Simon Radner

20 posts

Simon Radner

Simon Radner

@simonradner

शामिल हुए Haziran 2014
102 फ़ॉलोइंग31 फ़ॉलोवर्स
पिन किया गया ट्वीट
Simon Radner
Simon Radner@simonradner·
Claude playing Monkey Island — about as good as I was at 14 you can watch its reason while it plays
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Simon Radner
Simon Radner@simonradner·
started turning this into a benchmark, the constraint: independent of the specific game, only the scummvm engine. defining “progress” under that constraint is hard. current hack: measure what changes. not sure if that’s progress or just exploration. github.com/rabengraph/scu…
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Simon Radner
Simon Radner@simonradner·
@alkampfer Starting prompt is basically “read the instructions and make progress in the game” — the instructions expose a JS API to get game state + logs will share more soon
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Alk­mpf­er
Alk­mpf­er@alkampfer·
@simonradner Is the starting prompt shared? I imagine use subagent and compress the context to reach the end. Really interesting experiment.
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Simon Radner
Simon Radner@simonradner·
Claude playing Monkey Island — about as good as I was at 14 you can watch its reason while it plays
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Simon Radner
Simon Radner@simonradner·
@Estudio528 it’s actually trying to find the Scumm Bar, in this run it expects it somewhere in the village and only finds it later about half the runs it goes there straight away, it’s probabilistic
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David García Sánchez
David García Sánchez@Estudio528·
@simonradner He skipped going into the bar – something a human would rarely do. And the Scumm Bar at that, which is the first place you’re supposed to go. Although he might not have spotted the door properly; Melee Island is quite dark. 😁
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Simon Radner
Simon Radner@simonradner·
@artlantiko what do you envision? could have the agent yield small summaries as it goes
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Artlantiko
Artlantiko@artlantiko·
@simonradner Pretty cool, and do you see some timeline about the decisions it takes?
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Simon Radner
Simon Radner@simonradner·
@opinjonated glad it makes sense, more going on under the hood, will share soon
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Jon Mystery
Jon Mystery@opinjonated·
@simonradner Ah, nevermind. Found the Youtube link and now I understand what you did. Very clever, I can see other ways to make use of this method. Thank you!
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RFTW
RFTW@rustforthewin·
@simonradner So, you weren't that good at 14?
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Simon Radner
Simon Radner@simonradner·
@damageboy haha I think you’re safe — Monkey Island needs creative, humorous thinking to solve, and the agent mostly lacks that might brute force it eventually though
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Simon Radner
Simon Radner@simonradner·
@the_ultralazr sure, happy to, ClaudeCast is great. happy to share the session log, feel free to DM me
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Martin Mairinger
Martin Mairinger@the_ultralazr·
@simonradner Love it! Would you be open to share that session log for an episode of the ClaudeCast podcast?
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Simon Radner
Simon Radner@simonradner·
@dvygh @badlogicgames yeah, but it mixes up walkthroughs from different versions, and there’s still a gap between lossy knowledge and acting correctly
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Simon Radner
Simon Radner@simonradner·
@RMWinslow haha Monkey Island is basically full of prompt injections and you can see the model fall for some of them too got a bit lucky here, getting into the kitchen needs timing with the cook serving groks in another run it reduced the sleep between retries to catch the right moment
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Robert Winslow
Robert Winslow@RMWinslow·
@simonradner I remember getting really stumped in this game because I interpreted the Red Herring as a gag meant to be ignored, and completely forgot about it for later. In retrospect, it feels a bit like I prompt injected myself.
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Simon Radner
Simon Radner@simonradner·
@Folletto pleading for the Designer/Developer-Duo in web development #wceu
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Simon Radner
Simon Radner@simonradner·
... Cosy Coding ... Feeling like home already at #wceu
Simon Radner tweet media
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Simon Radner
Simon Radner@simonradner·
hi to all at #wceu ! looking forward to tomorrow, it's gonna be a blast!
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