Bills & Burglary

59 posts

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Bills & Burglary

Bills & Burglary

@AdhereArt

Developer of video game 'Bills and Burglary', a burglary management sim using Unreal Engine 4. 💵✉️🕵️‍♀️ Follow for future updates!

Katılım Kasım 2022
134 Takip Edilen11 Takipçiler
Bills & Burglary
Bills & Burglary@AdhereArt·
@SyphoticART My suggestion, pat yourself on the shoulder and be proud of what you have achieved and the skill set you have built so far 😉
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Syphotic
Syphotic@SyphoticART·
Suggestions?
Syphotic tweet mediaSyphotic tweet mediaSyphotic tweet mediaSyphotic tweet media
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Bills & Burglary
Bills & Burglary@AdhereArt·
@Imphenzia Is it worth the investment? Is it worth tracking CCU for steam games or is that more of a personal thing knowing that your work paid off?
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Imphenzia / Stefan
Imphenzia / Stefan@Imphenzia·
It takes determination and hard work to get a concurrent player curve like this on Steam post-launch. Each spike corresponds to a big update of the game and paid collaborations with influencers.
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Quaternius
Quaternius@quaternius·
210+ Textured Fantasy Props Compatible with all engines (UE, Godot, Unity) Many of them free. Coming out on monday! #gamedev
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Jure Marušić
Jure Marušić@Joefy200·
It’s been 2 years since I last made animations, so it’s taking some time, but I’m so happy with where this is going! I think the character controller and animations together look super cool. There’s still some more work to do in it though!!
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Sanctus
Sanctus@Sanctus_Art·
Procedural paper materials and some GN tools coming to #SanctusLibrary next update. #b3d
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Bills & Burglary
Bills & Burglary@AdhereArt·
@MortalCrux Nice UI art. I like that popup. Are there enemies in these areas? If so, a popup may be less convenient in case you get attacked in the background?!
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Bills & Burglary
Bills & Burglary@AdhereArt·
@zworp Is that your tutorial? Makes perfect sense to require players to get certified in that context.
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Bills & Burglary
Bills & Burglary@AdhereArt·
@drix_dev Depends on how your game plays. Will I have to sell 25 pieces of furniture at once? If so, the global tool would save me 24 clicks. If tweaking and adjusting individual pieces of furniture is more relevant then focus on the per object controls. Does it make sense to offer both?
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Bills & Burglary
Bills & Burglary@AdhereArt·
@SegalGameDev @OlexaYT Are you telling me there is a chance I will not go viral with my first post when I finally decide to post? Heartbreaking... 🤣
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Olexa
Olexa@OlexaYT·
Stop blaming the algorithm for your content or games performing poorly. Figure out what you can do better and make slow and steady improvements.
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Bills & Burglary
Bills & Burglary@AdhereArt·
@gonzelvis Nice details. Fits together very well! I'd only recommend to increase the font size of the options as that's what this UI is about.
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Bills & Burglary
Bills & Burglary@AdhereArt·
@johndaguerra Most of the negativity is online where people can hide their faces and spread their nasty opinions anonymously. I would expect a totally different at sphere at physical events.
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JDAG 🚀Cobalt Core🚀
JDAG 🚀Cobalt Core🚀@johndaguerra·
Maybe some of that is just that I've been going to more events. The community spirit is strong
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JDAG 🚀Cobalt Core🚀
JDAG 🚀Cobalt Core🚀@johndaguerra·
Maybe it's just me, but I feel like I've seen a wave of positivity in / around indie games lately? It's nice!
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