Automata Games

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Automata Games

Automata Games

@AutomataGames1

Indie game dev studio crafting our debut title. Building in public and sharing the journey. Your feedback shapes our code!

가입일 Mayıs 2026
75 팔로잉61 팔로워
고정된 트윗
Automata Games
Automata Games@AutomataGames1·
One bad car can bankrupt you. One smart design can change everything. 🚗 Auto Empire Tycoon is now on Steam. Start in the 1950s, research new technologies, design better cars, manage production, read the market, and outsell two rival brands. Wishlist now 👇 store.steampowered.com/app/4809560/Au… #indiegame #gamedev #tycoon
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Automata Games 리트윗함
IndieCurator | Indie Games
Here’s something I’ve been noticing: A lot of accounts are using AI to write their hooks these days. It shows. People can tell. They might not read the full post, but they can sense when something feels AI-generated and they usually scroll past it. Writing the first line in your own words still works better. It might not be perfect every time, but it feels human. Sometimes it works, sometimes it doesn’t. But at least it doesn’t sound robotic. Trying it yourself costs nothing.
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Automata Games 리트윗함
IndieCurator | Indie Games
Topic 6: First Sentence / Hook Old X was forgiving. A weak first line could still survive with hashtags or fast replies. New X is ruthless. People don’t read posts anymore. They decide in 1–2 seconds whether to stop scrolling or keep moving. Your first sentence is no longer just the beginning. It’s the gatekeeper. If it doesn’t stop the scroll instantly, the rest of your post never gets seen. That’s why I stopped thinking in terms of writing posts. Now I only focus on writing hooks. Because on today’s X, everything depends on those first few words. A strong hook gives the rest of your post a chance to exist. A weak one kills it before it even starts.
IndieCurator | Indie Games@IndieCurator

Topic 5: Replies vs Likes Old X felt simple: More likes = more impressions. If a post got a lot of likes fast, it usually traveled further. But new X doesn’t feel like that anymore. Likes don’t seem to help reach as much now. Replies seem much more important. But not every reply has the same value. In the old system, the number of replies mattered more. Even simple replies like: “Thanks!” or🔥or “Nice!” could help the post look active. But now, meaningful replies seem to matter more. Real questions. Useful answers. Small discussions. Even natural jokes between real people. These feel stronger than empty engagement. Likes show support. Replies create reach. If someone replies early, reply back. Not as a trick. Just keep the conversation alive.

