Ruby: Huntress of Vale - RWBY Fangame - Ishmaru

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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru

Ruby: Huntress of Vale - RWBY Fangame - Ishmaru

@DelphaDesign

Indie game dev! Ruby: Huntress of Vale - A 2D Action Fangame, focused Ruby's life post Beacon Graduation. Not affiliated with Rooster Teethor Viz Media.

Joined Eylül 2011
838 Following2.1K Followers
Idk
Idk@RandomUser1081·
🔥🔥STOP SCROLLING!! 🔥🔥 If you see this, please take the time to support a small indie dev! #gamedev #indiegame
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Finn
Finn@Atticus__Finn·
There's two types of people
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru
I definitely wish I was able to build my RWBY fangame on an engine that was more accessible for everyone. I want to offer ways to play outside of just a windows exe. I kinda wish I built this on something like OpnBOR, which can be played on many devices, and retro consoles.
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru@DelphaDesign

Ruby does look good in Beat-em-Up Games. :) Ruby: Huntress of Vale may not be official, but it is made by RWBY fans with a lot of care!

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Mjustine
Mjustine@Mjustine132_·
AMV wip
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joko360
joko360@joko3601·
Ruby Rose #rwby #rwbyfanart
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Greene
Greene@DarknifeG·
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The Sketchy Huntsmen
The Sketchy Huntsmen@SketchyHuntsmen·
Hey everyone, next week is the 9 year anniversary of FRWBY! To celebrate, we'd like to have a fandom week, utilizing the creative prompts below! Just use the hashtag #FRWBYANNIVERSARY to join in on the celebration, and we look forward to seeing what you all make!
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru
...Meanwhile, I'm still slowly chugging along with my GBC hombrew game. Here is a large scale boss I'm working on. No AI, just my 3D models rendered out in small resolutions, with a lot of manual adjustments pixel by pixel. #GBStudio
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Greene
Greene@DarknifeG·
『R·W·B·Y』
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru
@epyoncf Difficulty is such a pain since it's so vital for the overall player experience and immersion, but unless you cater to a specific playerbase, skill and patience vary wildly from person to person.
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
Game development is hard. Some days everything falls apart and you're barely holding on. Other days, though, you receive fan-mail and its all worth it in the end!
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John
John@MegaNintenBro·
2 Years ago today, Ruby Rose launched as a playable workshop mod in #RivalsOfAether. Thank you to everyone that's supported this project so far! Here's a tease for what's coming next for #RWBY in Rivals of Aether:
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru
@gbs_central I'm still on 4.1, but based on my understanding of the new 8x8 mode, it has a lot of advantages, but if you want a game that focuses more on larger actors like 32x32 or 48x48 such as my own project, your still better off with 8x16 mode. As the max stays at 40 for both.
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Mjustine
Mjustine@Mjustine132_·
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Ruby: Huntress of Vale - RWBY Fangame - Ishmaru
Working on a boss fight for "Debriz" made with GBStudio. Sprite limits are a challenge when trying to simulate a 3D environment on a Gameboy screen. Though I'm happy with it so far!
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