and your daughter gets older. Logically, we needed to add loads of sidequests and collectibles as distractions
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Dream Mix Games
Dream Mix Games@DreamMixGames·
Everything I did to achieve the sense of speed 🚗 💨 💨 Camera lags as player gains momentum Wind tunnel (a cylinder that is attached to the player with a scrolling texture) Drifting makes the camera roll slightly in the direction you’re drifting to enhance the feeling of lateral g forces Camera lags slightly in the opposite direction that you’re drifting Wind tunnel alpha is controlled by speed and current boosting variables The camera follows the racer’s forward momentum, not the car’s forward vector
Dream Mix Games@DreamMixGames

How's that for a sense of speed? Audio on 🔊🗣️

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Marcin Krzyzanowski
Marcin Krzyzanowski@krzyzanowskim·
Visual Basic IDE (1991) revolutionized programming. It democratized it, until JS-based web frameworks un-democratized it two decades later. - Visual designer (no code needed) - BASIC (no coder needed) - Fast (no expensive computer needed) - All-in-one (no toolchain or sophisticated build process needed)
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Make Games with Easel
Make Games with Easel@MadeWithEasel·
Really grateful when the comments from the internet are positive!
Make Games with Easel tweet media
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Kevin Wilson
Kevin Wilson@entemper·
I really didn’t think my biggest mark on the internet would be designing this error page 15 years ago (which has barely changed).
blackorbird@blackorbird

Blame CloudFlare for Website Issues The Cloudflare Error Page Generator (github.com/donlon/cloudfl…) is an open-source tool for creating highly customizable error pages in the style of Cloudflare.
It perfectly mimics Cloudflare’s famous error page designs (such as the 5xx internal server error pages) and can be embedded directly into your website. You can easily generate static HTML files to replace default error pages, allowing you to quickly shift the blame to CloudFlare whenever your site runs into problems.

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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
1. Build your own programming language 2. Build a game engine on top of that language 3. Build your game on top of that engine, if 1 and 2 didn't consume your whole life... We have been waiting this game for a long time. It's nice that Jon had the time to do it.
Gabriel Dechichi@gdechichi

A new game, by an independent team, in a new game engine, made in a new programming language. Looking forward to the @thegameawards this year.

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Make Games with Easel
Make Games with Easel@MadeWithEasel·
You can use a PolygonStencil to create scene transitions, like a zooming diamond when a player enters the game for the first time
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Make Games with Easel
Make Games with Easel@MadeWithEasel·
One principle I keep in mind when making a change to a codebase: Make the change easy, then make the easy change. If the change isn't easy, then the abstractions aren't right. You can feel it.
Taylor Otwell@taylorotwell

A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.

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Xor
Xor@XorDev·
What is the greatest graphics achievement of 2025?
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Jeffrey Biles
Jeffrey Biles@JeffreyBiles·
What is marketing? * Telling the truth * At scale * To people you can help
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Make Games with Easel
Make Games with Easel@MadeWithEasel·
A hierarchical programming language lets you mirror the hierarchical relationships in your world with the hierarchical shape of your code
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