BadHumans

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BadHumans

BadHumans

@BadHumans

I don't pay for X, I'm sorry to break it to you. That seems to be everyone's go to insult.

Joined Ekim 2018
19 Following2.4K Followers
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BadHumans
BadHumans@BadHumans·
Survive Gameplay Gif I had made after a match for reasons. Dumping it here. Added music.
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Michael Montero
Michael Montero@MonteroOnBoxing·
@CigsMake That's clearly Pat Cooper lol. Dude had a point, he ended up living well into his 90's.
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Cigarette Nostalgia
Cigarette Nostalgia@CigsMake·
Italian American says he’s not worried about cholesterol. Instead you should sit down, enjoy the meal, and thank God you can swallow
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伊藤暢達/Masahiro Ito
This creature looks like one that wouldn't look out of place in Silent Hill series, but actually, it was "just as a test" for a cancelled PS4 horror title unrelated to Silent Hill.
伊藤暢達/Masahiro Ito@adsk4

The creature that I designed/sculpted for a cancelled title mainly as a PBR texture test in 2016, 10 years ago. The PBR textures and normal maps were made in Photoshop because I didn't have Zbrush and Substance Painter.

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BadHumans
BadHumans@BadHumans·
@EMannLand same. stuck with my CS5. I'm not paying monthly for photoshop.
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Emilio Lopez
Emilio Lopez@EMannLand·
Well good. granted I have not used a new version of PS in at least 14 years (CS5) 😅 and I used PS 5.5 before that for about as long Remember When you did not need to pay subscriptions for programs? 👀
Culture Crave 🍿@CultureCrave

Adobe has agreed to a $150M settlement over claims it made subscriptions like Photoshop too difficult for customers to cancel • They must pay a $75M civil fine • They also have to provide $75M in free services to customers (via @Reuters)

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BadHumans retweeted
Emilio Lopez
Emilio Lopez@EMannLand·
From what I heard working at Konami, Kojima when he was there was very protective of MGS. You could not do anything with it without his “Direct” approval. That said I don’t know if it was just customary or a respect thing? All I know is a lot of things got nixed because of it
BadHumans@BadHumans

MercurySteam's MGS easter egg in Castlevania: Lords of Shadow apparently annoyed Hideo Kojima because they didn't ask for permission (according to this ex-Kojima Productions developer).

