Blaster Lizard Co.

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Blaster Lizard Co.

Blaster Lizard Co.

@BlasterLizardCo

A Brazilian Indie Game Dev Company. Worked on @StifledGame. Currently working on @homelessjogo Tweets in 🇧🇷 / 🇺🇸

Brazil - Campinas Katılım Şubat 2013
486 Takip Edilen402 Takipçiler
Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@Polygon Thank you for informing us that you are imbeciles partaking on this bullshit false narrative, Polygon.
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@SynthPotato I honestly prefer the object permanence that the Creative Studio is very well known about. So I do not mind the loading screens if we have to sacrifice that to have a whole new level of immersion inside how the level design works.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine This means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…
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cinesthetic.
cinesthetic.@TheCinesthetic·
When Christopher Nolan promoted the Oppenheimer (2023) Blu-ray and 4K release, he said: “We worked hard on this so you have a version to buy and own. Put it on the shelf so no evil streaming service can come steal it from you.”
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Nick “Partner Pushing” Astalos
i am so sorry insomniac but this is playstations fault. they shot themselves in the foot and they wanna pretend they’re fine. this is what fucking happens and it’s gonna keep happening. WE WONT STAY QUIET. SAVE PHYSICAL GAMES.
Eurogamer@eurogamer

The new Marvel's Wolverine cinematic trailer has been swarmed by PlayStation fans still angry at Sony ditching discs eurogamer.net/marvels-wolver…

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Does it play?
Does it play?@DoesItPlay1·
The resistance against Sony's attack on physical media continues under every Sony/PlayStation post. Love to see it! However, this also hits game announcements. Don't forget to show these hard-working devs some love on other consoles. It's not their fault that Sony hates games.
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Sucumba Games
Sucumba Games@SucumbaGames·
A resistência dos gamers contra a PlayStation pode estar dificultando parcerias de marketing. Em todo post nas redes sociais há uma enxurrada de reações negativas. Isso significa que todo trailer postado em parceria no YouTube tem recebido uma chuva de comentários negativos e dislikes. Com certeza isso deixa os estúdios que pagaram pela parceria bastante insatisfeitos. CONTINUEM!
Sucumba Games tweet media
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@ertnael @InfiniteGrunt @xjd0x @asha_shar I agree with you on that too. There is a lot that needs to change. The more the years passes, the more I see a pattern where indie games will eventually take over consoles and entertainment as a whole. The industry won't sustain itself with companies running in that direction.
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Ertnael
Ertnael@ertnael·
@BlasterLizardCo @InfiniteGrunt @xjd0x @asha_shar The AAA industry has been doing nothing but layoffs for years now, and their games just keep getting worse. This isn't about long-term sustainability, it's about the top executives getting their annual bonus, before they jump ship to another company.
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ASHA
ASHA@asha_shar·
Todd Howard just shared plans for the Fallout, The Elder Scrolls, and Starfield franchises. These worlds have earned a special place with hundreds of millions of people over many years. I'm looking forward to what's next, including the partnership with Obsidian on a new Fallout game and closer collaboration with ZeniMax Online Studios on The Elder Scrolls. The achievements of these franchises are remarkable: The Elder Scrolls V: Skyrim has crossed 65 million units sold, becoming one of the 10 best-selling games of all time, Fallout 4 has also crossed 35 million units sold, joining the top 25, and Starfield will soon reach over 1 billion hours played.
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@ertnael @InfiniteGrunt @xjd0x @asha_shar The problem isn't the products itself, I think. The Dark Ages is such a cool game. I think the root of the problem is with the AAA system as a whole. Expensive games that takes too much time to develop and too much money and do not sell good enough to encourage the next cycle.
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@InfiniteGrunt @xjd0x @asha_shar No one is untouchable if not profitable. It's just reality. The fact that Xbox was surviving mostly because of Minecraft is a fucking crazy thing, and a shock of reality. You either deliver or go out. This is sad, and I know that, but it's the cruel truth.
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Grunt 4500
Grunt 4500@InfiniteGrunt·
@xjd0x @asha_shar “0 nuance” it’s id fucking Software dude. They should be untouchable. Period. There should be 0 nuance on that subject.
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@HechPs Eu quero entender... Teu ponto é que não deveria ter o boicote que está tendo então? Que essa divulgação massiva que está gerando discussão e pauta em inúmeros locais, abrindo inclusive interesse governamental e do varejo em inúmeros países não vai adiantar nada então?
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Blaster Lizard Co. retweetledi
eXtas1s 🎮 Noticias & Rumores
OJO CON ESTO 🚨 El caos en las redes sociales de PlayStation acaba de desatar un incendio directo con los desarrolladores de la industria. ​Según filtra Moore’s Law is Dead, los estudios de terceros están pagando miles de dólares a Sony por el simple privilegio de asegurar un tweet promocional en una franja horaria concreta de sus cuentas oficiales. ​El problema es que, con la actual ola de indignación y quejas masivas en los perfiles de PlayStation, cada anuncio de pago está siendo sepultado por el hate de la comunidad. Las fuentes anónimas dentro de los estudios son tajantes: están furiosos. Pagar una fortuna por marketing premium para que el anuncio de tu juego sea recibido con toxicidad hacia las políticas de Sony está rompiendo la confianza de los editores. ​Cobrar un "impuesto de visibilidad" a las desarrolladoras es un negocio redondo, pero si PlayStation no limpia su imagen pública pronto, a gigantes como Rockstar no les hará ninguna gracia ver cómo sus millones invertidos en el marketing de GTA 6 acaban enterrados entre insultos a la directiva nipona.
eXtas1s 🎮 Noticias & Rumores tweet media
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@one_dunkirk @JoshuaKhane @ZakkenKloot If you want to see for yourself, Article 5º, Section XXXV of the Brazilian Federal Constitution. It's called "principle of inalienability of jurisdiction" or "principle of access to justice". I'm certain that there might be something similar in your constitution.
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@one_dunkirk @JoshuaKhane @ZakkenKloot The thing about "signing away all the rights to sue X company" is that this shit is completely illegal and in a lot of countries (like Brazil) completely disregarded in the eyes of the law. It's just a way to scare you. It means shit legally.
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Joshua Khane
Joshua Khane@JoshuaKhane·
Microsoft DELETED my account AND OneDrive!!?? After ACKNOWLEDGING that I’m the owner of the account and that it was compromised??? 25 fucking years of data, thousands of euros spended on games?? My son’s baby pictures? GONE! All because MICROSOFT couldn’t bring back a compromised account?? One of the biggest companies ever coulnd’t do that so they just deleted that shit like it was nothing?? Fucking shame on you!! @microsoftnl @MicrosoftHelps @MicrosoftHelpt @Microsoft #microsoft #hacked
Joshua Khane tweet media
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@JoshuaKhane @ZakkenKloot You really should. They mostly win because of situations like these, where they psychologically exhaust you to not do anything fr. As a Brazilian, I know this works, because we also had to rely on this to get some justice done.
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Blaster Lizard Co.
Blaster Lizard Co.@BlasterLizardCo·
@RotsanPVP Esses sem noção não faz o menor sentido mesmo. O Gaveta é uma pessoa incrível po!
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Ronan Santos | STARLIGHT SQUAD🚀🌟
Tem muitos pontos q eu discordo do Gaveta no video dele, ou q faltaram abordar como argumentos. Mas tem uma galera exagerando no hate por engajamento né?
Ronan Santos | STARLIGHT SQUAD🚀🌟 tweet media
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