mdee

5.5K posts

mdee

mdee

@mdeeRocks

I rock. I am also a CEO of Virtual Refrigerator and Metapiano Show. Reposts are not necessarily endorsements.

Beigetreten Şubat 2009
259 Folgt172 Follower
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mdee
mdee@mdeeRocks·
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mdee@mdeeRocks·
@EliasToufexis You have created an extraordinary piece of art. Sadly, it may go to waste due to incredibly poor gameplay design. The game simply does not play like an extraction shooter and caters to only a very small percentage of players. I hope you can turn things around.
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Beau Dade
Beau Dade@HistoryBro1·
The mighty Saturn V!... A thing of engineering wonder, and aesthetic beauty.
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mdee
mdee@mdeeRocks·
@FUDdaily I'd laugh at it if it weren't so tragic.
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mdee
mdee@mdeeRocks·
@silderfoe @shinobi602 Bungie will have to change it if they want the game to continue. A live service game won't run on 20k (being optimistic) players who are not buying any MTX. I played with 6 people at release, all of them had 50-80 hours logged in in first 2 weeks (not casuals). They all quit.
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Sill
Sill@silderfoe·
@mdeeRocks @shinobi602 Thanks Valorant director for this, who scrapped all original vision which was basically destiny patrols + pvp. He is completely out of touch with reality
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Shinobi602
Shinobi602@shinobi602·
Marathon | Reviews 9.25 - Game Informer 9 - PSU 9 - PC Gamer 9 - Gamespot 9 - Push Square 9 - GamesRadar 9 - Hobby Consolas 8.5 - CGM 8.5 - PSX Brasil 8.5 - Destructoid 8.5 - Dualshockers 8 - VGC 8 - TGM 8 - Gfinity 8 - GamingBolt 7 - DayOne 7 - Screen Rant MC: 81 OC: 80
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Pete North
Pete North@FUDdaily·
When it comes to third world immigration, most of my views are well to the right of all political parties. I make no apology for it because to take any other position is completely insane. We have low IQ welfare dependent foreigners squatting in social housing, who bring nothing to our shores except the squalor, sectarianism and corruption of their own homelands. They're behind most organised crime, they rape on an industrial scale and they're a massive threat to national security and the proper functioning of our democracy. There is no good reason to allow them to live here. They don't want to assimilate, they're not liked or wanted, and they're certainly not needed. I simply do not understand the mental gymnastics it takes to conclude anything else. Many of our serious problems will be solved if they are simply removed, and Britain will be a better place for it. I would spend whatever it takes to reverse mass immigration. I have no desire to share my homeland or compromise anything to accommodate them or their backwards cultures. I don't even think that's an extreme position. It's only extreme to people who think it's too late to do anything about it, but I don't think it is. Moreover, when the future is a decent into sectarianism and civil war, remigration (however contentious) is vastly preferable to the alternatives. It's not extreme to want to save your country from oblivion, and I don't think anyone pretending otherwise is being honest with themselves.
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mdee
mdee@mdeeRocks·
@superhys @alineaanalytics The reason is that Arc Raiders is a social game which calls itself an extraction shooter.
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Rhys Elliott
Rhys Elliott@superhys·
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
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mdee
mdee@mdeeRocks·
@kambyyy It's too hard for an average, casual gamer. Consoles have a higher percentage of casual gamers who only play COD, FIFA (or whatever it's called now) and occasional "big" single player release.
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Kamby
Kamby@kambyyy·
Man, the difference between Steam and console is actually crazy. Bungie was always console-first. What is even happening? Is it too hard for console players?
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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mdee
mdee@mdeeRocks·
@Slonk01 How much money did you spend on the game in total? Live service games are funded by casuals with money.
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SlonkYap 🇵🇷
SlonkYap 🇵🇷@Slonk01·
Man, fuck your 9-5 grandma. Not every piece of content, especially endgame content, can or should be accessible to everyone. The whole point of Cryo Archive is that it tests the skills you’ve developed throughout playing the game, and if you fail, well that’s on you not the game
Jake Lucky@JakeSucky

"It's the most elaborate extraction shooter map I've ever seen in a game... the problem is... is your 9-5 grandma and grandpa gunna be able to do it" Shroud says Cryo Archive in Marathon is incredible, but is it too difficult for casual players

