Alex

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Alex

Alex

@AlexGosende

// Unity Developer //

Spain Katılım Haziran 2023
59 Takip Edilen15 Takipçiler
Alex
Alex@AlexGosende·
@adc_bx @nonaseki This tutorial helped me to set up in game screen! Basically it maps a raycast in the UV coordinate of the mesh and translate it to the corresponding camera position youtu.be/dPdmJ0RDLSI?is…
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the Carrie / ADC_AX
@nonaseki i can likely use the exact same one, just have it on a rendering layer the player camera can’t see, to avoid any sync issues but again, thankfully i don’t need pointer support for any of my current projects for my future ones i will, though
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Alex
Alex@AlexGosende·
@acraldebt nice texture on the eye!
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Alex
Alex@AlexGosende·
Fishing tonight under the full moon… #gamedev
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Alex
Alex@AlexGosende·
The art style mixing 3D/2D was really fun to work with
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Alex
Alex@AlexGosende·
We released a small game as part of the Eye Jam II hosted by SeeOne I believe we’ve managed to create something that offers an interesting experience. You can try it here: leksico.itch.io/depths-tale
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Alex
Alex@AlexGosende·
@CarlosGameDev pedazo entrevista la de Norman sobre tech art, me la he gozado bastísimo, mis dieces
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Alex
Alex@AlexGosende·
@drbentine is it true tho that for this approach you need to use ortographic projection to avoid pixel creep. So still some compromises
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Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
For the last couple of days, I've been working on some of the UI. It was a pain to get this working... can't wait to keep on torturing myself while working out the kinks.😅
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Alex
Alex@AlexGosende·
good enough
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Alex
Alex@AlexGosende·
basically
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Alex
Alex@AlexGosende·
my brain is about to explode debugging aim directions from ortographic projection #gamedev
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