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Automata Games
Automata Games@AutomataGames1·
@picmory Hopefully I will create on of those hits, joking aside I completely agree with you
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もりー@ゲーム作りおじさん
アイデアとイメージさえしっかりしていれば、 素人でもAIを使って 模倣ではないゲームを作れるようになってきた。 あれくらいの開発規模のゲームでも 大ヒットが生まれるなら 全ての人がゲームを作れるようになった時 何が起きるのか。 ほとんどのゲームは 圧倒的な数の中に埋もれる。 でも、その中からSNSで突然見つかり、 一気に世界へ広がるゲームも出てくる。 ズバリ言うわよ これから、大ヒットは素人から生まれる。
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Automata Games
Automata Games@AutomataGames1·
@IndieCurator @2TLH_GAMES I agree completely, there are some days I feel like I am overwhelmed by tasks and they are impossible to finish. But consistent working is the solution imo. Little by little they are done
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Automata Games 리트윗함
IndieCurator | Indie Games
Hey devs When another dev shares their wishlist, how does it actually hit you? Happy for them? Or does it make you look at your own list and feel behind? What do you actually feel? #IndieDev #GameDev
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Meccha Chameleon has already sold over 3 million copies on Steam. What’s crazy is that it was made by a solo dev in about five months. The game went from launch to 3 million sales in roughly a week, meanwhile AAA games spending years, millions, and thousands of employees to make a flop.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Automata Games
Automata Games@AutomataGames1·
@fixGameing hey thanks for the review, you really made me happy <3. Sim City vibe is the exact vibe I am going for.
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Fix Gaming Channel
Fix Gaming Channel@fixGameing·
@AutomataGames1 It's good; I get the vibe right away, and easy to understand. The music supports it- real 50s. Looks like early SimCity. So for me it works, 7/10
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Fix Gaming Channel
Fix Gaming Channel@fixGameing·
Is your trailer helping your game, or hurting it? A trailer can damage interest if it is not ready. If the gameplay is unclear, the hook is buried, the editing feels confusing, or people do not understand the game fast, they may leave before they ever reach your Steam page or demo. Sometimes the best move is not to post the trailer yet. Fix the trailer first. Then push it. Your trailer should build confidence, not confusion. If you have experienced this, or you are unsure if your trailer is helping your game, comment below or reach out, and I’ll take a look. #IndieGames #GameDev #IndieDev #SteamNextFest #GamingNews
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Automata Games 리트윗함
LuckyStudios
LuckyStudios@luckystudiosdev·
Happy #FollowFriday to all devs out there! It's time to showcase your work! 🚨 Upload your trailer, a cool gameplay clip, Steam page, or anything you want to show off! Fellow devs, Like❤️ Reply 💬and Repost ♻️ Lets help each other out! #indiegame #gamedev #indiedev
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Automata Games
Automata Games@AutomataGames1·
he he there are some obvious bugs in the win screen, lets see if anyone will notice it .p
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Automata Games
Automata Games@AutomataGames1·
@MjTheHunter it is definitely same for me, I feel guilty now when I play some games cause there is so much stuff to do
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MJ
MJ@MjTheHunter·
The reality of making a game for me, is that I have less time to play games
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Automata Games
Automata Games@AutomataGames1·
just 11 more wishlists and we are 100! 🥳🥳
Automata Games tweet media
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Sageless
Sageless@SagelessRanger·
@MR3Dev Funny enough I hated the workflow of blueprints and gdscript was way way better. And I tried both from the standpoint of being totally new to programming
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MR3D-Dev
MR3D-Dev@MR3Dev·
Holy cow my timeline is just doom and gloom about Unreal Engine 6. Ppl this is 3 years away and the blueprint fade out is 5 years away, plz chill out
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Automata Games 리트윗함
IndieCurator | Indie Games
I don’t think likes are useless. They may not increase impressions much anymore, but they still matter to me. A like can mean: “I’m here.” “I saw your post.” “I support this.” I even recognize some accounts because they like my posts almost every day. So yes, likes still matter. Just in a different way.
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Automata Games 리트윗함
IndieCurator | Indie Games
Topic 5: Replies vs Likes Old X felt simple: More likes = more impressions. If a post got a lot of likes fast, it usually traveled further. But new X doesn’t feel like that anymore. Likes don’t seem to help reach as much now. Replies seem much more important. But not every reply has the same value. In the old system, the number of replies mattered more. Even simple replies like: “Thanks!” or🔥or “Nice!” could help the post look active. But now, meaningful replies seem to matter more. Real questions. Useful answers. Small discussions. Even natural jokes between real people. These feel stronger than empty engagement. Likes show support. Replies create reach. If someone replies early, reply back. Not as a trick. Just keep the conversation alive.
IndieCurator | Indie Games@IndieCurator

Topic 4: Hashtags My experience with hashtags has completely changed. As an indie game curator, I no longer believe hashtags automatically boost impressions. In 2026, they often do the opposite - they can actively reduce reach. Especially when you mix languages in the same post. English text + Japanese hashtags + random gaming tags... This confuses the algorithm about who the post is actually for. X’s algorithm no longer relies on hashtags for discovery. It now uses advanced semantic understanding, powered by Grok-level NLP, to read and categorize content directly. Hashtags have become almost irrelevant for reach. That’s why I stopped treating them as “reach boosters.” I now see hashtags purely as audience targeting tools. If you want to reach Japanese indie game accounts, write the entire post in Japanese and use the right local hashtags: # インディーゲーム # ゲーム開発 # 個人開発 Even if total impressions are lower, the post lands with the exact right people. Repeating the same hashtags over and over also traps you in an echo chamber - the algorithm keeps showing your content to the exact same small circle. So here’s my current rule: Use hashtags only when they perfectly match your audience and goal. Asking indie developers a question? -> #IndieDev or #gamedev makes sense. Introducing a game to players? -> Skip dev-focused tags. Focus on player-first language first. Hashtags are not magic anymore. They’re just labels. Use them carefully - or don’t use them at all. Elon was right: the system doesn’t need them anymore.

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Automata Games
Automata Games@AutomataGames1·
@Ahwhwh2740394 Godot has very good documentation and tutorials. Gdscript is also very easy to use
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RandomName
RandomName@Ahwhwh2740394·
Game developers, if someone wants to learn game development, what would you recommend they start with? #gamedev #gaming
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