

molt
4.7K posts

@0xthemolt
chief nerfer + analytics @fantasy_top_ | creator FantasySheets | mint bot @fantasy_sheets_ code: https://t.co/ckzeP5qwbw



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Tomorrow, I start my journey to prove the haters wrong

fantasytop made 3 critical decisions that killed their app 1. chose Blast and Base this is too obvious yet so many founders still fall into this trap saying “if the app is fun users will come like polymarket” reality is completely different. pumpfun wouldn’t be what it is today if it launched elsewhere. same for phantom, fomo, collector crypto, etc degens are the most important users for crypto apps and most of them live and breathe on solana. choosing other chains basically makes PMF 100x harder for no reason we saw this with our own products too. our first 10+ apps launched on eth mainnet and L2s all failed. then we launched @addicteddotfun on solana and it immediately did $4M and became one of the biggest crypto games last year 2. chased non-financialized “fun” another huge trap in crypto is trying to build a fun app that isn’t centered around making money because founders think degens are too niche every crypto app that found PMF focused on degens. most apps chasing non-financial users aka normies failed fantasytop started as a very degen product. their product and marketing were perfectly optimized for degens, but they still ended up falling into the same trap as everyone else 3. aimed for a sustainable long-term product fantasytop was fun for a few weeks but degen brains are giga fried. they’re looking for one-time crazy money-making opportunities, not the same gameplay loop forever this took me years to understand but expecting degens to keep playing the same game with the same assets is pure delusion polymarket works because their tokens have expiration dates. pumpfun works because there are always new tokens to ape we live in a crazy attention economy and degens are the most extreme version of it builders need to prioritize what people actually want over what they personally want to build. fantasytop spent 2.5 years trying to make a sustainable card game before realizing nobody really wanted that if they pivoted into card games with new token launch mechanics they probably could’ve been 1000x bigger a lot of this might sound counterintuitive but it’s what i’ve learned building crypto apps for 5+ years








