@TheResidentofE1@Chavenham@vokeev Diarrhea'd is that a word you made all by yourself little man? Not sure if the Oxford English Dictionary will accept it as a word though 😂😂
@BlueHouseGames1@Chavenham@vokeev Bro, your game looks exactly like I Diarrhea‘d right on top of your face and you said ,,this might be fire to release onto steam“ and now we‘re here trying to be convinced, that this Diarrhea’d shit is worth playing. You fucking can’t make this up anymore. Not even by ai
If you're a small indie with limited resources, don't just sell your game, sell your story. It changes players perspective.
- 🇩🇪 @vokeev is a solo dev chasing his dream.
What's yours? I'll start doing weekly posts sharing indie dev stories.
@TheResidentofE1@Chavenham@vokeev haha the sad little man is here again, people are laughing at you. Away you go little man and do something constructive with your life 😂😂
Assets can be insanely useful, but they can also add a ton of unnecessary bloat to your project or make it really hard to integrate properly with your own codebase or make modifications. Is it worth it using those massive all-in-one game assets in a custom project?
For me, when it comes to tools assets I prefer tools that do one thing and one thing only. So I like simple one-off tools, those are much easier to integrate into a big custom project. I'm not a fan of massive all-in-one tools that do a billion different things, like 100 systems for making an RPG. Because yeah the more complex the asset the harder it is to integrate into your own project with your own custom code.
However that's just personal preference, some people really like having basically an RPG template to start with and just build upon that. It can be super useful for making a quick prototype to test out some game idea.
I think the best advice if you really want to use those massive assets, is to just not fight it. Those assets codebases naturally will be quite opinionated, and if you do want to use them then it's probably wise to just go along with how the asset is built, rather than completely modifying it to fit your personal code style. Otherwise if you refactor everything then you're basically doing it all from scratch and you might as well not even use that asset.
And of course there's an in-between. Like I said I think these massive game maker tools can be great for quickly prototyping some game idea. So you can do just that, and if the prototype works and you like the game, then you can rebuild the whole thing yourself from scratch.
That way you get the benefit of quickly testing, but also get a solid custom made foundation if you do decide to take that project to the end.
@TheResidentofE1@Chavenham@vokeev hahah you think I am going to waste time reading an ignorant wee losers profile. Your more deluded than you make out. Try be nice for once in your life!!
Yes us indies will still keep going even wee losers in life try to bring us all down!! Fish & Chip shop going well, Steam page should be realised next week if I can get round to making a launch trailer.
How are you coming along with your game dev. Thanks for trying to help us indies. 👍
@TheLionKD1133@StarlightSkyes Sorry I thought you were using Godot!! Well if you have built an even-driven system then you are already avoiding tight coupling in your code. Well done, good luck with your game.
I have a strange question gamedev friends. We've been having talks of game preservation for awhile.
What can I do while building my game to make it easier for myself in the future for preservation? Any best practices? I don't even know where to begin
I'm convinced the best time to be an indie game dev is now.
More tools at your disposal than ever before to create the game of your dreams. Genres and games that weren't available to you before have now completely become possible thanks to the speed of iteration with AI.
AAA Game studios have lost the plot.. Indies are the only devs left taking risk and making games that are just fun to play.
The golden days are upon us lads. Build that game.
@ThetaForgeCo All good until the players on Steam find out you have made a game with AI, have you not seen the kick back on games using AI??
You forgot about the ladies, not just lads 😃
@alphafox We gotta stop letting anger be our first reaction. The person in the benz could be looking for the perfect spot on that bridge to jump off at. If i can get out my car to punch your windows i can instead ask you if your ok.
During a live stream earlier today about #GameDev marketing, I made a comment "This Young Lady is excellent, full of energy, inspiration and ideas."
A few moments later the host of the stream commented that you shouldn't call someone 'Young Lady'. As an older man when did this term become offensive? 😟
I apologise to @sonderingemily, and did not mean any disrespect. As I mentioned in the comment Emily is excellent and the stream was a great listen.
Imagine paying Steam 30% and then also having a separate publisher take another 30%, then taxes, baby that’s 5-7% for you and ryan to split, it’s not bad. I’ve seen a lot worse!
@SpencerHakimian You folks do realize that the ‘poor king’ standing beside Trump was best buddies with Jimmy Saville, Englands original Epstein, don’t you