SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ

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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ

SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ

@SmoothBrainDev

Buy INCISION: https://t.co/gKFyFTT13Uโ€ฆ It's like DUSK trapped inside the Super Gore Nest - Dave Oshry

The Smell Zone ๊ฐ€์ž…์ผ Kasฤฑm 2019
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@RogerCheesecurl Smooth shading basically shades the model as if it's subdivided so try adding subdivision surface modifier on it to see what areas look wrong/break completely. Helps with pinpointing bad geometry/topology. Also mark the mouth cavity's edgeloop as sharp to make it more cartoony.
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RogerCheesecurls
RogerCheesecurls@RogerCheesecurlยท
I dont get how people model 3D mouths and make them look good.. This probably wont stay
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ ๋ฆฌํŠธ์œ—ํ•จ
TEXNOPLAZM is OUT in Early Access
TEXNOPLAZM is OUT in Early Access@texnoplazmยท
TEXNOPLAZM Episode 2 arrives June 25th! ๐Ÿ”ด7 new maps ๐Ÿ”ด9+ new enemies ๐Ÿ”ด3 new weapons ๐Ÿ”ด4 new powerups ๐Ÿ”ดnew interactive elements ๐Ÿ”ดimproved combat Wishlist on Steam - link in commentsโฌ‡๏ธ #screenshotsaturday
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JM93
JM93@Jman19931ยท
Had a quick look at Daikatana Milestone 2 alpha, when it was still using the original Quake engine.
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@DUSKdev I've been using the same Photoshop since 2006 or somethin, lmao. Dunno why gamedevs would even update. It has all the tools you need already. No AI bloat either.
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David Szymanski
David Szymanski@DUSKdevยท
I've never used Photoshop in my life. Every game I've made was done with Gimp and/or Krita
Moon Spotter@loot_play82832

@DUSKdev If you have used photoshop in your game, make sure to include the disclaimer it was made with AI. Thank you

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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ ๋ฆฌํŠธ์œ—ํ•จ
BrutalZlim
BrutalZlim@BrutalZlimยท
DOSman Direct 2.0 is upon us! An indie showcase like no other! ๐Ÿ‘‡
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ ๋ฆฌํŠธ์œ—ํ•จ
Osvaldo Pinali Doederlein
Osvaldo Pinali Doederlein@opinaliยท
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1โƒฃ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything๐Ÿงต youtu.be/D0EM1vKt36s
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RohanKar
RohanKar@RohanKarMooNยท
"New Vegas" "Boring" I don't have any words to say.
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Khen
Khen@Khen_na_ยท
@JNoirJ1 @morchel People with soul can get to their own conclusion rather than sound like an herd/cult. People with soul want to feel part of the game when they play it, more immersive more fun.
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@Varzelhaar @edliu1105 Majority of people are reacting like this because they've seen enough already. It takes some special kind of brain damage to assume that it would change course with even more AI filters and anti-artist/anti-human technology.
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haar
haar@Varzelhaarยท
@edliu1105 Congratulations, very impressive. Donโ€™t listen to those who are crying about artistic choice, AI slop, or AI filters. This is the future, and theyโ€™ll see it too in time
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Edward Liu
Edward Liu@edliu1105ยท
DLSS 5 is a decade-long dream come trueโ€”and the biggest risk weโ€™ve ever taken. It still feels unreal that we made it happen as early as 2026. So many technical hurdles, and so much innovation fusing AI and graphics. Immensely proud of the teams! youtu.be/4ZlwTtgbgVA?siโ€ฆ
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForceยท
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More โ†’ nvidia.com/en-us/geforce/โ€ฆ
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@FernandoTittz I predict that they will eventually start making games with lazy and ugly models and using this tech to make it look "good". Just gotta have the basic idea in the ugly model and AI will fill in the rest. Anything to hire less people, I guess.
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Fernando Tittz | Living Dead Outbreak OUT NOW
Why bother making interesting characters, models, environments if AI will just gonna remove the personality out of it? This is a legit curse to the gaming industry, very depressing!
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More โ†’ nvidia.com/en-us/geforce/โ€ฆ

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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@LightReachGames Scares, story, combat, in that order. I think horror games always need to be *scary*. I hate how so many horror games just do the bare minimum for the sake of horror (darkness, fog, some rotten things with sharp teeth, and an occasional jumpscare).
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Light Reach Games
Light Reach Games@LightReachGamesยท
I want to hear from you all! Some of you may be shy but thatโ€™s okay, I want to hear from you. What makes you want to play a horror game? - Is it the scares? - Is it the character and or enemy models? - Story & Lore - Visuals of the game? What generally gets you to hit the download button + play button for horror games specifically? #gamedev #solodev #gamedeveloper #unrealengine #unrealengine5 #steam #pc #fyp #horrorgames #horror #gaming #survivalhorror #scary #scarygames #pcgaming
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ ๋ฆฌํŠธ์œ—ํ•จ
MULLET MADJACK
MULLET MADJACK@MulletDevยท
INCISION X MULLET MADJACK A bundle for players who love fast, intense, action-packed games. Get ready for frantic challenges, dynamic gameplay, and lots of adrenaline in experiences that reward skill and quick reflexes.
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fortunate ramen
fortunate ramen@FortunateRamenยท
i love when a gameโ€™s sequel is straight up just the last game but better in every way
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
Echoes of The Living by @DevMoonGlint is goood. It's like I'm playing a new campaign of REMake with less frustrations. It's hard to belive these backgrounds aren't pre-rendered either. And or the first time I don't feel lost exploring a huge multistory building! That's a first.
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SmoothBrainDev \ INCISION ๐Ÿ‡ซ๐Ÿ‡ฎ
@RingashGame All of that is nice of course as long as player has to earn those staggers, launches etc. I like how God Hand lets enemies jump out of combos and they go berserk if you keep them stunlocked for too long. It has a strong emphasis on making things harder if players can play well.
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Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGameยท
I actually like when both ideas work together. I also don't want combos to just be flashy for the sake of style. In my game bosses can enter a weakened state where they can be staggered, and good combos can extend that window. Launching enemies into the air also increases damage, though bosses will eventually break out.
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Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGameยท
What ruins a great action game for you? As an action game developer, I'm genuinely curious. I know everyone has different tastes. No game can please everyone. Maybe that's exactly why I want to hear your answers. I've definitely made design decisions that sounded okay in theoryโ€ฆ and felt very different in practice. What's your red flag? I'd love to hear it.
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