Diego

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Diego

Diego

@dmarcos

Wheel reinventor 🛞 Slop maker 🧪@aframevr maintainer, Supermedium (YC) cofounder @Mozilla @Apple @Microsoft @UW @ESO @CERN @Ensimag @La_UPM 🇪🇸 🇨🇭 🇫🇷 🇺🇸

San Francisco, CA Katılım Mayıs 2007
304 Takip Edilen4.6K Takipçiler
Diego
Diego@dmarcos·
@aollivier82 Stigma is that many think AI only produces low quality stuff and people using them are cheating, talentless and not “real artists”. Just takes one good game commercially successful by someone that people respect to change minds.
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Alix Ollivier
Alix Ollivier@aollivier82·
@dmarcos My take is that the stigma will remain so long as it’s considered to be a tool for large companies to reduce their workforce in favor of efficiency. That stigma can only be defeated by indies taking advantage of efficient tools to make games far larger/faster than the past.
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Diego
Diego@dmarcos·
Happy to see great papers using @sparkjsdev as demo / viewer. This week. NanoGS. Simplification of 3DGS that preserves fidelity without training. Can be used with any existing already trained 3DGS and right in your browser! Web FTW github.com/RongLiu-Leo/Na…
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Diego
Diego@dmarcos·
@abustin Bottleneck is finding a fun, novel gameplay loop. Prototyping and getting user feedback quick is key. AI + Web killer combo.
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Bustin
Bustin@abustin·
Curious to know what impact coding agents are having in game-dev at the moment... Are traditional game-engines now a bottle-neck to expressiveness? What can we expect to see in the next wave of games, more attention to details? .. or are timelines simply shrinking?
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Santiago Segura
Santiago Segura@SSantiagosegura·
Por fin hoy se ha estrenado “Torrente, Presidente”…he visitado tres sesiones distintas en dos cines, salas abarrotadas, gente riendo en cada gag y sorprendiéndose con cada cameo, carcajadas y al final en cada sesión… aplausos. Misión cumplida. No puedo ser más feliz. GRACIAS. (Y de postre, hasta ahora, leyendo vuestros espectaculares comentarios)
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Diego
Diego@dmarcos·
Got the goods! Thanks so much for having me again to judge the @js13kGames competition. Web games kick ass!
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Diego
Diego@dmarcos·
I’m 100% pro AI. Only worry is incentives to open source stuff going away. As you pointed out some people do open source for career advancement, reputation, community building. LLM mediation makes harder for devs to get credit and visibility. We all want more open source not less.
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John Carmack
John Carmack@ID_AA_Carmack·
I know there is some overlap between open source and anti-AI activists, but I have a hard time reconciling it. My million+ open source LOC were always intended as a gift to the world. Yes, I would make arguments about how it would strengthen our communities, and the GPL would prevent outright exploitation by our competitors, but those were to allay fears of my partners to allow me to make the gift. AI training on the code magnifies the value of the gift. I am enthusiastic about it! Some people do look at open source as a tool for social change, career advancement, or reputation building, but those are all downstream of the gift.
Rich Whitehouse@DickWhitehouse

Genuinely devastating take to see from someone who popularized the GPL across so many communities. Fails to appreciate the social and cultural importance of the license.

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Diego
Diego@dmarcos·
Machine learning is going through similar growing pains than 3D graphics. Both started as academic disciplines driven mostly by researchers and eventually the practitioner emerged. Siggraph did an incredigle job at bridging both worlds for 3D graphics.
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Diego
Diego@dmarcos·
@chaitu Keep moving and collect souls
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Chaitu
Chaitu@chaitu·
By endurance we conquer
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Diego
Diego@dmarcos·
@jxnlco I would work with @theworldlabs I can connect. I can help out on the rendering side of things
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Diego
Diego@dmarcos·
Real Madrid played amazing today. I contributed zero still makes me really happy that people back home are a bit happier. Sports are weird that way 🙂
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Diego
Diego@dmarcos·
Valverde x 2 🙌
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Diego retweetledi
ダックビル@STUDIO DUCKBILL LLC
3DGSをブラウザで動的解析し、地面位置を自動判定してアバターが歩ける原理試作ができた! そこそこの精度なら、3DGSの歩行用コライダー(衝突判定メッシュ)の事前作成が不要になる。 簡易的な衝突判定、落下判定、ジャンプ、ワープ移動にも対応。 まだロジックの改善余地は多いが、これは良い😆
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