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BadHumans retweeted
伊藤暢達/Masahiro Ito
The creature that I designed/sculpted for a cancelled title mainly as a PBR texture test in 2016, 10 years ago. The PBR textures and normal maps were made in Photoshop because I didn't have Zbrush and Substance Painter.
伊藤暢達/Masahiro Ito tweet media
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BadHumans
BadHumans@BadHumans·
@Nitroid yeah, it's a real sad omission. thanks for providing the website link!
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Nitroid ❗️
Nitroid ❗️@Nitroid·
@BadHumans It sucks that they didn't include Nojiri's photos on the site.
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BadHumans
BadHumans@BadHumans·
There was an official MGS2 contest where applicants would send in-game photos to win prizes. The winners and runner-ups (and in some cases, the developers') were showcased in Dengeki Playstation magazine.
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BadHumans
BadHumans@BadHumans·
The real reason I wanted to post these is because the photo below right is by Shinta Nojiri. I thought it would be a shame to lose that.
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蛇METAL
蛇METAL@Arc_Hound·
@spumdonor I don't know the backstory behind Bill Sienkiewicz's involvement in creating Resident Evil's boxart other than it was tied to a throwaway promotional comic they did with Marvel, but there was an early version of the boxart that was a straight-up swipe of a still of Sly Stallone.
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Spum
Spum@spumdonor·
All the talk of sex appeal in Resident Evil reminds me how differently the series was introduced to America in 1996 with the longbox art by Bill Sienkiewicz, really emphasizing the idea of a horror game as a grueling onslaught with no glamorous aspects whatsoever - like the box art of Doom, which would've been one of only a few reference points for horror games at the time. But I think another reference point for this art must have been Evil Dead, maybe just because "Evil" was in the title of both, because there's definitely a hint of Ash in this depiction of Chris
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BadHumans
BadHumans@BadHumans·
@HEITAIs @Arc_Hound because there's always a fall guy to blame. the company can't blame itself for relocating developers to their mobile devision.
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兵隊
兵隊@HEITAIs·
@Arc_Hound This means the producer changed from Matsuyama to Korekado in 2011, but they also tried to make use of PlatinumGames’ strengths (and Kojima likely agreed with that as well). Because of that, it feels a bit strange that Korekado would be the one to be reprimanded.
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蛇METAL
蛇METAL@Arc_Hound·
Interview with David Gavilán, a Spaniard who was employed by Konami during Hideo Kojima's last few years within the company. Lots of interesting insights from this interview, will summarize when I get the time. youtu.be/ASEj6Rwep20?si…
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YouTube
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BadHumans
BadHumans@BadHumans·
@HEITAIs @nanami7madobe was there nothing in the PW blog? I remember they spoke about the mechs' humanoid voices but i don't recall if more was discussed
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兵隊
兵隊@HEITAIs·
@nanami7madobe @BadHumans Peace Walker’s roar sounds like a growl made using human voices. As for Sahelanthropus, its scream in the REX form and the one before the Sahelanthropus battle sound like they reuse the audio from RAY. They may also be using other sounds, such as human growls and elephant calls.
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BadHumans retweeted
兵隊
兵隊@HEITAIs·
BadHumansさん(@BadHumans)から教えて頂いたのですがMGS3のシャゴホッドの鳴き声 2005年に発売されたMGS3 THE EXTREME BOXの書籍で「シャゴホッドの悲鳴のような起動音は、象の鳴き声に、ガスバーナーの音と手回しドリルの音を混ぜて」という記述があったので象の鳴き声を使っていた事が確定しました
BadHumans@BadHumans

@HEITAIs In the Shedding, it's revealed that the sfx of the Shagohod are a mixture of an elephant, hand drill, and gas burners.

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Alanah Pearce, former God of War writer at Santa Monica Studio, revealed that the series' sex mini-games were designed and led by women. She said that Aphrodite's bed in God of War III was intentionally shaped like a labia to tie into Greek mythology themes. "The sex mini-games were led by female designers."
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BadHumans
BadHumans@BadHumans·
@HEITAIs @Arc_Hound Kojima seemed to have requested Peace Walker assets to be ported over to the Fox Engine in late 2011. And perhaps, returning Anubis models were also being ported to the Fox Engine too.
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兵隊
兵隊@HEITAIs·
@Arc_Hound It’s interesting that the assets from MGS4 were being ported to the FOX Engine. When Kojima gave a lecture at the USC School of Cinematic Arts in 2011, I remember that the FOX Engine screen showed the MGS (Mobile Gun System) from MGS4. metalgearsolid.be/le-fox-engine-…
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BadHumans
BadHumans@BadHumans·
@HEITAIs @Arc_Hound theres one thing i didn't quite understand from the translations; did he says that Korekado got yelled at for Solid Rising?
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兵隊
兵隊@HEITAIs·
@BadHumans @Arc_Hound Ah, Sean Eyestone is at Sony now. After he left Konami, he went to EA, so I thought he had continued working there all this time.
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BadHumans
BadHumans@BadHumans·
i briefly checked the R book, the Shedding, Kojima's MGS3 commentary, and skimmed through 6 videos from DIDYOUKNOWGAMIMG, couldn't findan official source. Maybe I'm wrong and my mind filled in the blanks from listening to these radio calls ages ago. If i do find something, I'll remember this post.
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兵隊
兵隊@HEITAIs·
@BadHumans @GitaiGizou I once listened on YouTube to some unused Codec calls for the same prison cell. It included advice from Sigint, as well as Codec conversations with Para-Medic and EVA after successfully making a hole in the wall. youtube.com/watch?v=rZWZkP…
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YouTube
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