SAY COMMANDERS SAY IT

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SAY COMMANDERS SAY IT

SAY COMMANDERS SAY IT

@NamesWashington

#Raisehail #Commanders #NFL #Timberwolves

Fargo, ND Inscrit le Ekim 2021
451 Abonnements405 Abonnés
SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
These ducks truly did it on 4/20
R A W S A L E R T S@rawsalerts

🚨#BREAKING: Starting April 20, 2026, the U.S. Army will raise the maximum enlistment age from 34 to 42 years old and remove the waiver requirement for individuals with a single prior conviction for marijuana possession.

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Film Updates
Film Updates@FilmUpdates·
Recent Book Adaptations at the Box Office: • The Running Man - $69m • Regretting You - $90m • Mickey17 - $133m • Wuthering Heights - $235m • It Ends With Us - $351m • The Housemaid - $400m • Project Hail Mary - $500M+ (Projected)
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SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
@DigliDood @Pirat_Nation Extraction shooters only need 100k, they get that across all platforms every weekend. Also not a huge solo game so most people only hop on when friends are on.
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DigliDood
DigliDood@DigliDood·
@Pirat_Nation Gotta hand it to Marathon, I predicted it wouldn't even last 2 weeks, it's almost been 1 month.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
According to Alinea Analytics, Bungie’s Marathon has sold 1.2 million copies across platforms and generated $55 million in revenue. In comparison, ARC Raiders has sold over 12 million copies lifetime per official Nexon/Embark announcements.
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avihra
avihra@avihraa·
I fear for the longevity of @MarathonTheGame no t500 for ranked, only on the weekend, and cheaters running rampant already... hopefully bungie gets on it quick or itll be another hyperscape situation
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SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
@TheShmicknoogan @SkezLive @Marathon_Track Its really fun especially if you and your duo go down. Talk in prox and troll the fuck outta the trio. We will crawl two different ways and be like hes at the tree or there. Just see them running like a chicken while we take the fast exfill
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Glorpinity
Glorpinity@glorpinity·
just when i thought the "marathon is dead" discourse had faded 😭 now it's gonna be all over the TL for another week
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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skylerbuns
skylerbuns@skylerguns·
ok i tried marathon and yeah this is better than arc raiders...
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Tomographic
Tomographic@ItsTomographic·
Marathon is being so slept on by the FPS community. It's been really interesting as a content creator, hearing directly from viewers that they refuse to watch because they can’t get past the polarizing visuals to understand that this is truly one of the best feeling FPS experiences in years with tight gunplay, insane tension (genuinely has my heart beating out my chest) and a gameplay loop that actually rewards skill and decision making. But I think that's also the games biggest problem. People like to bash the art style but really I think it's that PvP games just don’t stick like they used to. They’re harder to get into, harder to watch, and don’t have broad, instant appeal. If it’s not immediately accessible or visually “safe” people bounce. So Marathon ends up overlooked, not because it’s bad (it's great) but because it’s different at a time when most players just want familiar. *It's also crazy that Bungie took such a huge risk on a niche game with a niche art style for such a niche demographic so I can understand where the negativity is coming from as far as gamers wanting more than just "another extraction shooter" but they made a damn good one and I hope more people give it a chance.
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SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
@dillonatm I miss when games would be actual games not balanced to a fucking T. Commando pro, ninja pro, power weapons in halo, or some of the weapons of destiny. Games need to go back to being fun first, if somebody is complaining about bubbles suck it up and push like your mom did
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ᴬᵀᴹ@dillonatm·
Knife is strong, sniper is strong, shotgun is strong, bubble is strong, grenades are strong, self revives are strong Honestly this is how it should be. Nerfs make a game less fun imo, and I think for XTR the imbalance is the balance in a sense. Asymmetric gameplay
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Paul Tassi
Paul Tassi@PaulTassi·
New ‘Marathon’ Sales, Playercount Reports Are Close To Reality via @ForbesGames I checked in about those new Alinea estimates, and those figures are in fact close to the actual numbers at Bungie forbes.com/sites/paultass…
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SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
@dccommonsense I saw some fellow Americans say "we took jima, we can do it again".. I wish individuals could be aware what our soldiers would have to face. Modern warfare combined with any type of invasion is going to amass casualties. I hope we don't have people in power that underestimate..
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Dan Carlin
Dan Carlin@dccommonsense·
I'm gonna assume the military made it clear that we shouldn't land where everyone (everyone!) is expecting us to in the Hormuz area. If we do though...what a tough situation to put our people in. War is hard enough on the people impacted by it without telegraphing your arrival.
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MegaMax
MegaMax@megam4x·
¿Sabías que la barra amarilla de la izquierda de Crimson Desert es tu barra de experiencia? Cada vez que completes 1 nivel, te darán Artefactos del Abismo para subir los stats de tu personaje. Dale like para que lo sepa toda la comunidad, que estas cosas el juego no las explica
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ARC Raiders
ARC Raiders@ARCRaidersGame·
Someone forgot to close the Stella Montis doors on their way out... Check your corners, the Flashpoint Update drops next week! 😱
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SAY COMMANDERS SAY IT
SAY COMMANDERS SAY IT@NamesWashington·
@nuhre_ Wrong, its still the first season 8 hours in. Especially with today's shows. Keep reaching
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