Steven at Brain Box Games

136 posts

Steven at Brain Box Games banner
Steven at Brain Box Games

Steven at Brain Box Games

@BrainBoxMobile

My name is Steven McDade and I'm an indie developer, writing iOS and Android comedy and trivia games. Based, working from home, in Scotland.

Bergabung Mayıs 2022
142 Mengikuti74 Pengikut
Tesco Mobile
Tesco Mobile@tescomobile·
@BrainBoxMobile Hey Steven. Sorry to hear this. If the port is being processed from our network to another, we can only recommend speaking with the recipient provider. They'll have a process to raise it further - Harry
English
1
0
1
32
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
@tescomobile hi there, my partner has pac code ported from Tesco to Sky this morning, and calls from any network other than Sky fail. Is there a way to check the port from your end?
English
1
0
0
70
TechWhirl Ultimate
TechWhirl Ultimate@TechWhirlUlt·
HDR needs a bit more consistency, a lot depends on how you angle the shot
TechWhirl Ultimate tweet mediaTechWhirl Ultimate tweet media
English
2
0
8
205
TechWhirl Ultimate
TechWhirl Ultimate@TechWhirlUlt·
Camera samples from CMF Phone 2 Pro The exposure issues from the previous Phone 3a and 3a Pro are much better now, though slightly dropping the EV slider will still give more evenly exposed resulrs.
TechWhirl Ultimate tweet mediaTechWhirl Ultimate tweet mediaTechWhirl Ultimate tweet mediaTechWhirl Ultimate tweet media
English
4
0
32
2.1K
Bartleby Lawnjelly
Bartleby Lawnjelly@lawnjelly·
So Godot 3.6 is nearly done, I've had some time off, so need to focus and restart work for 3.7! 😊 So what are your pain points with 3.x? And what features would you guys like to see in 3.7?
Bartleby Lawnjelly tweet media
English
27
11
132
16K
Steven at Brain Box Games me-retweet
Mathias W
Mathias W@mwesterdahl76·
Did you know that the @defold game engine has existed since 2009? It's been free since 2016, and source available since 2020. If you haven't heard of it before, please check it out! #history" target="_blank" rel="nofollow noopener">defold.com/about/#history #defold #gamedev #indiegame
English
8
25
119
5.9K
Steven at Brain Box Games me-retweet
Defold Engine
Defold Engine@defold·
Defold 1.8.1 includes support for Teal, a typed @LuaLang dialect. Also included is an improved camera API as well as numerous bug fixes related to meshes, sprites, fonts, HTTP requests, and editor UI issues. #gameengine #gamedev Full release notes: defold.com/2024/05/29/Def…
English
2
19
96
3.7K
Jhonny Göransson
Jhonny Göransson@jhonnygoransson·
Posted the source and a html5 playable for this if anyone is interested! GH: github.com/Jhonnyg/my-pub… HTML5: jhonnyg.github.io/my-public-defo… #madewithdefold #gamedev
Jhonny Göransson@jhonnygoransson

We have a small community challenge at @defold right now where the idea is to recreate the feel of the card effects from @BalatroGame - i had a few minutes this morning, and this is the progress so far. It's really easy to do the easing in defold thanks to go.animate :) #gamedev

English
1
10
35
1.4K
Jhonny Göransson
Jhonny Göransson@jhonnygoransson·
We have a small community challenge at @defold right now where the idea is to recreate the feel of the card effects from @BalatroGame - i had a few minutes this morning, and this is the progress so far. It's really easy to do the easing in defold thanks to go.animate :) #gamedev
English
6
7
64
4.4K
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
@aaronfranke7 @Akien Respectfully, I'm new to Godot and didn't know how to report a bug. Didn't expect a fix in a day, just wanted to make sure it was reported as iOS plug-ins will prove to be more and more important.
English
0
0
2
47
aaronfranke
aaronfranke@aaronfranke7·
@BrainBoxMobile @Akien Twitter is not the proper channel to file bug reports. Also, one day is an extremely short amount of time to want a bug fixed - lots of issues are many years old.
English
1
0
1
58
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
I've made @Akien aware of a bug which stops iOS builds with plug-ins working with Xcode 15, but where else should I report it? I think it's quite a big issue! #GodotEngine
English
0
0
1
811
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
@Akien @Akien Sorry to trouble you again, but I think I have confirmed this with a blank project which build for iOS fine. Added github.com/Poing-Studios/… and linking won't work with numerous reference errors - don't know how to report this but I'm sure others will run in to this :)
English
0
0
1
23
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
@Akien Hey there, I'm using Godot 4.1.2 (latest export templates) with Xcode 15 on Mac Mini Silicon, and can't build for iOS with any plugins enabled. An ld error, but not classic, says normal at the end of the error message. Any ideas please?
English
1
0
0
80
Steven at Brain Box Games
Steven at Brain Box Games@BrainBoxMobile·
Is anybody able to build for iOS with Godot 4.1.2 (latest export templates), Xcode 15, and any plugins enabled? No plugins and it builds fine. Plugins enabled and ld errors in console (says normal and not classic) #godotengine
English
0
0
1
120