kenjiimaru

15 posts

kenjiimaru

kenjiimaru

@kenjiimaru

🎮 Game Developer Blender + Unity

Katılım Nisan 2025
280 Takip Edilen3 Takipçiler
Nick e/code
Nick e/code@nicksdot·
Fixed a bug in PHP. When using clone-with, `readonly` properties that were not explicitly passed in the clone operation could be re-assigned after cloning. No more.
Nick e/code tweet media
English
5
1
37
2.7K
Kenney
Kenney@KenneyNL·
We always get a lot of "I'm looking for a team!" messages from people joining Kenney Jam. But in this jam all you need to do is come up with an idea, and program it. The visuals are already done for you, so it's perfect for joining solo! itch.io/jam/kenney-jam…
English
3
21
195
10.9K
kenjiimaru
kenjiimaru@kenjiimaru·
@johnlindquist Trump's token limit was exhausted, so he called the boss at Claude to have the restriction lifted.
English
0
0
1
613
kenjiimaru
kenjiimaru@kenjiimaru·
@KenneyNL I know you mean other artists and developers, but you are also truly awesome. Thank you for all the things you do to make the life easier for other developers. The dev journey wouldn't be the same without you. Grant me one wish: Stream how you create those assets. I want to learn
English
0
0
1
107
Kenney
Kenney@KenneyNL·
Got an hour to spare today or tomorrow? Leave some kind comments on things you enjoy. Tell a developer they're doing a great job, or let an artist know their work is incredible. It can make a big difference in someone's day, trust me.
English
25
40
457
14.5K
kenjiimaru
kenjiimaru@kenjiimaru·
@CameleonTH How to set-up the anchor points? Auto import from exported models with placeholders? Like Unreals import of colliders by name?!
English
1
0
1
61
Thibault Hennequin
Thibault Hennequin@CameleonTH·
Zoo level workflow update! Smoothed out the drag&drop system with a few UX improvements: - Anchor points to chain props (like pipes) - Highlight/darkening system for draggable objects - Separated translation/rotation gizmos for clarity #gamedev #indiedev #leveleditor #gameengine
English
6
1
71
3.4K
Meechu
Meechu@ItzMeechu·
game ready topology pt.2 !
Meechu tweet mediaMeechu tweet media
English
3
5
371
10K
kenjiimaru
kenjiimaru@kenjiimaru·
@RetroSpaceGame Humans are incapable of writing reviews. Is a negative review on Amazon really warranted just because the delivery driver was one day late? Sure, let's give the product a one-star review! My tummy hurts, the game must be bad. 🙃
English
1
0
2
362
RetroSpace // immersive discopunk space horror
Guys, please... never do this. This is not helping, this actually hurts the game. If you write "loved the demo," "looking forward to it," and "NOT A NEGATIVE REVIEW," then don't give it a thumbs down. If you really care about the game's future, and loved the demo, giving it a thumbs down may send a different message than what you intended. We don't mind if someone genuinely doesn't enjoy the game and gives it a nega rev. That's fair. But this kind of review is just harmful.
RetroSpace // immersive discopunk space horror tweet media
English
281
604
21.9K
668.2K
HUSK Developer | Adam
HUSK Developer | Adam@gorillaviolence·
be careful buying assets or else you may end up with a completely flat wall that looks like this
HUSK Developer | Adam tweet media
English
121
187
21.4K
495.9K
Joselu3D
Joselu3D@elJosby·
After not sculpting for a while, I'm really happy with how these rocks turned out. I still need to test them in-engine before moving on to the retopology. Which version do you prefer, A or B? 🅰️/🅱️??
Joselu3D tweet media
English
6
6
110
2.7K
kenjiimaru
kenjiimaru@kenjiimaru·
@WATCHHOLLIE The advice can be strange because the 'red zone' is defined by the type of meter. Go to OBS Settings > Audio > Meters and set the Peak Meter Type to "True Peak". You'll then see that the "red zone" gets smaller. That's why -5dB is the correct value and NOT red.👍
English
0
0
7
926
WATCHHOLLIE
WATCHHOLLIE@WATCHHOLLIE·
My biggest pet peeve is when someone gives advice about audio, AND IT'S WRONG ahh With a degree in Post Production (editing) and 10 years working in the industry for tv, my advice is... Audio Mixer OBS: Voice: -5db (THE RED ZONE IS GOOD, never get to 0) Game: between -20db & -15db (Yellow) Music: between -45db & -35db (Low Green) People saying never to put audio in the red zone in OBS are flat out wrong. You want to avoid distortion, which is when it peaks at 0 and above, but your voice should be louder than the game. Hope this helps!
WATCHHOLLIE tweet media
English
87
413
5.8K
304.9K
Kenney
Kenney@KenneyNL·
There's only 1 day left to grab the Kenney plushie before it's gone forever. These are super high quality and I'm so pleased how they turned out, Youtooz did an excellent job listening to my requests for this 🙇‍♂️ youtooz.com/products/kenne…
Kenney tweet media
English
7
6
82
5.9K
JetBrains Rider
JetBrains Rider@JetBrainsRider·
Rider 2026.2 EAP 6 is out! This preview build improves how async call stacks are presented during debugging. The debugger now reduces noise from generated async and task infrastructure frames, making it easier to follow the logical flow of your code instead of digging through compiler-generated implementation details. You can download the EAP build from our website here 👉 jetbrains.com/rider/nextvers…
JetBrains Rider tweet media
English
2
5
72
4.4K
kenjiimaru
kenjiimaru@kenjiimaru·
@KenneyNL I missed the changelog in the readme file :(
English
2
0
0
78
Kenney
Kenney@KenneyNL·
Kenney Game Assets All-in-1 has been updated! 🎁 Now includes all my latest assets, edits and name changes. Complete changelog: kenney.itch.io/kenney-game-as…
Kenney tweet media
English
5
20
198
9.8K