Luneasoft
35 posts

Luneasoft retweetet

Decided to try quixel assets in #GodotEngine since they are free until the end of this year. You know what else is free? Godot-MTerrain-plugin. If you are a friend with shaders this is the terrain system you should definitely try! Had a bit of fun during creating this demo :)
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Luneasoft retweetet
Luneasoft retweetet

🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: github.com/cloudofoz/godo… 🔧 #Godot4 #GameDev
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More realistic assets this time. Dynamic VoxelGI + simple color grading via new compositor effects from the latest 4.3dev @godotengine. GTX1650Ti and 60fps - still strong 🔥
#GodotEngine #gamedev #madewithgodot
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@DonKingJuly @KayLousberg @godotengine No, GI gives a more subtle effect, in this case, a yellow and blue tint and glow (left screen with GI, right screen without).


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Testing dynamic lighting with VoxelGI. More than 60fps on 1650ti - not bad, @godotengine🔥🔥🔥
(assets by @KayLousberg)
#GodotEngine #gamedev #madewithgodot
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Testing a top-down controller for @godotengine (excellent assets from @KayLousberg)
#GodotEngine #indiedev #madewithgodot
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@passivestar_ I use godotenv github.com/chickensoft-ga… with multiple git repositories for this
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@AlfredBaudisch Exactly on point, 25+ years of experience in software development in the non gamedev industry and gamedev is overwhelming for me 😀
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@addixff Software developer by day too, right? Gamedev being a thing on the side while having a comfortable job + software dev experience, making it easy to learn all the engines (and even your own) = game development chaos!
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I'm pledging $6.25/week on @stickK to finish a demo of my game BR Food Sim in 16 weeks ($100 total).
At 1st I chose Godot to get the $ but I wouldn't be mad if Godot got another $100 from me.
Chose "Real Madrid FC", as I have no interest in soccer. I'd HATE giving money to them


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@AlfredBaudisch Now I'm stuck somewhere between Godot and Unreal, with a little more bias toward Godot.
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@addixff Good luck to you too. Have you managed to stick to a single engine now? I'm very seduced to jump ship again, it's INSANE.
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@AlfredBaudisch I'm having the same problem, I changed engines a couple of times last year, and I'm in the same place I was a year ago. Good luck!
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Not joking: stickk.com/commitment/det…
Also, I'll do public shaming on my blog and here, showing the receipt of the stupid soccer club getting my $100 if I fail at this.
Hopefully this will finally help me to stick to a single game engine and single game prototype.
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Luneasoft retweetet

I figured it out! How to pronounce #godot...and all it took was a music video.
@reduzio consider this my formal submission for unofficial #godotengine music video/anthem.
Full video: youtu.be/BMo24fmrnjY

YouTube
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Luneasoft retweetet

I'm updating #MaterialMaker 's export for @UnrealEngine 5 so it's near-fully automated: MM generates a python script that builds the material graph and copies its path to the clipboard, you just have to paste it into UE's python prompt.
youtu.be/GeAmwuTc_Ac

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Luneasoft retweetet

As pledged, all improvements we make to #GodotEngine that can be, will be #OpenSource.
So today we contribute a #Direct3D12 @DirectX12 implementation for #Godot4, developed by the wonderful @RandomPedroJ!
This is key for better #Windows/#Xbox support!
w4games.com/2022/08/12/w4-…
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Luneasoft retweetet

Today we are happy to unveil W4 Games! Our main goals are:
* To help Godot find its way into enterprise
* To help the Godot community publish for any platform they want
* To contribute making Godot better for everyone
🍀Follow us for future announcements!
w4games.com
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@devinthewater What about calculating a surface normal? Probably you have the wrong light reproduction.
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I made a video about my terrain thing. Please appreciate my video.:)
youtube.com/watch?v=rcsIMl…
#GODOT #GodotEngine #Madewithgodot

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