Florian Hoenig
10K posts

Florian Hoenig
@rianflo
Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004






Як би це парадоксально не звучало, але 1 мільйон вершин, займає менше пам'яті ніж 4к текстура. Вершина з позицією, нормалью, UV, тангентом та vertex color = 12+8+12+16+12 = 60 байтів. Мільйон вершин ~57.22 МБ. Текстура розміром 4096 × 4096 у форматі RGBA8, це рівно 64 МБ.





⚡️"Make me a yellow car!" 🚯Can't prompt that. You have to mess with interactive clay primitives before the AI becomes relevant. I won't shut up about this: It’s a crucial step beyond "prompt & repeat", the difference between a creative workflow and a slot machine.





Over the next few months, Roblox will begin rolling out Mesh Streaming, a new engine-level system that manages the detail and rendering memory footprint of mesh assets, ensuring games run smoothly on all types of devices. Details: devforum.roblox.com/t/4601232



Asset #2. Autonomy Level: Full. $JUNO



today we're thrilled to announce Looper, our latest studio video game help our pal Theo take back the lab from the zombies, survive nonstop waves, and get to the top of the global leaderboard try it out with your friends ↳looper.basement.studio









