Studioz👁️‍A Ragdoll Rage Game

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Studioz👁️‍A Ragdoll Rage Game

Studioz👁️‍A Ragdoll Rage Game

@StudiozYT

Indie Dev | Contact: [email protected] | Wishlist #ARagdollRageGame ⬇️

가입일 Mayıs 2016
244 팔로잉70 팔로워
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
There’s a false dichotomy in the game dev community where people think you have to choose between making something you love and making something that makes money. You don’t, you can do both.
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Neal Agarwal
Neal Agarwal@nealagarwal·
Introducing Cursor Camp, a website to hang out with other cursors. Out now, enjoy :)
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW
Started to work on my fourth game recently...😊👀 Another Coop Game similar to Paddle Paddle Paddle but with a pretty fun and unique control sheme xD Announcement soon! 🚨
Zoroarts 🦈 Paddle Paddle Paddle OUT NOW tweet media
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CodeRed
CodeRed@CodeRed_dev·
Indiedev canon event : Seeing another dev make a game so amazing and you go back to your project and it looks like garbage.
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Studioz👁️‍A Ragdoll Rage Game
@EyeOfScar Yea I completely agree, I’m probably gonna take a mini break as I study for finals… I’m worried I won’t have the motivation afterwards to reopen the project tho
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Studioz👁️‍A Ragdoll Rage Game
@yabsssai I feel like the quality of the assets I’m using is not like 4K ultra hd, so it feels not very sharp. I’m going to keep trying to get it right before getting an artist. And probably share it on X when I’m ready, to gage what people think first before considering an artist.
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YabsssAI
YabsssAI@yabsssai·
@StudiozYT redoing it 5 times shows you're committed to getting it just right, what specifically about the current art isn't meeting your expectations that's making you consider hiring an artist?
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grayfruit
grayfruit@thegrayfruit·
drop your most ridiculous steam play time stats, not the highest number of hours but the games seemingly least deserving of that amount of playtime. I'll start with my 386 hours in 4-hour long story based puzzle game Portal
grayfruit tweet media
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Luis G. Bento //
Luis G. Bento //@EpicMcDude·
Testing out some dynamic physics-based cover by kicking stuff over, inspired by FEAR 2
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