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Variant - WebXR + WebAR
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Variant - WebXR + WebAR
@Variant3D
Variant Launch 🚀 : WebXR on iOS with our WebAR SDK. Native tracking, no cost per view. Variant API: Web-based AR for products with up to billions of variants
Melbourne, Australia Beigetreten Ağustos 2020
4.4K Folgt946 Follower
Variant - WebXR + WebAR retweetet

Finally, WebXR on iOS! Publish browser-based WebAR experiences on iOS and android for a fraction of the cost of other AR SDKs. No cost-per-view, no app required, native ARKit/ARCore tracking quality.
launch.variant3d.com
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Variant - WebXR + WebAR retweetet

🚵 I've been working on this for quite some time. Wanted to explore if it's possible to watch cycling in AR (Quest 3 and AVP). Tried it with the Ronde Van Vlaanderen but was not able to gather enough data. With the Tour De France I was able to create this POC #webxr #TourdeFrance
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Variant - WebXR + WebAR retweetet
Variant - WebXR + WebAR retweetet

My new workflow..
Mac Virtual Display + WebXR = Awesome!
WebXR session is maintained as I edit code, with Virtual Display now visible on top of WebXR, as of visionOS 2
@AdaRoseCannon @dmarcos @kentbye
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@worksalt Its true, we recommend staying well away from Variant
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notice no one can comment, because Variant's implementation sucks, it's not worth your time, and they don't want you to know it.
Variant - WebXR + WebAR@Variant3D
Finally, WebXR on iOS! Publish browser-based WebAR experiences on iOS and android for a fraction of the cost of other AR SDKs. No cost-per-view, no app required, native ARKit/ARCore tracking quality. launch.variant3d.com
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Variant - WebXR + WebAR retweetet

Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels by Yikai Wang et al: Creating animated 3D surfel representations from single generated videos.
project: vidu4d-dgs.github.io
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Variant - WebXR + WebAR retweetet

Our Web browser is special🥰
It can extract content to view in 3D space and create web-apps!
In today's video we'll learn all about it, check it out! 🤩
#MixedReality #MetaQuest #FigminXR #Quest3
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Variant - WebXR + WebAR retweetet

We're launching volu.dev! a WebXR dev companion.
We got tired of juggling ports and IPs, or untangling cables to debug something. So we moved all the essentials to the headset and built an extension to connect to it.
Check it out here!
marketplace.visualstudio.com/items?itemName…
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Variant - WebXR + WebAR retweetet

Introducing the world’s first XR gaze-driven autofocus camera system. Our latest blog explains the technology behind the variable-focus system in Varjo XR-4 Focal Edition, how it was achieved and how it can make a difference on mission-critical work.
🔗: eu1.hubs.ly/H097vbq0
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Variant - WebXR + WebAR retweetet

Variant - WebXR + WebAR retweetet

📏 Introducing RealMeasure! Harness the precision of your controllers to capture real-life measurements with ease in #MixedReality. Powered by #WebXR and built with #threejs. Try it here🔗: felixtrz.github.io/realmeasure
(video captured on #MetaQuest3)
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Variant - WebXR + WebAR retweetet

This is an incredibly cool idea for mixed reality social interactions! Four users play together in MR, and every player has his room joined with the rooms of the other players to create a big hybrid room. Thanks to the scene understanding of Quest, you can also have a rough representation of the furniture the other users have. It's like you remove the distances and you play together in the same space, in this case by throwing each other a hot potato.
I discovered this video because a few days ago I posted an article about social AR, and the amazing Ivan Aguilar pointed me to this talk by Jesse Schell at GDC where he talked about the future of MR experiences and showcased this prototype of a mixed reality game. If you want to watch the full talk, you find it here: youtube.com/watch?v=YVgqnA…
What do you think about it? Don't you find it cool, too?
#MixedReality #SpatialComputing #VirtualReality #metaverse #innovation

YouTube
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Variant - WebXR + WebAR retweetet

A few months back, we teased clips from our upcoming VFX app, @Simulon. We've since been hard at work making Simulon the most powerful, robust, and intuitive VFX workflow available. This weekend, we'll begin granting access to select creators.
Simulon is now able to produce videos that are indistinguishable from reality - can you spot which objects on the table are real and which were added with Simulon? Watch to the end to see if you're right.
A thread 🧵
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Variant - WebXR + WebAR retweetet

Generate a 3D model from a single image in seconds!
Try the experimental ai-model component today and support @aframevr development. No subscription or account needed.
This is how👇
1. Make a one-time $20 donation on Github github.com/sponsors/dmarc…
2. DM me for an API key with 100 model generations. If not used, credits will apply to future experiments
3. Remix @glitch below and copy the API key in the component property.
4. Have tons of fun!
glitch.com/edit/#!/aframe…
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Variant - WebXR + WebAR retweetet

Final @fdotinc #dreamxr hackathon devlog entry, and new title: BOLLARD BUDDY AR!
At the buzzer here's what we finished: place your favorite cones, bollards, posts and more! Then share your creation geolocated with @googlemaps 3D!
uses @aframevr @Variant3D @threejs @3dstreetapp
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Variant - WebXR + WebAR retweetet

Thanks to popular feedback from @3dstreetapp users, we're prototyping an app to create scenes with AR. It uses WebXR AR with @aframevr and @Variant3D as a polyfill.
Here's a day 1 prototype we're making as part of the #dreamxr hackathon hosted by @fdotinc & @MetaQuestVR.
Founders Inc@fdotinc
DreamXR has been kicked off. Are you ready to build?
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Variant - WebXR + WebAR retweetet

Another @fdotinc #dreamxr hackathon devlog entry, now back to the @3dstreetapp AR street maker app for iOS and Android (powered by @aframevr and @Variant3D)
Now we can place cones outdoors and they stay (basically) in the same place, even while walking across large areas.
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