waterfowl

291 posts

waterfowl

waterfowl

@fdksfjdfd

6 more months

Beigetreten Haziran 2008
20 Folgt11 Follower
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waterfowl
waterfowl@fdksfjdfd·
I implore anyone wondering what's going on in the game industry to watch the System Shock 2 credits: youtube.com/watch?v=TKRJEC… just a bunch of nerds doing what they love. meanwhile, modern game companies are full of people who hate games, and don't even play them.
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waterfowl
waterfowl@fdksfjdfd·
@neogiu_ @EzekielYoder I wouldn't be surprised if indie studios don't want AAA devs. They're indie for a reason.
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NEO·GIU
NEO·GIU@neogiu_·
@EzekielYoder I've always worked for indie, having AAA veterans in the competition just makes it harder lol even if I did solo dev it'd be nearly impossible to reach an audience it's dire
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NEO·GIU
NEO·GIU@neogiu_·
feels like I won't ever find a gamedev job again at this stage horrible shit
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waterfowl
waterfowl@fdksfjdfd·
@draginol we need anti toxicity measures in the algo.
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Brad Wardell
Brad Wardell@draginol·
The toxicity online seems to be getting worse. Just reading my morning socials and seeing post after post insulting and attacking people whether it be Anthropic, people at Microsoft, people making some game, or just someone who posted a thing they’re working on. It just wears me down. It’s not a new phenomenon but it is getting worse.
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BloodEcho孤影
BloodEcho孤影@BloodEcho3601·
SuperGrok is disappointing. I only use normal chat, no images or anything. Talked for just 2 day and I'm already at 90% of my weekly quota. Used to be daily reset, now it's weekly and feels like a rip-off. Please give chat more limit or bring back daily resets. @grok
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waterfowl
waterfowl@fdksfjdfd·
@elonmusk also black and white VFX or sprite sheets / timelines for particle effects would be incredible. Image models are very bad at this currently
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waterfowl
waterfowl@fdksfjdfd·
@elonmusk as a solo game dev, let me give some input - AI image gen is best for concept art and roughing out ideas for UX / UIs / 3d models / textures. So some kind of concept art oriented mode would be great, where it gives you multiple roughs, then you choose one to build out
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Elon Musk
Elon Musk@elonmusk·
Grok will be able to call Imagine as a tool in agentic mode for image/video generation. As Imagine keeps improving, this will be amazing for game developers!
Danny Limanseta@DannyLimanseta

I got to try Grok 4.5 in early access in Cursor for the past few days and I absolutely enjoyed it. It feels like Opus 4.8 at 2x the speed at a much cheaper price point. I tasked it to brainstorm > plan > implement a big feature for my game (this act 1 boss fight) and it did not disappoint. - It is much smarter than Composer 2.5, during planning mode, it is able to think through my request more robustly, ensuring that edge cases are covered and makes sure to ask the right questions to confirm with me first. - It is much better at brainstorming ideas/suggestions, similar to Opus 4.8, though I think Fable still edges out a little when it comes to brainstorming ideas and suggestions - It is FAST. probably the fastest of all frontier models (Opus 4.8, GPT 5.5 etc), which makes it a joy to build with, because I can stay in the flow - It has much improved visual/animation capabilities than Composer 2.5, it can code up animations (i wanted an explosion animation with particle effects) with much, much better visuals, animation movement and timing. This is a big leap and I was so happy to see this improvement. - The best part for me is that I can just use the same model from planning down to execution without switching to a lower cost model because the price point is cheaper than other frontier models. I'll be testing this model with more challenging tasks in the next few days but I think this is going to be my main driver for vibe coding for a while. Also, its nice to see Grok back in the race. 🙌

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waterfowl
waterfowl@fdksfjdfd·
@MoshiMoshiMoan the fact jim can jog in place after falling down and exploding like a ceramic pot last year is nuts.
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MoshiMoshiMoan
MoshiMoshiMoan@MoshiMoshiMoan·
A better question is how is a crippled terminally ill man more physically fit than you.
Ethan Ralph@TheRalphRetort

@MoshiMoshiMoan How the fuck is your heart failed but not mine, brother? In all seriousness 😂!!! Just how many cigarettes were you smoking?

