
D. van Majora
130 posts

D. van Majora
@Bluehour_Games
makes music and writes. learning game dev.
Katılım Ekim 2024
142 Takip Edilen27 Takipçiler

@thomasbrushdev Hook me up if you need german translation! 😋
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Hey everyone! Would it be cool if I got help from community volunteers to get translations for Twisted Tower done before launch? My budget is completely blown, and I'm not sure I'll be able to translate the game without a few volunteers. I know a lot of you have offered to volunteer and translate in the past. I'm curious if this is a valid approach, and honestly it could be cool to have a "democratic" translation of the game. You'd of-course get listed in the credits! Serious question.
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I made a quick body dummy - so much easier to sculpt arms right when you see body proportions.
#blender #indiegames
D. van Majora@Bluehour_Games
Game dev advice of the week: If you want to ship fast, start by taking at least 2 weeks trying to sculpt an arm for your First Person game - still WIP 😪🐌🐌
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@Grambitious As far as I know they feed on dead plant remains, thus producing humus soil 😋🌿
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Game dev advice of the week:
If you want to ship fast, start by taking at least 2 weeks trying to sculpt an arm for your First Person game - still WIP 😪🐌🐌

D. van Majora@Bluehour_Games
BlockOut female arm - ready to sculpt. Getting some groundwork done for a new Game idea. #gamedev #blender
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D. van Majora retweetledi

TWO DAYS LEFT! Every repost helps a ton with promoting The Skin Stapler! 🙏
GIF
🦑Tainted Pact Games🦑@TaintedPact
🚨GIVEAWAY🚨 I'm doing a giveaway with @gleamapp to help promote the full release of The Skin Stapler! Enter now for a chance to win Steam keys for Flesh Made Fear and The Skin Stapler and a 50$ Steam Gift Card! Enter Here:⬇️ tinyurl.com/5dr4t6b9 Good luck!
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D. van Majora retweetledi

I decided to make my own game! I made some concepts, drew the first few locations, basic animations for NPCs,portraits, movement animation, built basic game's system. I don't think I can finish this alone - thats a lot of time already spent and more to go, but I'll try! #gamedev
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D. van Majora retweetledi

It happened now a couple of times that procederal foliage broke my level/ crashed unreal engine on start up, because one instance couldnt be serialized. Anyone experienced the same? And has a fix? #gamedev #UnrealEngine
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@Bluehour_Games finally, a game that understands deer don't just press tab like some casual herbivore. they gotta really take in those map vibes first
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Today I finished the basic functionality of my worldmap component, to update player and enemy location on the map ui.
#gamedev #indiegame #UnrealEngine5

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D. van Majora retweetledi

#BitBuddy #indiegames #Steam
Bit Buddy is now officially live on Steam!
Jump in, customize your buddy, and enjoy the chaos. Thanks for all your support! 💛
👇
store.steampowered.com/app/3874950?ut…

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