

Niklas Lundberg
6.6K posts

@datgame
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.



Now is the perfect time to write your own engine. The argument in the past was that you don't have time to write all the less important generic features. Now, the LLM will do that for you. You can focus on things that differentiate your product.




I have so much gratitude to people who wrote extremely complex software character-by-character. It already feels difficult to remember how much effort it really took. Thank you for getting us to this point.











🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇


🤖✨ Visual Studio just got a whole squad of agents — and they’re not your average “chatbot.” 🕵️♀️ Debugger Agent → reads your call stacks + diagnostics like a pro ⚡ Profiler Agent → hunts bottlenecks using real VS profiling data 🧪 Test Agent → generates tests that match YOUR project’s patterns 🛠️ Modernize Agent → upgrades .NET/C++ projects with awareness of your graph And the best part? 🧩 You can build your own custom agents — wired into your repos, docs, APIs, design systems, and more. Teams are already crafting: • PR reviewers tied to their style guides • Design‑system enforcers linked to Figma • Planning agents that gather requirements before you write a line of code Dive into how it all works + how to start building your own 👇 devblogs.microsoft.com/visualstudio/c…