Niklas Lundberg

6.6K posts

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Niklas Lundberg

Niklas Lundberg

@datgame

Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.

Stockholm, Sweden Inscrit le Ağustos 2009
158 Abonnements899 Abonnés
Unbound
Unbound@unbound_io·
𝑼𝒏𝒃𝒐𝒖𝒏𝒅 𝑳𝒆𝒈𝒆𝒏𝒅𝒂𝒓𝒚 𝑺𝒖𝒑𝒆𝒓 𝑺𝒍𝒐𝒑
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Eric Lengyel
Eric Lengyel@EricLengyel·
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…
Eric Lengyel tweet mediaEric Lengyel tweet media
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Mo
Mo@atmoio·
I was a 10x engineer. Now I'm useless.
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Niklas Lundberg
Niklas Lundberg@datgame·
@valigo Which one has the best debugger, profiler, editor support and least friction for FFI (C/C++ calling)?
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Valentin Ignatev
Valentin Ignatev@valigo·
There is absolutely no reason why Go programmers shouldn't switch to Odin. Odin is everything Golang wish it were. Even Go's concurrency model is a trap - it fakes simplicity by hiding insane footguns that you'll inevitably step into.
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Ritesh Oedayrajsingh Varma
I frequently wish it was possible to block/mute posts based on regex instead of only words. A few simple regexes like That's not .+ — it's .+ would get you 99% of the way to an AI-free timeline
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Nic Barker
Nic Barker@nicbarkeragain·
C++: come try our language! we've got zero-cost abstractions! also C++:
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Nic Barker
Nic Barker@nicbarkeragain·
so that's what they meant by C++
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Łukasz | Wookash Podcast
Łukasz | Wookash Podcast@wookash_podcast·
@Anton_Dankov @unbound_io @andreintg But AI what? On the left there is a 3d vis for sdf. Then the image is being fed into an vis LLM? With prompt „make it better”? I’m genuinely asking Also if that’s realtime frame generation that’s quite quick for an llm!
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Unbound
Unbound@unbound_io·
Growing
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Niklas Lundberg
Niklas Lundberg@datgame·
@rianflo I think this was the first post that made me think so, part because of the username and posted text
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Florian Hoenig
Florian Hoenig@rianflo·
Good old sdSuperprim Bird.
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Niklas Lundberg
Niklas Lundberg@datgame·
@rianflo I've seen a bunch of these now, and at first I thought it was meant to show how "AI" is not usable for gamedev. It's too unpredictable and unstable, impossible to tweak without side-effects. Now since the posts keep coming, I'm guessing the point was to promote "AI"...
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Dave Eddy
Dave Eddy@ysap_dave·
dynamic arrays in c speedrun glitchless/noAI% world record 3 minutes 7.210 seconds (original by @tsoding )
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Niklas Lundberg
Niklas Lundberg@datgame·
Finally! I’ve been asking for this for 15 years. > disable lock screen scrubbing in Pocket Casts: Profile > Settings > General Always been touching it by mistake, never on purpose, and no idea how to find where i was. Apple at its worst.
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!
Teardown@teardowngame

🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇

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