tom
279 posts

tom
@tomcandev
✍️ https://t.co/n9jYabwrTn - My blog 🎯 https://t.co/FWVYbXfmM1 $0/m - Contextual AI Language Practice





I don't know anyone who quit their job to live of savings and built something that made money before their savings run out except @AndreyAzimov I always think it's the wrong way to do it I think you should build something on the side and once it makes equal or more money than your main job or freelance gigs and it's stable, quit the job and switch Being unemployed somehow makes people lazy and feel too relaxed to build something, like your day is fully free of commitments which sounds ideal but freedom isn't when stuff is built I think, you need constraints I had income from my YouTube channel Panda Mix Show in 2013 when I started, and it took over a year before I made enough money to switch Obviously I wish him well but I think better do the switch than hard quit






I finished a 66-page guide on Apple Ads. No sales BS, no "link in DM" Here it is: asa.sparrowapps.io Do me a favor – drop a comment below to confirm you got it.


A simple recipe for growth (after 5 years on mobile development): 1. Find your scale and what you’re done with Ship a lot. 10, 12 apps if that’s what it takes. Clarity comes from building, not planning. You only learn what works by shipping. 2. Pick one paid channel. Go deep. Start with what you can afford. Test slowly. Stay patient. Master one channel before you touch the next. 3. Reinvest. Every month. No exceptions. A big chunk of revenue goes back into growth. No toys. No shortcuts. Reinvestment outlasts motivation every time. No magic formula. No growth hacks. Just shipping, patience, and putting money back in month after month.




@stevenpdev Do Android users convert to subscriptions as readily as iOS users?










