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CapLink

@CapLink04

Katılım Nisan 2016
76 Takip Edilen13 Takipçiler
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えんどー
えんどー@endomame_uc·
チヒロVS双城 自作アニメ完成しました #カグラバチ #BachiArt
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M1das
M1das@M1das_OW2·
@cChainmailDd do you know who i need to talk to to get permission to larp kagurabachi i wanna get permission first
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Chain⛓️🔻 #TENOÍ
Chain⛓️🔻 #TENOÍ@cChainmailDd·
“Yo this used to be that meme manga” “They really memed it into existence 😭😭” “😭😭It really got an anime cuz of larping” “Demon slayer ripoff”
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CapLink
CapLink@CapLink04·
@carobv3 Esto es un ejemplo de crítica sana y constructiva, pero la van a tachar de hate por hate y no le darán importancia, pero los números siguen bajando...
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caro
caro@carobv3·
Que duro me está siendo ver el co-stream este split cuando no juega Koi, sin Ibai ni Knekro no tienen a alguien a la cabeza que le dé ritmo, se estancan en discusiones y debates innecesarios (en especial uno con el chat ejem). Los domingos son los peores ya sin Mellado.
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
First look at the ‘KAGURABACHI’ anime. Releasing in April 2027.
DiscussingFilm tweet mediaDiscussingFilm tweet mediaDiscussingFilm tweet mediaDiscussingFilm tweet media
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カグラバチ アニメ公式
━━━━【情報解禁】━━━━ TVアニメ『カグラバチ』 ティザーPV解禁! ━━━━━━━━━━━━━━ 2027年4月放送開始! #カグラバチ #BachiAnime
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Shonen Jump News
Shonen Jump News@WSJ_manga·
Kagurabachi TV Anime Key Visual. Series will be animated by CyPic, directed by Tetsuya Takeuchi and premiere in April 2027.
Shonen Jump News tweet media
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Kagurabachi Brasil | #Kagurabachi | #カグラバチ
🔥KAGURABACHI ANIME HAS BEEN ANNOUNCED!! 🔥 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Kagurabachi Brasil | #Kagurabachi | #カグラバチ tweet media
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CapLink
CapLink@CapLink04·
@MrOvis_ I understand what you are saying about the feeling it transmits. But also, in atla toph was bending huge metal pieces from ships and shit. Here Kuvira is vending more thin and lighter pieces. It makes sense she can control it more, it literally is easier to bent
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Mr. Ovis🐑💼(Evil Sheeptuber)
This scene is a good example of my issue with metalbending in Korra. In the original series, Toph had to be in physical contact with the metal, because it was much harder to bend than actual earth, because she was bending the impurities within it. Meanwhile, the metal bending in Korra is basically the opposite, they actually bend with far more precision than anyone bends earth with, which doesn't make any sense. It's kinda in the same vein as the lavabending, where instead of applying any actual logic to it, they treated the bending as pure sorcery. Korra doesn't learn it from anyone, she just has it, because she has more Bending Midiclorians than everyone else, I guess.
The D saske@The11saske

AURA

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CapLink
CapLink@CapLink04·
@sotogeto Yeah I disliked this cover for that reason, but taking into account the anime announcement it makes sense for chihiro to be the cover in this volume
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KAMI
KAMI@Okami13_·
Pragmata reaches a whopping 97% positive player reviews on Steam and 4.74 on PSN. For reference, the Steam reviews are higher than the last five GOTY winners.
KAMI tweet mediaKAMI tweet media
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⚕️GC Johnny⚕️| #TENOÍ
When the Kagurabachi anime trailer finally drops and the first rqt will be someone saying: "Wait, isn't this the "enough time has passed" manga? I thought it got axed😹😹" 💬4k 🔁67k ♥️135k
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Shonen Jump News
Shonen Jump News@WSJ_manga·
'Jump PRESS' Showcase Teaser Preview. The teaser features bullets, a hawk/eagle, a ring necklace, a goldfish, and a grimoire. The show will broadcast on April 27th, 2026.
Shonen Jump News tweet media
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Player One Stories
Player One Stories@Player1Stories·
We are incredibly honored to announce our film Monster Hunter: Eko, which was captured entirely in-game of Monster Hunter Wilds, is now up on display at the Museum of Pop Culture in Seattle, Washington to represent the art of in-game filmmaking. It will be playing every day for attendees for an entire year in their large Sound + Vision movie theater. We are grateful and would like to thank @CapcomUSA_ for allowing this to happen, and to the development team of Monster Hunter Wilds for approving the film without any changes. We would also like to thank the entire team at @MoPOP for believing that this kind of film is art. Important to note that the film itself was not made in association with Capcom, and the story is not related to the official main story of Monster Hunter Wilds. This was a personal film written and directed by @Lotims. You can watch the film here: youtu.be/F8DGrq10aPg If you wanted to catch it in the movie theater, it is playing week days at 3:15pm, and on weekends at 10:15am and 3:15pm. @monsterhunter
YouTube video
YouTube
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CapLink
CapLink@CapLink04·
@Tealst_ I think this is still present but now preparation shifted towards your armor and weapon builds
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Tealst
Tealst@Tealst_·
My main issue with the recent MH games is that he outcome of a hunt is now entirely based on player skill In the older games skill definitely mattered, but preparation, knowledge and planning were a much larger focus, playing into the idea of being a hunter rather than a warrior
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