Pep
11.3K posts

Pep
@ChimpSquared
Game developer & artist. Love making games, music, animation, illustration, and eating good food.
London Katılım Ekim 2011
481 Takip Edilen270 Takipçiler

@BecomingCaptain @pixquare_app UI is a bit more unusual but it’s a tablet! and the dev’s responsiveness and activity is much higher than aseprite.
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@BecomingCaptain If you happen to have an iPad and pencil, I can also recommend @pixquare_app for pixelling on the go / while reclined
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Without a doubt we need to rely on the colliders, telescopes and so on.
The idea that reliance on gathering actual data slows down discovery forgets that the accelerated AI approach still depends on actual data for any discovery,
The moment you denegrate that side of things, and suggest that we don't need them, is the moment you begin stepping into ai spewing nonsense - it needs it.
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@skdh I guess the real nuance is, who do you convince for the money? Either approach is about expensive as the other and you need both (with a bias toward breaking a few eggs to make an omelette).
Convincing the money men is the real problem in science as always.
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Pep retweetledi

It is JAM time!
Celebrating the picoCAD 2 launch with a weeklong jam making lowpoly models.
Join! It'll be fun!
itch.io/jam/picocad2-j…
(gif by swagshaw)
GIF
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shaderglass is an excellent resource for pixel artists who want to see their art through various crt shaders with zero fuss. Good for gamers too, of course.
mausimus@mausmoto
ShaderGlass 1.3 released! Better Linux support, shader search function and of course, more shaders! 📺 Free on Steam, itch and GitHub!
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@ChimpSquared Steam’s discovery algorithm is really powerful! If you’re able to organically increase interest in your game, the discovery algorithm will kick up to match it and boost your game. And I believe they just have way more users.
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There's no question that Valve earns their 30% cut; however, I think they'd make even more money in the long term if they took a smaller cut from indie devs.
Here's why:
Many super talented devs are struggling to create their games in their free time - on nights and weekends. An extra 20% could make a huge difference.
If you turn a part-time indie into a full-time indie, the chances that they'll make significantly more money and finish their games faster is obviously much higher.
So this is my message to @Steam: for your own benefit, consider giving smaller devs a bigger cut. More full-time indies means more money for you in the long run. Be in the business of making part-timers full-timers and it'll play out in everyone's favor.

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Well it seems like one pays forever, for what is essentially a one-time process of us encouraging wishlisting through coming soon--->release into charts.
Beyond that timed period / initial release, there is nothing different system wise to what Epic provide right? But we pay that percentage forever?
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@ChimpSquared Yeah I just wish epic had an algorithm as useful as steams!
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@thomasbrushdev You can put a warning in the UI when they change their resolution to 4k i.e red bar: game is not optimised for high resolutions.
Or, what's the underlying problem anyway? its usually one of a few things, which are fixable and if not then tuneable?
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Should I default to 1080p for most players for Twisted Tower (allowing them to play at 4k if they want in the options)? The game runs buttery smooth at 1080p, and 2k. But some beta testers are playing it at 4k and they really shouldn't be. It's chugging for them but they don't know to reduce the resolution
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My experience of Godot was dragging something from the FileSystem to the inspector and along the way it dropped it into everything it passed over and it wasn't undo-able. it destroyed work :/ That and ten other shoddy UI bugs.
It's nice that it's free but it certainly feels it. Response was 'yeah, it's been reported'.
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Nice! Do what you want to and are interested in!
I've moved between pixel art, high res 2D, low detail 3D, high detail 3D over the years, and a load of other exploration no doubt.
If you do ever return to pixel art though, bring back what you learned elsewhere and don't forget that there never were rules and you can be messy with it!
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Having a blast making new art. I changed from pixel art to high-res art, and I just wish I had made the switch sooner. Pixel art is very cool, and I really like games that use it, but I feel like I’m just not cut out to make good stuff with it.
I feel it requires a certain level of precision that I don’t have. Letting myself be messy with watercolor-style brushes just works way better for me. 😅 #gamedev #krita
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Pep retweetledi

New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-sl…


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Pep retweetledi

I made a short overview video of #picoCAD2 basics.
Check it out!
youtube.com/watch?v=ejpmTD…
#gamedev #lowpoly

YouTube
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@GameDevMicah Feels like i've got a game on the way and i'm excited to share soon!
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Congratulations you just created Mario Odyssey
Indie Game Joe@IndieGameJoe
This indie dev is making a game where you can literally play as Ancient Egyptian wall art. - Switch between a 3D archaeologist and living 2D art - Survive puzzles that fight back - Progress by mastering both worlds It’s called Fresco. This mechanic is genius.
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