Conpatshe 👹

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Conpatshe 👹

Conpatshe 👹

@Conpatshe

Art Direction & Concept Art 🖌️

United Kingdom Katılım Temmuz 2010
542 Takip Edilen3.3K Takipçiler
Conpatshe 👹 retweetledi
Jade Law
Jade Law@jadel4w·
This is not my kind of game, I won’t buy it. But can we please stop pretending steam stats mean anything. This is the sort of game that does better on console. It’s literally 3 hours long. So of course the simultaneous players would be low for a single player indie. Also.. these stats do not speak to any games quality. Unfortunately neither do reviews but let’s not pretend we’ve had any trust in games journalists for 14 years.
Kalina Ann@KalinaAnnGG

Hay que darle crédito a Mixtape por dejar en evidencia cómo la prensa infla ciertos títulos. Este juego no superó los 2300 jugadores simultáneos.

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Conpatshe 👹
Conpatshe 👹@Conpatshe·
Something I found from the investment space in the games industry is that its a way easier sell for tech-leadteams to secure investment to pay for art, but art-lead teams will likely struggle to secure investment to pay for tech.
The Explorator@Sydnus83

Hello there ! I wanted to give an update on what's happened since my last post! I'll share my thoughts in this post and throughout other replies. I managed to attract interest from publishers, which filled me with joy, but soon after, the result was bitter. People find the project strange; where I've had the most visibility, people were initially intrigued by the project's graphics, but were immediately disappointed after learning it was an FPS. I think many were expecting anything but a first-person shooter, a cozy walking sim, a simple exploration game. I still thought the survival and semi-open world aspects might be intriguing, but no. In fact, the game also suffers from a lack of production value in this area. I was never able to secure the funding to offer more advanced gameplay for the survival and shooting aspects, and more elaborate 2D animation, and this flaw ruins the only strength that made the game appealing. I also think that's why the publishers don't even bother to reply; they don't understand why it's an FPS. So I had to make a choice. Start a new iteration to make The Explorator a pure exploration game. I'm going to keep the entire universe, the characters, some levels, the survival system, and I'm going to transpose all of that into a new gameplay loop that will better suit the universe I'm building. I'm currently developing this new gameplay and I hope to be able to present it to you in September. Basically, I'm going to use jetpack mechanics to enhance it, and it will be used to explore abysses and caves. We will have to collect the crystals while being careful not to get lost or hit the walls and obstacles. We will be able to recover various materials from the environment to improve our equipment. It's going to be a more relaxing gameplay experience, with fewer goblins to kill and grenades to blow up. I will release a completely different early access version by the end of the summer, with gameplay that resembles what I want to tell.

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Conpatshe 👹
Conpatshe 👹@Conpatshe·
@SebOnFootball @lfcjackpark Its so funny the amount of people highlighting Villa putting a B team out and aren't even considering Spurs have had a B team for 2 seasons running.
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Seb Martin
Seb Martin@SebOnFootball·
@lfcjackpark We’ve got 1/2 our first XI + more out injured.
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Mark Goldbridge
Mark Goldbridge@markgoldbridge·
Spurs are going to get away with it aren't they
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Conpatshe 👹
Conpatshe 👹@Conpatshe·
Not sure if its hopium, but seeing Dishonored over my timeline once more has got me thinking theres an announcement around the corner...
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Conpatshe 👹 retweetledi
KAIDAN
KAIDAN@playkaidan·
Brushing away the overgrowth within the forests of the Jubokko Tree, what abhorrent creatures have made this place their home? 🌳🩸
KAIDAN tweet mediaKAIDAN tweet media
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Sky Sports News
Sky Sports News@SkySportsNews·
🗣️ ''That's the kind of incident that comes because defenders are trying to shield the ball'' Analysis on the collision between Cristian Romero and Antonin Kinsky after Romero tried to shield the ball from Brian Brobbey.
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BroadestOfSwords
BroadestOfSwords@BD_Swords·
Photobashing has been 'acceptable behavior' digital artist behavior since the term 'digital artist' has been a thing. I don't think I ever saw anyone call out stuff like the GW2 loading screens despite how horrendously trashy they are.
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Matt Hayes 🇮🇪
Matt Hayes 🇮🇪@matthayesthfc·
Wait, so Kolo Muani's last week was a foul but that isn't? PGMOL want us down 👍
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Conpatshe 👹 retweetledi
Alice
Alice@AliceTalksFooty·
Spurs are awful, their defending is atrocious but the ref has done them no favours and ruined the game by allowing Gabriel to dive.
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gus
gus@yiddogusdos·
Sure yeah whatever man …
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Jade Law
Jade Law@jadel4w·
Hard disagree. This is everything wrong with the games industry. You need passion for games as more than a product. This is why AAA is collapsing. You don’t have to be actively playing games, I go through ebbs and flows myself. But you should be a gamer and be immersed in the culture and consumerism of gaming. Otherwise why are you even here? Go work at a bank. What the industry should be doing is giving more autonomy to the actual creatives who have passion for the medium. Let games be art.
Christopher Dring@Chris_Dring

You don’t have to be a gamer to work in video games. You don’t have to have a gaming background to run a game company. The industry could do with some outside thinking, frankly.

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Ataberk Ateş
Ataberk Ateş@RedPhoenixTR·
Every studio closed, every person laid off hurts this industry. If you are rooting for these games to fail / studios to close because you think they will start making what you like, YOU ARE MISTAKEN. That's not how things work. People try new things and that's the spice of games. Do you really believe people who made Titanfall is bad at making games and just suddenly decided to create something nobody will play? They tried, it may have failed but without someone trying we'll have the same things over and over again. The main problem is the time it takes to ship a game now. 6 YEARS! Even the biggest studios have 1 shot now, if a game fails you have to have 6 years of development costs to have another shot. Which currently most studios doesn't have the luxury. Making mistakes and producing less favorable games are the part of this industry but we have to make sure that the time to develop these games doesn't guarantee your studios fall once it fails. We have to reduce the scopes and make smaller games.
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Conpatshe 👹
Conpatshe 👹@Conpatshe·
@Chris_Dring The way to get to a competing stage is by burning cash yearly. Add that up, and in today’s market there’s no funding cushion like 5+ years ago. I feel for these teams. Say what you want about personal taste, but they are talented devs failed by the whims of venture capital.
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Conpatshe 👹
Conpatshe 👹@Conpatshe·
@Chris_Dring Just to add to this, I'm not saying any dev who 'fails' is because of skill gap. It is so insanely difficult to develop games, let alone a new studio and a new live service IP that is to compete against the entrenched behemoths.
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Christopher Dring
Christopher Dring@Chris_Dring·
So, 5/6 years ago, there were lots of big investors of all types (publishers, VCs etc) spending big money on AAA studios and projects. Now, there are very, very few big investors spending big money on AAA studios and projects. Those teams that had that investment are now coming to market with their projects. If those projects hit, happy days. If they don't... well, they will need to find investment to carry on. But that investment is extremely hard to find. Which leads to studio closures and lay-offs. There will be some success stories. There will be a lot of misses, too. My biggest concern is the lack of investment in major projects today, what will that mean for our industry's output in 4/5 years time?
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