Kemet Knight

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Kemet Knight

Kemet Knight

@Cosmic_malice

A man on a mission. As black as it gets. Gamer and lover of Science Fantasy. -Space Dreadnoughts and Magical Swords with Dwarves and elves and sh!t🧙🏾‍♂️ -

Alpha Centauri , Proxima B Katılım Nisan 2024
70 Takip Edilen16 Takipçiler
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Kemet Knight
Kemet Knight@Cosmic_malice·
@kabrutusdeid But fallen order was .. Great.. phenomenal actually...
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Luke
Luke@LukeTheNinjaMR·
Sooo Peni has 4 nests..
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Kemet Knight
Kemet Knight@Cosmic_malice·
@thehyce Dating apps are just to get some ass and they worked well for me . I will not be searching for wifey on there tho . Absolutely not.
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Kemet Knight
Kemet Knight@Cosmic_malice·
@Palworld_EN Cant wait to play . For those in the comments screaming "body 1 or 2" stfu no one cares . Obviously the one with tits is a female . Not that deep. "Immersion" my ass . Doesn't effect the game in any way after you passed that.
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Palworld
Palworld@Palworld_EN·
Palworld passes 40 million players!🎉 Thank you all so much for your incredible support! Over the last 2.5 years, Palworld has grown alongside our community. Today, Bucky is taking a look back on all the updates the game has had so far! Palworld 1.0 launches on July 10!
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Kemet Knight
Kemet Knight@Cosmic_malice·
@Cellowphane 5 seconds is alot of time and its slow regeneration none to crazy . You will have your full Kits now without anchor
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Kemet Knight
Kemet Knight@Cosmic_malice·
@RogueMR_ *Two nest peni has entered the chat* *groot bubble has entered chat* *Mr.Fantastic rock hands has entered chat*
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RogueMR
RogueMR@RogueMR_·
This is the first season where dive is full meta, my god I’m going back to magik and Psylocke, that overshield buff is INSANE for all dive
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Dan Canobbio
Dan Canobbio@DanCanobbio·
Now that we can speak freely, soccer is just an awful sport to watch
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Kemet Knight
Kemet Knight@Cosmic_malice·
@BaalJolani Lmao these idiots really think god up there watching sports.
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Baal Swizz ⛈️
Baal Swizz ⛈️@BaalJolani·
Brazilians are blaming the decline of their national team on the rise of Evangelical Christianity
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Kemet Knight
Kemet Knight@Cosmic_malice·
@Jacobtheclipper Just an athlete lifting weights ? Dont all weight lifters and athletes post stuff like this ?
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Jacob
Jacob@Jacobtheclipper·
I get second hand embarrassment from Bron 🤦🏻‍♂️ At 41 years old posting crap like this on social media? Bro you 250 lbs flexing lifting 15 lbs on an exercise ball. Of course only his basement dwelling fan boys impressed by this 😂😂
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Kemet Knight
Kemet Knight@Cosmic_malice·
@JackmoveJohnny 14 layers of management bro . They needed 5k layoffs tbh . 14 layers is bonkers . Bro amazon is like 12 max . And they have 1.4 million employees. With last 4 being single individuals like VP and Ceo. Wtf does xbox have 14 for lmaoo. They got like 15k max employees🤣
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John Hartsfield
John Hartsfield@JackmoveJohnny·
Xbox really just fired over 3 thousand ppl and sold off at least 4 of their 1st party studios, and it's still not as bad as that shit PlayStation announced last week. What a world.
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Kemet Knight
Kemet Knight@Cosmic_malice·
@G27Status Nah those layoffs are needed! 14 layers ! Phil and sarah was money laundering aint no way🤣
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MrMattyPlays
MrMattyPlays@G27Status·
Honestly? Made the best of a terrible situation. I won't undersell 3,200 layoffs. That's awful. However, no studios being shuttered, independent teams are given some funding, and Senua/State Of Decay 3 being finished are big "Ws" in today's cold industry.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Kemet Knight
Kemet Knight@Cosmic_malice·
@Septic_Sauce "its gonne be a bloodbath gaming is dying" shut the fuck up journalist are so annoying. Some layoffs and no closures . Dope.
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Gaz
Gaz@Septic_Sauce·
Xbox Tax actually helped Xbox today. By going wild on rampant speculation and making it sound like Xbox was dead they just softened the blow to the company in terms of PR lol.
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Kemet Knight
Kemet Knight@Cosmic_malice·
@asha_shar 14 LAYERS! Gotta report to the 3rd vice president of the 1st developer wing of the 2nd software engineering department . 🤣🤣 14 layers for what?? They really had made up positions in this mf .
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Parris
Parris@vicious696·
yesterday was fun 🙂
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Kemet Knight
Kemet Knight@Cosmic_malice·
@edeh_o_o Lol Nove def a Vanguard . Super strength, flight, and he can project energy. If not range/brawler vanguard hes def a psuedo tank like fantastic .
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Kemet Knight
Kemet Knight@Cosmic_malice·
Xbox put out a statement saying disc is forever and you wont stray from physical media..
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Kemet Knight
Kemet Knight@Cosmic_malice·
@tophz_ Me waking up in my 8 year old body would have me crying laughing hysterically cuz WTF !
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Topz
Topz@tophz_·
You get $10 million… but you have to restart life from elementary school, keeping all your memories, skills, and knowledge. Are you pressing the button?
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Kemet Knight retweetledi
Kaptain Kube
Kaptain Kube@KaptainKuba·
The only one that loses with a digital-only future is you #playstation
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Kemet Knight retweetledi
Łunar【VCAN】
Łunar【VCAN】@pluslunar·
You fucking god damn cowards you pieces of shit. YOUR REMOVING GAME TIME PLAYED NOW FROM PHYSICAL COPIES!??! You absolute fucking scumlords @PlayStation
Łunar【VCAN】 tweet mediaŁunar【VCAN】 tweet mediaŁunar【VCAN】 tweet mediaŁunar【VCAN】 tweet media
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Kemet Knight
Kemet Knight@Cosmic_malice·
@fahadneto Nah this game is biased towards whitefox you can have more dps , heals , and damaged block with 30 final hits as the other healer and it will still give it to WF dead ass .
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Fahad
Fahad@fahadneto·
the devs really need to fix white fox’s mvp system cuz this can’t be fair i singlehandedly carried the game by a mile on spidey and didn’t get mvp while fox who did basically nothing and got farmed by dd got it
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Dexerto
Dexerto@Dexerto·
ExtraEmily has been unbanned from Twitch just 1 day after her suspension
Dexerto tweet mediaDexerto tweet media
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