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mdee
mdee@mdeeRocks·
@FUDdaily I hope someone finally hears you out, Pete. Enforcing the existing law ruthlessly and impartially is one of our best chances.
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Pete North
Pete North@FUDdaily·
It must be understood that the slide towards third-worldism is precisely because we have so many laws but so little enforcement. Enforcement cannot be done on the cheap, and it cannot be done without a functioning court system. If you want to live in a first world country then these are the corners you don’t cut.
Pete North@FUDdaily

x.com/i/article/2035…

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_HugoBrahn
_HugoBrahn@innnspace·
@solgob_ Is Marathon more or less forgiving than Tarkov? (Consider we haven’t seen ranked quite yet.)
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Solgob
Solgob@solgob_·
Marathon from the viewpoint of a competitive-spirited gamer that is older: Marathon is a very good game. I don’t consider myself a “sweat” these days but I have competed in shooters at a high level my entire life, always reaching the top ranks in games like Halo, StarCraft, Warcraft 3, CS, League of Legends and Apex. As well as attending LAN tournies in a few of those games. (Also currently loving Deadlock) I would have been absolutely in love with Marathon as a young fellow with more time to spare, as some of you probably are. I’m 35 now, on top of all of my responsibilities, I have like two hours a day on average to play video games. Some days, zero. And the following point is why Marathon will never be huge and might actually suffer greatly and ween off. Which genuinely makes me sad. It is simply too time consuming and unforgiving. I can’t even imagine trying to play this game as someone who isn’t inherently talented at shooters but still plays them for fun. It’s probably so brutal that it simply isn’t worth your time. While Cryo Archive is SO sick, it is a perfect example of this. I guess I’m just worried that one of the best multiplayer games I’ve ever played is going to suffer from the thing that also makes it so cool. 😂 I would love to be wrong and for Marathon to go on and gain a larger playerbase and keep releasing badass content for years.
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mdee
mdee@mdeeRocks·
@RyGilliam Give it a couple of weeks. Cryo will be on farm status for many teams.
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mdee
mdee@mdeeRocks·
@RiloeGaming Yes, it's awesome. But it's not a high skill ceiling game. Pretty accessible and average.
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Riloe
Riloe@RiloeGaming·
It's really crazy that Bungie could have made an approachable, mainstream compatible, bog-standard extraction shooter, and instead decided to make one of the most brutal, highest skill ceiling, creatively designed multiplayer experiences of all time
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mdee
mdee@mdeeRocks·
@HollyGrayle TL;DR. "White women don't want to date me. You are racist."
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Nameless Evermore
Nameless Evermore@TwoGs_Is_Me·
@mdeeRocks @Ziegler_Dev Well… the players will be better but I don’t believe they will have all the gear or if they do they won’t be willing to risk it in normal runs because they want to save it so it’ll be a lot more even. Most of the hardcore players are gonna want to do ranked with their best shit
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Ziegler
Ziegler@Ziegler_Dev·
Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.
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mdee
mdee@mdeeRocks·
Chuck Norris can divide by zero. R.I.P.
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mdee
mdee@mdeeRocks·
@TwoGs_Is_Me @Ziegler_Dev "Super sweaty" will be seal clubbing during the week to gear up for the weekend.
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Nameless Evermore
Nameless Evermore@TwoGs_Is_Me·
@mdeeRocks @Ziegler_Dev That is why ranked is time gated. The super sweaty guys are going to be facing each other. They will separate themselves and start losing their gear to each other and have to start over
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mdee
mdee@mdeeRocks·
@Ziegler_Dev BTW this is coming from a player who runs a purple gear ,coordinated squad 80% of time. We often wipe whole Perimeter in first 15 minutes or less.
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mdee
mdee@mdeeRocks·
@Ziegler_Dev We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. I'm a bit worried about that. This will make powerful teams even more powerful. There is already a lot of seal clubbing going on in the game.
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mdee
mdee@mdeeRocks·
@Rightanglenews I feel really bad for this guy. Bless him.
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Right Angle News Network
Right Angle News Network@Rightanglenews·
BREAKING - An Africa-based research team aiming to disprove Western claims about low IQ in African countries is going viral after conducting mass IQ tests in Lagos, Nigeria, only for over 50% of participants to score below 70, with a median score of 69.7.
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