Blue House Games

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Blue House Games

Blue House Games

@BlueHouseGames1

Indie Developer

Renfrew, Scotland Katılım Ocak 2026
16 Takip Edilen7 Takipçiler
your moms ex
your moms ex@TheResidentofE1·
@BlueHouseGames1 @Chavenham @vokeev Bro, your game looks exactly like I Diarrhea‘d right on top of your face and you said ,,this might be fire to release onto steam“ and now we‘re here trying to be convinced, that this Diarrhea’d shit is worth playing. You fucking can’t make this up anymore. Not even by ai
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CHAVO
CHAVO@Chavenham·
If you're a small indie with limited resources, don't just sell your game, sell your story. It changes players perspective. - 🇩🇪 @vokeev is a solo dev chasing his dream. What's yours? I'll start doing weekly posts sharing indie dev stories.
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Code Monkey
Code Monkey@UnityCodeMonkey·
Assets can be insanely useful, but they can also add a ton of unnecessary bloat to your project or make it really hard to integrate properly with your own codebase or make modifications. Is it worth it using those massive all-in-one game assets in a custom project? For me, when it comes to tools assets I prefer tools that do one thing and one thing only. So I like simple one-off tools, those are much easier to integrate into a big custom project. I'm not a fan of massive all-in-one tools that do a billion different things, like 100 systems for making an RPG. Because yeah the more complex the asset the harder it is to integrate into your own project with your own custom code. However that's just personal preference, some people really like having basically an RPG template to start with and just build upon that. It can be super useful for making a quick prototype to test out some game idea. I think the best advice if you really want to use those massive assets, is to just not fight it. Those assets codebases naturally will be quite opinionated, and if you do want to use them then it's probably wise to just go along with how the asset is built, rather than completely modifying it to fit your personal code style. Otherwise if you refactor everything then you're basically doing it all from scratch and you might as well not even use that asset. And of course there's an in-between. Like I said I think these massive game maker tools can be great for quickly prototyping some game idea. So you can do just that, and if the prototype works and you like the game, then you can rebuild the whole thing yourself from scratch. That way you get the benefit of quickly testing, but also get a solid custom made foundation if you do decide to take that project to the end.
Code Monkey tweet media
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Blue House Games
Blue House Games@BlueHouseGames1·
Yes us indies will still keep going even wee losers in life try to bring us all down!! Fish & Chip shop going well, Steam page should be realised next week if I can get round to making a launch trailer. How are you coming along with your game dev. Thanks for trying to help us indies. 👍
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Blue House Games
Blue House Games@BlueHouseGames1·
@TheLionKD1133 @StarlightSkyes Sorry I thought you were using Godot!! Well if you have built an even-driven system then you are already avoiding tight coupling in your code. Well done, good luck with your game.
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𝖘𝖙𝖆𝖗
𝖘𝖙𝖆𝖗@StarlightSkyes·
I have a strange question gamedev friends. We've been having talks of game preservation for awhile. What can I do while building my game to make it easier for myself in the future for preservation? Any best practices? I don't even know where to begin
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CPUDOG
CPUDOG@cpudog·
@ThetaForgeCo games are gay. why not do something useful with your talents, if you actually have any?
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Forge
Forge@ThetaForgeCo·
I'm convinced the best time to be an indie game dev is now. More tools at your disposal than ever before to create the game of your dreams. Genres and games that weren't available to you before have now completely become possible thanks to the speed of iteration with AI. AAA Game studios have lost the plot.. Indies are the only devs left taking risk and making games that are just fun to play. The golden days are upon us lads. Build that game.
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Blue House Games
Blue House Games@BlueHouseGames1·
@ThetaForgeCo All good until the players on Steam find out you have made a game with AI, have you not seen the kick back on games using AI?? You forgot about the ladies, not just lads 😃
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Blue House Games
Blue House Games@BlueHouseGames1·
@browserpplub Why make it so hard, its a simple multiplication!! 300 x 4 = 1200 4 x 12 = 48 1200 + 48 = 1248
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Anıl Doğan
Anıl Doğan@browserpplub·
Bunu öğrendiğinizde kaç yaşındaydınız
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Insane Clips
Insane Clips@StreetFightsHQ·
IShowSpeed got too excited around this OnlyFans creator and had no choice but to sit down 😭
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Filmore Slim
Filmore Slim@FilmoreSlim5·
@alphafox We gotta stop letting anger be our first reaction. The person in the benz could be looking for the perfect spot on that bridge to jump off at. If i can get out my car to punch your windows i can instead ask you if your ok.
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AlphaFox
AlphaFox@alphafox·
Benz was about to find out the hard way: 💯
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Eternal Troops
Eternal Troops@EternalTroops·
Hey indie devs, how many languages is enough? I'm working on my first game and kinda worried it might go unnoticed, so I may have overdone it a bit 😅
Eternal Troops tweet media
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Blue House Games
Blue House Games@BlueHouseGames1·
During a live stream earlier today about #GameDev marketing, I made a comment "This Young Lady is excellent, full of energy, inspiration and ideas." A few moments later the host of the stream commented that you shouldn't call someone 'Young Lady'. As an older man when did this term become offensive? 😟 I apologise to @sonderingemily, and did not mean any disrespect. As I mentioned in the comment Emily is excellent and the stream was a great listen.
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Scalpel Softworks
Scalpel Softworks@alexmiu_·
@GameDevMicah If you're outside US you have to pay 10-20% to US govt if your country has a treaty. If not, it might be way higher
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GameDevMicah✈️UNREALFEST👉CHICAGO
Imagine paying Steam 30% and then also having a separate publisher take another 30%, then taxes, baby that’s 5-7% for you and ryan to split, it’s not bad. I’ve seen a lot worse!
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Karen Henline
Karen Henline@KHenline70879·
@SpencerHakimian You folks do realize that the ‘poor king’ standing beside Trump was best buddies with Jimmy Saville, Englands original Epstein, don’t you
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Spencer Hakimian
Spencer Hakimian@SpencerHakimian·
This going is going viral as people notice what is truly going on.
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