
P
4.7K posts











$7 per 100 installs doesn't seem cheap to me. Especially when you factor in user acquisition costs, Apple’s cut, and inference costs (if your app uses AI). Keep in mind that the average purchase conversion rate is 2% to 3%. Let’s say you have a calorie-tracking app that charges $15/month with a 3% CR (which is healthy). AppsFlyer, in this case, costs you $2.33 per paying user. Factor in Apple’s cut, and that leaves you with just $8.17 for acquisition costs, inference costs, operational costs, taxes, etc. TikTok Ads alone can easily eat that up. So yeah, I don’t feel like AppsFlyer's pricing is grounded in the reality of the mobile app business.




Someone is copying my entire app, including the app name ReSubs, in the App Store. Does anyone have experience with that?

Apple just removed another vibe coding app: Anything AI Reason: violation of Guideline 2.5.2 Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps.


Native Android apps in Swift 🤯 Swift 6.3 introduces official Android support. You can now: – build native Android apps in Swift – integrate with Kotlin/Java Swift goes cross-platform. That’s a big deal






lots of AI cos starting to experiment with paid marketing so here’s my take: Paid acquisition is a tax on your product's defensibility. the moment you can't out-spend the incumbents and competitors, you die. build channels that get cheaper as you grow or you're just renting your growth


somehow we lost galas and ended up with dating apps









