DisQuiet

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DisQuiet

DisQuiet

@DSQT_Dev

0% motivation, 100% chronic fatigue. My imagination is breaking into urban punk RPG and I’m just trying to survive while ranting. Help.

Dopamine pit Joined Nisan 2026
49 Following39 Followers
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DisQuiet
DisQuiet@DSQT_Dev·
#PitchYaGame Meet Dark urban punk RPG Disquiet.
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DisQuiet
DisQuiet@DSQT_Dev·
HAHAHA. I'm going crazy. I spent so much time trying to understand why my splines look like shit... Dejected, after several hours I just turned off Nanite and.... it fixed itself..... 🥲 #UE5 #IndieDev #GameDev
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DisQuiet@DSQT_Dev·
@StudioDraxi We aren't AAA, so we don't really have to abide by any standards. Looking at different workflows and pipelines, I sometimes find the most hilarious things. Honestly, as long as it works fine, what’s under the hood doesn't really matter.
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Studio Draxi | Beyond Camp Starling - Wishlist Now
@DSQT_Dev Dirt maps are the best. I'm not sure the best way or what is the standard so I made a bunch in different opacities and some png with others on black or white backgrounds. It adds some seasoning for sure. 🍻
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DisQuiet retweeted
Philipp
Philipp@A1D456B5·
Week #23: Lighting & Post-Processing I updated the shaders and post-processing settings, and fixed some visual artifacts. I also took a look at how the VHS artifacts look. I might use them for the pause screen or smth. #IndieGameDev #gamedev
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DisQuiet
DisQuiet@DSQT_Dev·
@A1D456B5 I calm myself with the fact that they'd definitely notice if the details weren't there... As long as people don't notice anything that means everything is smooth, people tend to notice flaws mostly.
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Philipp
Philipp@A1D456B5·
@DSQT_Dev I know very well what you are talking about! I calm myself with a thought that people would unconsciously notice the difference.🙃
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DisQuiet
DisQuiet@DSQT_Dev·
My toxic trait as an artist: spending hours tweaking two pixels. Calling it here and closing the editor. Might delete the file just to stop myself from going back and 'polishing' it. If there's any mistake and I don't see it now... Well, that's fate... Or 'artist vision'. #UnrealEngine #SubstancePainter #IndieDev #Texturing
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PURGATORE
PURGATORE@Unfair_Studio·
It took me five months to model, texture, and place every object in this map. I love the atmosphere I managed to create, and I’m excited to work on the ambient sounds and music next. #indieDev #SoloDev #Ambiance
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DisQuiet
DisQuiet@DSQT_Dev·
@A1D456B5 Movement is what makes environments feel alive. Plus, it's super cheap and easy to implement, so you definitely should go for it. Easy points 👍
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Philipp
Philipp@A1D456B5·
@DSQT_Dev That’s awesome! I think it’s very important detail a lot of developers miss. 🔥 I definitely planning to do that too in my project.
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DisQuiet
DisQuiet@DSQT_Dev·
Just a quiet, windy night in the city. Added vertex deformation/cloth physics to the posters to make the environment feel alive. Or as alive as this place can get. #Gamedev #IndieDeveloper #UnrealEngine5
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DisQuiet@DSQT_Dev·
Finally defeated Niagara's ribbon snapping! After this, I'd have a cigarette myself... if I actually smoked. 🚬 #UE5 #Niagara #VFX #SoloDev
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DisQuiet
DisQuiet@DSQT_Dev·
I hate weights. More than weights I hate bad weights. So I'm doomed cause i know almost nothing about them.🥲 #UE #Rigging #Blender #IndieDev
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DisQuiet retweeted
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ْ@LowPolyTears·
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DisQuiet@DSQT_Dev·
He has no eyes but has to look. He has crappy animation but has to smoke. Lol. Just need some decent-looking guy for some tests, this will have to suffice. #UE5 #IndieDev #GameDev
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