David Lange

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David Lange

David Lange

@Anotheriish

Anotherish | Moderately above average Smash 64 Player | #2 in Norway

Oslo, Norway Katılım Kasım 2016
287 Takip Edilen85 Takipçiler
Jason Brody | Darkhorse
Jason Brody | Darkhorse@ThatsADarkHorse·
Any EU crew thinking about coming out to APEX? @Olikus64 (I'm struggling with finding other players' Twitters ><)
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David Lange
David Lange@Anotheriish·
@ZeozenB Yeah, it feels like a good game for mobile game for sure
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Zeozen
Zeozen@ZeozenB·
@Anotheriish you completed them all already?:D Well done. I'm thinking I might work to turn this into a mobile game, but then again maybe not.
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Zeozen
Zeozen@ZeozenB·
Oh yeah, I uploaded the last of the four mini-games I made for a study-project. It's a small puzzle game! I'll keep making small games prob, kinda refreshing. I want to create something a bit more elaborate too tho. #indiegame #screenshotsaturday artiknappa.itch.io/seppapu
Zeozen tweet media
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Andrew Nestico
Andrew Nestico@PracticalTAS·
@64kamui @MojoFunky Sweet ty. Someone else mentioned it always leaves pikachu facing right after the second zip, can you confirm/refute that? Also, in melee the coordinate is 40, and general maximum speed is 80 in either direction out of an input square of size 256. What are the other values for 64?
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Andrew Nestico
Andrew Nestico@PracticalTAS·
Looking for any info at all about pikachu's double straight up up-b in 64, Brawl, and WiiU. Is it possible, if so what are the technical details, is there video footage? Etc. Please ping people who might know.
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David Lange
David Lange@Anotheriish·
@HowieSSB No product tips, but this is called geofencing... Its a very classical usecase of IoT, so you should be able to find something
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Howie
Howie@HowieSSB·
I'm looking for a product along the lines of anti child wander alarm. Basically 2 units, and if they are too far away from each other they start to beep. Any product tips?
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David Lange
David Lange@Anotheriish·
@ZeozenB With vectors, yes... But the fact that you render individual pixels separately in the first place is strange. Shouldn't it be possible to just render a point with a larger radius?
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Zeozen
Zeozen@ZeozenB·
@Anotheriish mm.. I gained a lot by buffering the points before drawing them all simultaneously tho. Maybe there is an O(n) way of drawing circles?:D probably not..
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Zeozen
Zeozen@ZeozenB·
I was easily hitting 2k fps in my game but lately it's been about 200, was wondering if it was my bg rendering? no.. tile rendering? nope.. so I commented out small sections of the render code until I found the culprit: my renderFilledCircle.. wtf? why is this cost 1k+ fps xD
Zeozen tweet media
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OH BANANA
OH BANANA@ape_nintendork·
I should actually change my tag from NintendOrk to soething else or another variation Too much "Nintendork" and "Nintend0rk" going around :(
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