kenjiimaru
15 posts

kenjiimaru
@kenjiimaru
🎮 Game Developer Blender + Unity
Katılım Nisan 2025
280 Takip Edilen3 Takipçiler

We always get a lot of "I'm looking for a team!" messages from people joining Kenney Jam. But in this jam all you need to do is come up with an idea, and program it.
The visuals are already done for you, so it's perfect for joining solo!
itch.io/jam/kenney-jam…
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@johnlindquist Trump's token limit was exhausted, so he called the boss at Claude to have the restriction lifted.
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Why would they do this today? Did something happen? 🤔
ClaudeDevs@ClaudeDevs
We've reset 5-hour and weekly rate limits for all users.
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@KenneyNL I know you mean other artists and developers, but you are also truly awesome. Thank you for all the things you do to make the life easier for other developers. The dev journey wouldn't be the same without you. Grant me one wish: Stream how you create those assets. I want to learn
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I can't but agree! If you want positivity you should join the dudebrodungeon! The place where cool devs hang out.
discord.gg/dHGUKCGmF
mattdudebro@mattdudebro
There's a lot of negativity in the scene right now and it's a little discouraging
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@CameleonTH How to set-up the anchor points? Auto import from exported models with placeholders? Like Unreals import of colliders by name?!
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Zoo level workflow update!
Smoothed out the drag&drop system with a few UX improvements:
- Anchor points to chain props (like pipes)
- Highlight/darkening system for draggable objects
- Separated translation/rotation gizmos for clarity
#gamedev #indiedev #leveleditor #gameengine
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@RetroSpaceGame Humans are incapable of writing reviews. Is a negative review on Amazon really warranted just because the delivery driver was one day late? Sure, let's give the product a one-star review!
My tummy hurts, the game must be bad. 🙃
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Guys, please... never do this. This is not helping, this actually hurts the game. If you write "loved the demo," "looking forward to it," and "NOT A NEGATIVE REVIEW," then don't give it a thumbs down. If you really care about the game's future, and loved the demo, giving it a thumbs down may send a different message than what you intended. We don't mind if someone genuinely doesn't enjoy the game and gives it a nega rev. That's fair. But this kind of review is just harmful.

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@WATCHHOLLIE The advice can be strange because the 'red zone' is defined by the type of meter. Go to OBS Settings > Audio > Meters and set the Peak Meter Type to "True Peak". You'll then see that the "red zone" gets smaller. That's why -5dB is the correct value and NOT red.👍
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My biggest pet peeve is when someone gives advice about audio, AND IT'S WRONG ahh
With a degree in Post Production (editing) and 10 years working in the industry for tv, my advice is...
Audio Mixer OBS:
Voice: -5db (THE RED ZONE IS GOOD, never get to 0)
Game: between -20db & -15db (Yellow)
Music: between -45db & -35db (Low Green)
People saying never to put audio in the red zone in OBS are flat out wrong. You want to avoid distortion, which is when it peaks at 0 and above, but your voice should be louder than the game.
Hope this helps!

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There's only 1 day left to grab the Kenney plushie before it's gone forever.
These are super high quality and I'm so pleased how they turned out, Youtooz did an excellent job listening to my requests for this 🙇♂️
youtooz.com/products/kenne…

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Rider 2026.2 EAP 6 is out!
This preview build improves how async call stacks are presented during debugging. The debugger now reduces noise from generated async and task infrastructure frames, making it easier to follow the logical flow of your code instead of digging through compiler-generated implementation details.
You can download the EAP build from our website here 👉 jetbrains.com/rider/nextvers…

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Kenney Game Assets All-in-1 has been updated! 🎁 Now includes all my latest assets, edits and name changes.
Complete changelog:
kenney.itch.io/kenney-game-as…

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