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waterfowl
waterfowl@fdksfjdfd·
@Grummz I'll also add, doom the dark ages was a giant fucking flop. I love doom 2016 and eternal, never touched dark ages. It went in the wrong direction.
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Grummz
Grummz@Grummz·
New numbers are in and they are brutal. 136 axed at id Software, programmers and QA decimated. This is her first big mistake at Xbox. I'm in favor of her other moves so far, her direct X involvement, her staffing cuts and studio closers. This one is a miss, probably related to her lack of gaming experience. Id Tech was genuinely some of the best out there and could have benefitted the whole studio. Source: Game Developer
Grummz tweet mediaGrummz tweet media
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waterfowl
waterfowl@fdksfjdfd·
@KeystoneDrone @Grummz microsoft brought her in because she chops heads off. I remember a college lecture from Jordan Peterson, talking about a guy who knew like this - he genuinely enjoyed going into companies and firing thousands, it was his job and he loved it. Some people are better at doing it
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Real Name Here
Real Name Here@KeystoneDrone·
@Grummz Microsoft brought her in b/c she's young and objectively attractive. Gotta have the cute girl boss CEO give out free Xbox consoles and hype up the retro logo. Get the customer base on board. Then WHAM she can drop the layoff hammer. The classic bait and switch: Xbox edition.
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waterfowl
waterfowl@fdksfjdfd·
@Grummz yeah, the other cuts I agree with, but this one hurts. Id didn't need this. That said, those senior software engineers cost a lot, and my guess is they're going to retire the idtech engine soon in favor of, ugh, unreal.
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waterfowl
waterfowl@fdksfjdfd·
@PaulTassi Paul, every time I think you might be getting better, you go and post something that's utterly delusional. Being tired of blatant tokenism and race swaps is not racism. It's people seeing what these studios are doing (award baiting), and knowing it comes at the cost of integrity.
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Paul Tassi
Paul Tassi@PaulTassi·
The Odyssey backlash is transphobia and racism under the guise of "historical accuracy." That's it.
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waterfowl
waterfowl@fdksfjdfd·
@dpoddolphinpro this shit is so depressing. I genuinely never thought I'd see spaceX be ruined like this
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Ryan Caton
Ryan Caton@dpoddolphinpro·
SpaceXAI is not SpaceX. SpaceXAI is a re-brand of xAI, which owns X (X the app, not SpaceX). X is a subsidiary of xAI (now SpaceXAI), and SpaceXAI is a subsidiary of SpaceX. Hope that clears things up!
SpaceXAI@SpaceXAI

We are now @SpaceXAI.

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waterfowl
waterfowl@fdksfjdfd·
@yuanjohn01 @antirez what is this delusional post? There are no current export controls on US models, US companies do release open weight models, and as far as I know all US services are open for chinese to use, whether it's frontiers or platforms like hugging face
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Yuan John
Yuan John@yuanjohn01·
I am currently in China. Given the U.S. restrictions on Chinese models and various government export controls, Chinese open-source models are essentially providing technical convenience to the U.S. for free, without the U.S. having to provide any commercial compensation in return. This situation is extremely lopsided. The U.S. is consistently able to maintain a competitive edge through its closed-source strategies. Under these circumstances, China has no choice but to consider restricting overseas access to its cutting-edge AI models.
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antirez
antirez@antirez·
If that happens Europe is officially fucked.
Jukan @ ICML@jukan05

CHINA CONSIDERS RESTRICTING OVERSEAS ACCESS TO CUTTING-EDGE AI MODELS China’s Ministry of Commerce has led meetings over the past month with major AI companies, including Alibaba, ByteDance, and Z.ai, to discuss measures that would restrict overseas access to cutting-edge AI models, including models that have not yet been released. The discussions reportedly include not only closed-source models but also open-weight models. However, the scope of application is still under debate, and the rules may ultimately apply only to future frontier models. Officials have also discussed designating the leakage or theft of proprietary AI technologies as a national security crime, with stronger penalties, as well as restricting the types of foreign capital that can invest in Chinese AI startups. The backdrop is the U.S. move to strengthen export controls on AI models, along with national security concerns over cutting-edge models that could possess advanced cyberattack capabilities. Chinese authorities are reportedly concerned that advanced U.S. cybersecurity AI models could be used to exploit vulnerabilities in Chinese software. Since the beginning of this year, China has continued to tighten measures to prevent AI technology from being transferred overseas. Authorities have investigated whether Chinese AI startups that relocated abroad violated export control laws, while also strengthening oversight of overseas transactions involving Chinese investors, technology, data, and national security concerns. Future regulations could take the form of a tiered framework based on technological capability. Basic open-source AI models may be managed through a filing system, high-performance models may be subject to security reviews, and the most sensitive frontier models may be banned from public release or restricted to use within China.

