

Viento
66 posts




















Some additional info on my No Man’s Sky dev setup - although this bank of computers are often used for PC configuration debugging, their primary purpose is to parallelise building and working on so many platforms: So here’s how I work - the right most PC (Xeon w9-3475x 36core, 128GB) is used for Switch, PS4 and older Xbox dev. Second from the right is my ‘team red’ PC (7950x, 6950XT GPU, 64GB). Third from the right is my ‘team blue’ system (13900KS@6.2GHz, RTX4080, 96GB) - 14s game load time, fastest PC for small build iteration. Lastly, the PC on the far left is a 52 core Xeon (2xPlatinum 8270, 384GB) that I use for large shader or complete platform set data builds. My main Threadripper work-station (not shown here) is used for PS5 and Xbox Series dev : obviously at Hello there’s much larger scale infrastructure for automated builds, smoke-testing and a wider QA environment, but as a starting point a hardware setup like this accelerates cross-platform work and helps achieve an efficient work-flow - especially when combined with an optimised code base, that can be fully rebuilt in a few minutes on any of these PCs. TLDR : Platform specialists need to be agile within a small company that covers so many configurations.. Get the right tools for the job!











