Matt H. retweetledi
Matt H.
17K posts

Matt H.
@Cubs1978
Gamer and pro wrestling fan. https://t.co/nwyrnslyUb Cubs, Chargers, Blackhawks, Bulls, Hawkeyes.
Katılım Haziran 2009
5.1K Takip Edilen252 Takipçiler
Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi

HADES II is coming to @Xbox Series X|S and @PlayStation on April 14!🌖
It'll be on @XboxGamePass that same day.
Time for the Princess of the Underworld to suit up in our brand-new animated trailer!✨
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Matt H. retweetledi

Dansby Swanson just dropped an Opening Day hype video🔥
“Year 10 🫢👋🏼”
(📸: @LieutenantDans7 IG)
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Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi
Matt H. retweetledi

Feels like a good time to take another look at this 😏
The Journey features Ben McCollum's roots that make him the perfect @IowaHoops coach 👇
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Matt H. retweetledi
Matt H. retweetledi


@AndrewDugus @CubsZone Steele is going to be in a pitch and innings limit this season.
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@CubsZone Very concerned about Boyd and Tallion. Need Steele back and healthy.
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@ByCodyHills I had Florida winning the whole thing. Oh well as a Hawkeye fan I’m not complaining
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CALL YOUR DAD AND TELL HIM YOU LOVE HIM, THE IOWA HAWKEYES ARE GOING TO THE SWEET 16!!!
#Hawkeyes
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@SynthPotato Kliffs lack of reaction after the opening battle is jarring
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My first impressions of Crimson Desert after 4 hours:
- The biggest flaw is the story, the writing is simply abysmal. Not one character is interesting; Kliff has no real history, motivations, an interesting personality, or anything that drives him. Dialogue in the main quest is across the board boring. I wish I could skip through dialogue like in other RPGs, fast forward is honestly not fast enough.
- Combat is great, it’s very aggressive, and it feels like running enemies down with how many different abilities they give you to mess them up, especially the martial art moves that have you throwing and tackling enemies.
- Controls are strange; I am getting used to them, but they actively ignore all modern game design standards. They aren't unplayable, but it’s one aspect that needs re-thinking in a future update.
- The world is gorgeous, exploration is a blast. On the way to a quest, I found a weird painted wall in a pit. After investigating it, I realized it was hiding a secret room with a puzzle that required me to find its clues from the nearby region. It was a really interesting emergent gameplay moment that involved no markers.
- Quest design quality varies, main quests so far have felt like mediocre fetch quests, while a couple of side quests have had genuinely interesting writing and characters, with cool objectives.
- While visuals are great on my PS5 Pro in performance mode, there is a strong amount of pop-in and some strange lighting issues in certain scenes, especially with weird noise on things. Also, frame-rate drops below 60FPS in towns.
- User Interface design is not good, I have no idea why the inventory system is not properly sorted between weapons/armor/etc., like pretty much all other RPGs, and instead has every item showing all at once with no proper separation. It needs a complete redesign.
Overall I am enjoying Crimson Desert but its very far from perfect, I haven't explored much yet as I am mostly sticking to getting through the tutorial phase first and just unlocked the Greymanes camp, so expect more thoughts later.




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