Dan Miller

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Dan Miller

Dan Miller

@DanMillerDev

Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

San Francisco, CA 가입일 Haziran 2009
785 팔로잉8.7K 팔로워
고정된 트윗
Dan Miller
Dan Miller@DanMillerDev·
Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at unity.com/spatial to learn more!
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Dan Miller
Dan Miller@DanMillerDev·
How many of these are you supposed to have?
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Dan Miller
Dan Miller@DanMillerDev·
@ewallertv Me seeing all the tweets about Ewaller the baller
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ewaller
ewaller@ewallertv·
193rd / 4,242 at EVO! Happy with how I played and looking forward to improving for next year~
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Dan Miller
Dan Miller@DanMillerDev·
@javierdavalos It requires work on our side an updated packages, they are not yet supported.
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Javier Davalos
Javier Davalos@javierdavalos·
How do I detect motion controllers in a #VisionPro Unity app? Might as well support them in Figmin XR but can't figure out where to get that info. Perhaps you know @DanMillerDev ?
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Nick Klingensmith - koujaku.bsky.social
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model! It's a good day to be working with OpenXR :) github.com/KhronosGroup/O…
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Dan Miller
Dan Miller@DanMillerDev·
Can't believe this #WWDC @vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
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Dan Miller
Dan Miller@DanMillerDev·
@michae1becker Where can I get smart hulk.fbx and who put a space in the file name 👀
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Michael Becker
Michael Becker@michae1becker·
with Adobe's OpenUSD file format plugins, USDView is - shockingly - become my favorite lightweight 3D viewer for *any* filetype. This is an FBX(!)
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Thomas Van Bouwel
Thomas Van Bouwel@tovanbo·
Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday! We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
LASER DANCE@LaserDanceGame

ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉 In the meantime, be sure to wishlist the game on the Quest store➡️bit.ly/3W0huQf

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Sarang Borude
Sarang Borude@doomdave·
Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below] Learn how to: 🔗 Use ARKit World Anchors to persist virtual objects 💡 Build a light control system for Philips Hue lights 📍 Anchor UI to real-world lights using Vision Pro 🛠 Let users assign lights to virtual entities This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀 📺 Watch here: youtu.be/saD_eO5ngog 📌 Code & setup details in the YouTube description
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Quentin Valembois
Quentin Valembois@ValemVR·
I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish. This is the most in depth tutorial I made on XR with: ✅Passthrough Setup ✅ Scene model ✅ Spawning objects ✅ Navmesh ✅ Publishing your game on the Meta Store!
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Dan Miller
Dan Miller@DanMillerDev·
@cyannick @pikuma awhile ago maybe I should check it out again. I also want to work on a few things in 3D and saw SDL3 now has a cross platform GPU API!
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Dan Miller
Dan Miller@DanMillerDev·
I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation. I made a tilemap level editor as a bonus!
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Dan Miller@DanMillerDev·
@ste_wr It's a very small project just showing off some cross platform features 🥲
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Steve Wright
Steve Wright@ste_wr·
@DanMillerDev I mean i assume this is a demo, but the idea that a quest build took 3 minutes is hilarious to me
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Dan Miller@DanMillerDev·
Kick this off and going to make a coffee ☕️
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Dan Miller@DanMillerDev·
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
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Andy Biar
Andy Biar@andybiar·
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad! Tuesday 1:20pm schedule.gdconf.com/session/unity-…
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