Dio_214

1.8K posts

Dio_214

Dio_214

@214Dio

Katılım Temmuz 2020
127 Takip Edilen12 Takipçiler
Dio_214 retweetledi
TechEpiphany
TechEpiphany@TechEpiphanyYT·
🔻 Nvidia Profile Inspector - v3.0.1.7 Pre-release The Nvidia Profile Inspector allows for in-depth driver customization, including profile management. These extensive settings are intended to improve performance, especially in games. Often, some of these menu items are not even available through the regular Nvidia Control Panel. github.com/Orbmu2k/nvidia…
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strahfe
strahfe@strahfe·
Insane necklace in Crimson Desert you can get from a strongbox in the Demeniss castle, behind the 1st floor bookshelf.
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Dio_214
Dio_214@214Dio·
@curatorgamingx Nope, game still be boring, that's not going to change because of a score.
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Curator
Curator@curatorgamingx·
If Starfield scores a 88-96 on PS5 will you people admit you were wrong about it? #Starfield
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Sebastian Castellanos
Sebastian Castellanos@Sebasti66855537·
It turns out, the "Translucency Quality" setting — when set to "High Res" — was the main culprit behind this brutal perf drop, as I observed a 91% (!) perf increase by lowering it to "Default". Definitely recommend keeping this setting at "Default", that's for sure!
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HOT97 | HipHopGamer | CHASE | GGL | AMD | THE GOAT
THIS IS A MAJOR PROBLEM, The More COMPANIES THAT LISTEN TO THIS FAKE GAMER OUTRAGE These Companies Have NO BACK BONE. How you listening to people that don't even know HOW TO MAKE A GAME tell you how to use your OWN CREATIVITY. AI IS AMAZING DLSS 5 LET'S GO @nvidia KEEP COOKIN
Crimson Desert@CrimsonDesert_

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

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AniTV
AniTV@AniTVOfficial·
'JoJo's Bizarre Adventure Part 7: Steel Ball Run' Director on When the Next Episode will Release: "I want to see it soon, too! When will it be? I don’t know. It takes a lot of time to make just one episode, but production is going smoothly, and I’m looking forward to seeing the finished episode as much as you are!"
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HDR game analysis
HDR game analysis@HDRgameAnalysis·
These are my RenoDX settings in Death Stranding 2 on PC. They will give you those inky blacks for our OLEDs during night time, out in the open world. The important settings to change are; - LUT strength 25 - Shadow contrast 55 - Shadows 50 Peak brightness is to be set at what your display can do on a 10% window. Most should set game brightness to 203, but if you have a very bright 2000 nits TV like me, then sit it a bit higher. Set UI brightness to the same as game brightness.
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metacritic
metacritic@metacritic·
Crimson Desert reviews are coming in NOW: metacritic.com/game/crimson-d… "Crimson Desert manages to capture the essence of pure open-world exploration and delivers incredible combat that is unlike anything you've played previously..." - TechRadar
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HOT97 | HipHopGamer | CHASE | GGL | AMD | THE GOAT
OMG! THANK YOU @nimlot26 Louder For The FAKE GAMER OUTRAGE To Hear. Yo @GameOverGreggy Bro How Can You HATE ON #DLSS 5 Son WHAT This Joint Is Insane Bro You Can't Tell Me GRACE DON'T LOOK BETTER WITH DLSS 5 Son STOP IT. This Goes For ANY AND EVERYBODY GOING AGAINST #NVIDIA DLSS 5 This DETAILED INFO BELOW IS EVERYTHING.
Georgian Avasilcutei@nimlot26

After this whole debate about DLSS 5 I came to the conclusion that most of the people talking about it are completely unaware of what they don't know...they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI and like Pavlov's dog they just start drooling thinking it's the same shit as unethical slop image generators...for the love of Christ...go and educate yourself before raging on the internet for no reason. DLLS 5 is not a prompt based generator...it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading... I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left you have a raster render, with some bad shaders. On the right you have a render with raytrace on, a much better shader for both hair and skin. They don't even look like the same person...do they? This is what DLSS5 is doing....getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources. Some of you will go and say the one on the left is better and it's the artist's vision. It's not...it's just the artist's limitation due to shading and lighting constrains. Every single artist out there would love to get the right result in real time.

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GimR (Go watch SASSY!)
GimR (Go watch SASSY!)@VGBC_GimR·
Alex’s standing medium punch is absurd. It’s huge, +0 on block, & most importantly: you can hit confirm it into his target combo (which leads to +5 Okie): - you can meaty throw or jab. - If you Jab it’s +2 on block so tick throwing after the jab beats 4f jabs - jab into lariat here is a true block string (usually 1 frame gap). The Lariat is +3 & puts you in the perfect range for Strike / Command Grab mix up -canceling the initial dash into hop makes DP and Drive Reversal whiff. Jabs also whiff. Also puts the opponent in a very awkward position #SF6 #SF6_ALEX #StreetFighter6 #スト6
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Dio_214
Dio_214@214Dio·
@BLAZE_4K_ Also if u went good insurance that ur card wont have issues , look at a attachment that goes to the power connector called WireView Pro II. It shows the pin balance of the power connector. It's what I have for my 5090 and it works great.
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Blaze _4K
Blaze _4K@BLAZE_4K_·
I’m dumping
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Dio_214
Dio_214@214Dio·
@BLAZE_4K_ Make sure you do not use the power connector that comes with the card bro. There's been a lot of reports of the MSI provided power cables burning 🔥 use PSU 12v-2x6 cables that come with 3.1 power supply
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TechPowerUp
TechPowerUp@TechPowerUp·
NVIDIA Releases GeForce 595.79 WHQL Game Ready Drivers tpu.me/tp6k
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Renan Maniero
Renan Maniero@renan_maniero·
Pra quem quiser testar, as flags pra ativar o Multi-Frame Generation Dynamic já estão aparecendo no driver 595.79 pelo Profile Inspector.
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Renan Maniero
Renan Maniero@renan_maniero·
Prévia do update do NVIDIA App do Multi Frame Generation Dinâmico
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