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waterfowl
waterfowl@fdksfjdfd·
@ludydev @antirez that's like saying a farmer not being reliant on a tractor company and instead using horses is better off despite being at a massive disadvantage. It simply isn't true. AI is a massive force multiplier for talented people
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ludy
ludy@ludydev·
Honestly, zero dependency on external frontier AI models means having no leverage points held against you. Focusing on robust classical computing, local systems optimization, and core industrial software might actually prove to be a much more resilient and advantageous play in the long run. No dependency, no leverage.
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waterfowl
waterfowl@fdksfjdfd·
@JFunkleroy @RazorFist xbox was ran into the ground. Check that, the game industry as a whole was ran into the ground, making garbage that nobody wanted to play
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Jfunkey, Pizza Hut Nationalist
@RazorFist She even did her best to not close studios and saved a lot of people's jobs. The current tally from Xbox is every dollar they spend, they lose 64 cents. This woman has been handed a bomb and she's actually doing good.
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RazörFist
RazörFist@RazorFist·
"Thanks for the memories, but your focus group slop and pet hipster projects sold a combined 12 copies. Time to sell some actual games now."
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waterfowl
waterfowl@fdksfjdfd·
@MoshiMoshiMoan I was in support of garbage like double fine being let go, but this one is just bad. Id made good games.
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waterfowl
waterfowl@fdksfjdfd·
@ayv4zyan the fact I got locked out in the middle of a coding session when my credit usage was at 34%, because it updated to the new system and immediately shoved me at 100%, is fucking insane. I'm canceling grok and just getting cursor
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ayv4zyan
ayv4zyan@ayv4zyan·
The problem is not the pool. xAI’s new Grok limit system could have been a great idea. A weekly shared pool across Chat, Build, Imagine, Voice, etc. actually makes sense. A developer may want most of their usage in Build. A creator may want Imagine. A researcher may want Chat/DeepSearch. Flexibility is good. The problem is not the pool. The problem is that the pool seems to have arrived with much worse effective limits, less transparency, and more pressure to top up or upgrade. Before this, SuperGrok felt generous. I almost never hit Grok chat limits. Build felt usable. Imagine felt usable. Each product had its own room to breathe. Now one heavy workflow can eat the same shared allowance and hurt the others. If I spend my week coding, I should not lose normal chat usage. If I spend my week generating images, I should not lose my ability to ask Grok questions. If a generation fails or is blocked, users should not feel like they paid quota for nothing. The right version of this system would be hybrid: Keep guaranteed reserved limits per product. Add a flexible weekly pool on top. Show real numbers, not only a percentage bar. Do not silently reduce what paying users could already do. Make top-ups optional, not the obvious destination of the redesign. For example: give every SuperGrok user a reserved baseline for Chat, Build, and Imagine, then let the weekly pool handle overflow or personal preference. That would make the product better. What happened feels like the opposite: a good product idea used to justify a worse subscription experience. And this matters more because SuperGrok is $30/month. That is more than ChatGPT Plus, Claude Pro, and Google AI Pro. If xAI wants to charge more than the standard $20 AI subscription tier, it should give more value, not more anxiety around usage. I don’t mind a fair limit system. Compute is expensive. Video and coding agents are not free. But paying users should be able to keep the workflows they already had. A new limit system should make usage more flexible, not make the product feel smaller. @xAI @X @XDevelopers please fix the usage limits. We love Grok, but we don’t love feeling robbed by a subscription that suddenly gives us less.
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waterfowl
waterfowl@fdksfjdfd·
@RockLeeSmile yeah now let's look at the 6% that aren't. Guarantee they're the games people actually care about
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Nick Reineke
Nick Reineke@RockLeeSmile·
@fdksfjdfd I'm getting tired of this. I just refuted this point twice in the last 10 minutes. No, you're wrong. Doesitplay.org found 94% out of 773 PS5 games are fully playable offline directly installed from the disc.
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Nick Reineke
Nick Reineke@RockLeeSmile·
I'm really curious psychologically what is going on with the people spending their time advocating for Sony's side (destruction of physical games) online, making arguments for us all to have less consumer rights. Can anyone explain it?
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waterfowl
waterfowl@fdksfjdfd·
@mSanterre I hate saying it because it's elitist, but web dev really is just pretend coding. Vibe coding web dev stuff is so freaking easy. I could never imagine vibe coding game code.
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waterfowl
waterfowl@fdksfjdfd·
@FreakZoneGames at least with a PC you can get pirated/cracked versions and put them on a disc. Or buy games from GOG which offer DRM free installers. The real killer is DRM + digital only. That's a recipe for disaster. Steam DRM is trivial to crack, which is good for game preservation
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