Martin Cvrček
613 posts
Martin Cvrček
@Cvrnda
Nenapravitelný případ posedlosti videohrami a tvorbou Lucasfilmu. Občas přispívám na https://t.co/Ds8FUCUIJB a https://t.co/IwgCR9HVAY a říkám tomu koníček




I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them). I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.












Nothing stays contained forever. Humanity meets a new threat to our existence when CONTROL Resonant launches – September 24th 2026. The story trailer is out now. Pre-orders are open. < YOU’RE UP > #CONTROLResonant












